Where YoungJae stands
2026 · Jungle · Domestic games
Ko Yeong-jae고영재
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore YoungJae’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 64 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 64 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 64 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 64 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 64 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 64 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 64 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 64 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 64 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 64 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2026 · Cup | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| CBLOL 2026 · Split 1 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| Esports World Cup Qualifiers 2026 · South America | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| First Stand 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 202 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 4.62 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 66.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 11.7% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −657 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.51 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 192 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 5.18 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 51.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 11.7% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −567 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.56 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 244 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 5.28 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 56.2% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 10.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −701 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.57 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 282 | 15.5 | 83 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.63 | 82.5 | 83 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.2% | 54.4 | 83 games · 104 peers |
| 2023 | Tier 1 | Damage share | 13.7% | 24.3 | 83 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −20 | 45.8 | 83 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.82 | 87.4 | 83 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 426 | 70.5 | 35 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.29 | 72.4 | 35 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 77.3% | 92.4 | 34 games · 106 peers |
| 2024 | Tier 1 | Damage share | 19.0% | 88.6 | 35 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −288 | 8.3 | 35 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.81 | 95.2 | 35 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 475 | 73.8 | 48 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.22 | 68.9 | 48 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 69.8% | 23.0 | 48 games · 62 peers |
| 2026 | Tier 1 | Damage share | 17.5% | 77.0 | 48 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −125 | 20.0 | 48 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 2.00 | 98.4 | 48 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. Season labels follow the competition season.
2020–2026 · All seasons · 42 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Sejuani | 46 | |||||||
| Xin Zhao | 25 | |||||||
| Maokai | 23 | |||||||
| Viego | 23 | |||||||
| Wukong | 20 | |||||||
| Lee Sin | 17 | |||||||
| Jarvan IV | 15 | |||||||
| Naafiri | 14 | |||||||
| All games | 10 | 43 | 5 | 83 | 35 | 137 | 64 | 377 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 33. Number of games won in this selection. Based on 64 of 64 games. | Losses: 31. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 51.6%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.77. Average kills per game. Based on 64 of 64 games. | Deaths / game: 3.64. Average deaths per game. Based on 64 of 64 games. | Assists / game: 6.16. Average assists per game. Based on 64 of 64 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2025 | Games: 137. Number of individual games played in this selection. Based on 137 of 137 games. | Wins: 93. Number of games won in this selection. Based on 137 of 137 games. | Losses: 44. Number of games lost in this selection. Based on 137 of 137 games. | Win rate: 67.9%. The percentage of games won. Based on 137 of 137 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games. | Kills / game: 4.58. Average kills per game. Based on 137 of 137 games. | Deaths / game: 3.41. Average deaths per game. Based on 137 of 137 games. | Assists / game: 8.85. Average assists per game. Based on 137 of 137 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 137 of 137 games. | CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 137 of 137 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 137 of 137 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 137 of 137 games. |
| 2024 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 5. Number of games won in this selection. Based on 35 of 35 games. | Losses: 30. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 14.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 1.97. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.43. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.89. Average assists per game. Based on 35 of 35 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 6.29. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded. |
| 2023 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 27. Number of games won in this selection. Based on 83 of 83 games. | Losses: 56. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 32.5%. The percentage of games won. Based on 83 of 83 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 1.60. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.35. Average deaths per game. Based on 83 of 83 games. | Assists / game: 4.87. Average assists per game. Based on 83 of 83 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2022 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 1.60. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.80. Average deaths per game. Based on 5 of 5 games. | Assists / game: 6.20. Average assists per game. Based on 5 of 5 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 306. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2021 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 25. Number of games won in this selection. Based on 43 of 43 games. | Losses: 18. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 58.1%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.09. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.14. Average deaths per game. Based on 43 of 43 games. | Assists / game: 6.88. Average assists per game. Based on 43 of 43 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2020 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 1. Number of games won in this selection. Based on 10 of 10 games. | Losses: 9. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 10.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.90. Average kills per game. Based on 10 of 10 games. | Deaths / game: 4.50. Average deaths per game. Based on 10 of 10 games. | Assists / game: 4.30. Average assists per game. Based on 10 of 10 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.62. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 291. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2020 Summer Playoffs | Hanwha Life Esports | 10 |
| LCK 2021 Summer Playoffs | Gen.G | 3 |
| LCK 2022 Spring Playoffs | Gen.G | 5 |
| LCK 2023 Spring Playoffs | Kwangdong Freecs | 45 |
| LCK 2023 Summer Playoffs | Kwangdong Freecs | 38 |
| LCK 2024 Summer Playoffs | OKSavingsBank BRION | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCK 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2026 · CBLOL Cup 2026 · 8 points. CBLOL Cup 2026: champion 8 × final placement 1 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
2026 · CBLOL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · LOUD | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · LOUD | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| CBLOL 2026 Split 1 Playoffs2026 · CBLOL · LOUD | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| KeSPA Cup 20242024 · LCK · KT Rolster | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Ok SavingBank Brion | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Kwangdong Freecs | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Kwangdong Freecs | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · Gen.G | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| KeSPA Cup 20202020 · LCK · Gen.G | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Hanwha Life Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
No results in this selection.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.