Games Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.51
Win rate Win rate: 33.3%. The percentage of games won. Based on 51 of 51 games.33.3%
KDA KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.2.18
Damage / min Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.503
CS / min CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.7.43
Kill participation Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.52.7%
More statistics Totals, economy & laning +
WinsWins: 17. Number of games won in this selection. Based on 51 of 51 games.
LossesLosses: 34. Number of games lost in this selection. Based on 51 of 51 games.
KillsKills: 127. Total kills in games where kills are available. Based on 51 of 51 games.
DeathsDeaths: 162. Total deaths in games where deaths are available. Based on 51 of 51 games.
AssistsAssists: 226. Total assists in games where assists are available. Based on 51 of 51 games.
Gold / minGold / min: 365. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Damage shareDamage share: 21.1%. The player's share of team damage to enemy champions, averaged across games. Based on 51 of 51 games.
Earned gold shareEarned gold share: 20.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 51 of 51 games.
Gold diff @15Gold diff @15: −192. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 51 games.
CS diff @15CS diff @15: −5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 51 games.
XP diff @15XP diff @15: −38. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 51 games.
Vision score / minVision score / min: 1.04. Vision score per minute, averaged across games where the statistic is supported. Based on 51 of 51 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Yoshino stands.
2024 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 503 damage per minute. Percentile: 48%. Rank: 54th of 103503
Value: 503 damage per minute. Percentile: 48%. Rank: 54th of 103
Value: 7.43 CS per minute. Percentile: 8%. Rank: 95th of 1037.43
Value: 7.43 CS per minute. Percentile: 8%. Rank: 95th of 103
Value: 52.7% kill participation. Percentile: 42%. Rank: 60th of 10352.7%
Value: 52.7% kill participation. Percentile: 42%. Rank: 60th of 103
Value: 21.1% damage share. Percentile: 43%. Rank: 59th of 10321.1%
Value: 21.1% damage share. Percentile: 43%. Rank: 59th of 103
Value: −192 gold difference @15. Percentile: 25%. Rank: 62nd of 82. LPL data missing · Percentile among 82 players with sufficient data.−192
Value: −192 gold difference @15. Percentile: 25%. Rank: 62nd of 82. LPL data missing · Percentile among 82 players with sufficient data.
Value: 1.04 vision score per minute. Percentile: 46%. Rank: 56th of 1031.04
Value: 1.04 vision score per minute. Percentile: 46%. Rank: 56th of 103
GD15 · LPL data missing · Percentile among 82 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
K'Sante13 games
K'Sante: 18.5% earned gold share and 14.7% damage share. Means across the same 13 games with both values available; 13 total champion games.15%
?
Aatrox8 games
Aatrox: 21.1% earned gold share and 25.0% damage share. Means across the same 8 games with both values available; 8 total champion games.25%
?
Jax7 games
Jax: 21.3% earned gold share and 20.6% damage share. Means across the same 7 games with both values available; 7 total champion games.21%
?
Renekton5 games
Renekton: 21.8% earned gold share and 19.5% damage share. Means across the same 5 games with both values available; 5 total champion games.20%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
51 games
Opponent
WinsLosses
Win rate
TWTeam WhalesTeam Whales: 3 wins, 8 losses in 11 recorded games, 27.3% win rate. 2024.27%
CECERBERUS EsportsCERBERUS Esports: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2024.50%
TSTeam SecretTeam Secret: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2024.50%
MBEMGN Blue EsportsMGN Blue Esports: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2024.43%
MVEMGN Vikings EsportsMGN Vikings Esports: 0 wins, 7 losses in 7 recorded games, 0.0% win rate. 2024.0%
GEGAM EsportsGAM Esports: 0 wins, 6 losses in 6 recorded games, 0.0% win rate. 2024.0%
RWRainbow WarriorsRainbow Warriors: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2024.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
51 games
47.1%win rate when ahead at 15 minutes 8 wins from 17 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Yoshino’s 2024 performances. Select a point to open its story.
51 plotted games
WinLoss— Median in selection
51 / 51 selected games have both values.Median damage / min: 483
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 51 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 3. Number of games won in this selection. Based on 13 of 13 games.
Losses: 10. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?8 of 51 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 51 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 44.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 51 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 51 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 51 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 51 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 46.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 51 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 45.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 51 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 51 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 36.8%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 31.3%. The percentage of games won. Based on 32 of 32 games.
KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
400
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
8.46
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
51.2%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
21.6%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
−432
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
0.87
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
510
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
8.60
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
60.3%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
26.1%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
+756
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.03
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
476
88.1
68 games · 127 peers
2020
Tier 1
CS / min
7.44
41.1
68 games · 130 peers
2020
Tier 1
Kill participation
56.2%
28.9
68 games · 129 peers
2020
Tier 1
Damage share
24.8%
84.9
68 games · 127 peers
2020
Tier 1
Gold diff @15
+14
58.7
68 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.02
69.0
68 games · 127 peers
2021
Tier 1
Damage / min
496
85.5
54 games · 125 peers
2021
Tier 1
CS / min
7.49
39.5
54 games · 125 peers
2021
Tier 1
Kill participation
55.6%
24.2
54 games · 125 peers
2021
Tier 1
Damage share
25.2%
85.5
54 games · 125 peers
2021
Tier 1
Gold diff @15
−109
41.0
54 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
0.99
58.9
54 games · 125 peers
2022
Tier 1
Damage / min
497
62.4
34 games · 118 peers
2022
Tier 1
CS / min
7.51
12.0
34 games · 118 peers
2022
Tier 1
Kill participation
56.4%
57.3
34 games · 118 peers
2022
Tier 1
Damage share
25.6%
75.2
34 games · 118 peers
2022
Tier 1
Gold diff @15
−428
10.4
34 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
0.93
24.8
34 games · 118 peers
2023
Tier 1
Damage / min
519
82.8
70 games · 100 peers
2023
Tier 1
CS / min
7.73
28.3
70 games · 100 peers
2023
Tier 1
Kill participation
55.1%
64.6
69 games · 100 peers
2023
Tier 1
Damage share
24.7%
90.9
70 games · 100 peers
2023
Tier 1
Gold diff @15
−6
43.8
70 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.24
94.9
70 games · 100 peers
2024
Tier 1
Damage / min
503
48.0
51 games · 103 peers
2024
Tier 1
CS / min
7.43
7.8
51 games · 103 peers
2024
Tier 1
Kill participation
52.7%
42.2
51 games · 103 peers
2024
Tier 1
Damage share
21.1%
43.1
51 games · 103 peers
2024
Tier 1
Gold diff @15
−192
24.7
51 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2024 · All seasons · 35 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
Total
?Ornn
29
?Renekton
29
?Kennen
25
?Camille
23
?Jayce
23
?Gnar
22
?Gragas
22
?Aatrox
20
All games
10
22
68
58
48
70
51
327
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 17. Number of games won in this selection. Based on 51 of 51 games.
Losses: 34. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 33.3%. The percentage of games won. Based on 51 of 51 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 2.49. Average kills per game. Based on 51 of 51 games.
Deaths / game: 3.18. Average deaths per game. Based on 51 of 51 games.
Assists / game: 4.43. Average assists per game. Based on 51 of 51 games.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 365. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 28. Number of games won in this selection. Based on 70 of 70 games.
Losses: 42. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 40.0%. The percentage of games won. Based on 70 of 70 games.
KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 1.94. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.56. Average deaths per game. Based on 70 of 70 games.
Assists / game: 4.76. Average assists per game. Based on 70 of 70 games.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 370. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 17. Number of games won in this selection. Based on 48 of 48 games.
Losses: 31. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 35.4%. The percentage of games won. Based on 48 of 48 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 2.54. Average kills per game. Based on 48 of 48 games.
Deaths / game: 3.38. Average deaths per game. Based on 48 of 48 games.
Assists / game: 5.06. Average assists per game. Based on 48 of 48 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 18. Number of games won in this selection. Based on 58 of 58 games.
Losses: 40. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 31.0%. The percentage of games won. Based on 58 of 58 games.
KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 2.64. Average kills per game. Based on 58 of 58 games.
Deaths / game: 3.79. Average deaths per game. Based on 58 of 58 games.
Assists / game: 5.05. Average assists per game. Based on 58 of 58 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 365. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 44. Number of games won in this selection. Based on 68 of 68 games.
Losses: 24. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 64.7%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 2.87. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.79. Average deaths per game. Based on 68 of 68 games.
Assists / game: 5.79. Average assists per game. Based on 68 of 68 games.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 18. Number of games won in this selection. Based on 22 of 22 games.
Losses: 4. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 81.8%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Kills / game: 4.91. Average kills per game. Based on 22 of 22 games.
Deaths / game: 3.05. Average deaths per game. Based on 22 of 22 games.
Assists / game: 6.59. Average assists per game. Based on 22 of 22 games.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Gold / min: 439. Total gold gained per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 3. Number of games won in this selection. Based on 10 of 10 games.
Losses: 7. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 1.80. Average kills per game. Based on 10 of 10 games.
Deaths / game: 3.20. Average deaths per game. Based on 10 of 10 games.
Assists / game: 3.40. Average assists per game. Based on 10 of 10 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.