Games Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.73
Win rate Win rate: 45.2%. The percentage of games won. Based on 73 of 73 games.45.2%
KDA KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.2.68
Damage / min Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.507
CS / min CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.7.57
Kill participation Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.60.0%
More statistics Totals, economy & laning +
WinsWins: 33. Number of games won in this selection. Based on 73 of 73 games.
LossesLosses: 40. Number of games lost in this selection. Based on 73 of 73 games.
KillsKills: 255. Total kills in games where kills are available. Based on 73 of 73 games.
DeathsDeaths: 256. Total deaths in games where deaths are available. Based on 73 of 73 games.
AssistsAssists: 432. Total assists in games where assists are available. Based on 73 of 73 games.
Gold / minGold / min: 394. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Damage shareDamage share: 25.0%. The player's share of team damage to enemy champions, averaged across games. Based on 73 of 73 games.
Earned gold shareEarned gold share: 22.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 61 of 73 games. Games without the required stats are excluded.61 / 73 games
Gold diff @15Gold diff @15: +456. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 61 of 73 games. Games without the required stats are excluded.61 / 73 games
CS diff @15CS diff @15: +7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 61 of 73 games. Games without the required stats are excluded.61 / 73 games
XP diff @15XP diff @15: +178. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 61 of 73 games. Games without the required stats are excluded.61 / 73 games
Vision score / minVision score / min: 0.99. Vision score per minute, averaged across games where the statistic is supported. Based on 73 of 73 games.
A closer look
The season in focus.
All leagues · All positions
2021
Showing 2021 statistics
Performance passport
Where Yoppa stands.
2021 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 504 damage per minute. Percentile: 73%. Rank: 5th of 16504
Value: 504 damage per minute. Percentile: 73%. Rank: 5th of 16
Value: 7.60 CS per minute. Percentile: 67%. Rank: 6th of 167.60
Value: 7.60 CS per minute. Percentile: 67%. Rank: 6th of 16
Value: 57.9% kill participation. Percentile: 80%. Rank: 4th of 1657.9%
Value: 57.9% kill participation. Percentile: 80%. Rank: 4th of 16
Value: 24.6% damage share. Percentile: 67%. Rank: 6th of 1624.6%
Value: 24.6% damage share. Percentile: 67%. Rank: 6th of 16
Value: +456 gold difference @15. Percentile: 92%. Rank: 2nd of 14. Percentile among 14 players with sufficient data.+456
Value: +456 gold difference @15. Percentile: 92%. Rank: 2nd of 14. Percentile among 14 players with sufficient data.
Value: 0.97 vision score per minute. Percentile: 60%. Rank: 7th of 160.97
Value: 0.97 vision score per minute. Percentile: 60%. Rank: 7th of 16
GD15 · Percentile among 14 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2021
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Gnar10 games
Gnar: 23.0% earned gold share and 23.3% damage share. Means across the same 10 games with both values available; 12 total champion games.23%
?
Renekton8 games
Renekton: 24.2% earned gold share and 25.9% damage share. Means across the same 8 games with both values available; 10 total champion games.26%
?
Aatrox7 games
Aatrox: 24.6% earned gold share and 26.5% damage share. Means across the same 7 games with both values available; 9 total champion games.27%
?
Sett7 games
Sett: 20.8% earned gold share and 24.5% damage share. Means across the same 7 games with both values available; 7 total champion games.25%
?
Camille6 games
Camille: 24.6% earned gold share and 26.1% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
BIGBerlin International GamingBerlin International Gaming: 3 wins, 8 losses in 11 recorded games, 27.3% win rate. 2021.27%
SGPSK Gaming PrimeSK Gaming Prime: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2021.60%
MNMOUZ NXTMOUZ NXT: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2021.25%
EWEE WIE EINFACH E-SPORTSE WIE EINFACH E-SPORTS: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2021.50%
EGEURONICS GamingEURONICS Gaming: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2021.50%
GAGamerLegionGamerLegion: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2021.50%
P1PENTA 1860PENTA 1860: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2021.25%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
61 games
48.6%win rate when ahead at 15 minutes 18 wins from 37 games
Gold difference compares players in the same role. 12 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Yoppa’s 2021 performances. Select a point to open its story.
61 plotted games
WinLoss— Median in selection
61 / 73 selected games have both values.Median damage / min: 446
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 73 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 73 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 73 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 73 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 73 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 73 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 73 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 73 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 73 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 39.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 73 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 18.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 8.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
EU CS
Damage / min
597
—
At least 20 games and 20 valid observations required
2017
EU CS
CS / min
7.30
—
At least 20 games and 20 valid observations required
2017
EU CS
Kill participation
66.4%
—
At least 20 games and 20 valid observations required
2017
EU CS
Damage share
27.0%
—
At least 20 games and 20 valid observations required
2017
EU CS
Gold diff @15
+546
—
At least 20 games and 20 valid observations required
2017
EU CS
Vision / min
0.00
—
At least 20 games and 20 valid observations required
2018
SLO
Damage / min
486
—
Less than 80% valid observation coverage
2018
SLO
CS / min
8.00
20.0
67 games · 11 peers
2018
SLO
Kill participation
62.6%
80.0
67 games · 11 peers
2018
SLO
Damage share
24.3%
—
Less than 80% valid observation coverage
2018
SLO
Gold diff @15
+201
—
Less than 80% valid observation coverage
2018
SLO
Vision / min
1.04
—
Not enough peer coverage: 6 of 11 players qualify (54.5%; 80% required). The player's actual value remains available.
2019
SLO
Damage / min
429
75.0
29 games · 9 peers
2019
SLO
CS / min
8.25
100.0
29 games · 9 peers
2019
SLO
Kill participation
62.0%
100.0
29 games · 9 peers
2019
SLO
Damage share
24.4%
100.0
29 games · 9 peers
2019
SLO
Gold diff @15
+527
100.0
29 games · 9 peers
2019
SLO
Vision / min
1.02
62.5
29 games · 9 peers
2020
LFL
Damage / min
486
60.0
22 games · 6 peers
2020
LFL
CS / min
7.42
60.0
22 games · 6 peers
2020
LFL
Kill participation
59.4%
80.0
22 games · 6 peers
2020
LFL
Damage share
24.1%
100.0
22 games · 6 peers
2020
LFL
Gold diff @15
+564
100.0
21 games · 6 peers
2020
LFL
Vision / min
0.93
40.0
22 games · 6 peers
2021
PRM
Damage / min
504
73.3
61 games · 16 peers
2021
PRM
CS / min
7.60
66.7
61 games · 16 peers
2021
PRM
Kill participation
57.9%
80.0
61 games · 16 peers
2021
PRM
Damage share
24.6%
66.7
61 games · 16 peers
2021
PRM
Gold diff @15
+456
92.3
61 games · 14 peers · Percentile among 14 players with sufficient data.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2021 · All seasons · 44 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
Total
?Gnar
21
?Camille
20
?Ornn
16
?Renekton
16
?Aatrox
15
?Irelia
12
?Jayce
11
?Riven
10
All games
5
74
43
22
73
217
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 33. Number of games won in this selection. Based on 73 of 73 games.
Losses: 40. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 45.2%. The percentage of games won. Based on 73 of 73 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 3.49. Average kills per game. Based on 73 of 73 games.
Deaths / game: 3.51. Average deaths per game. Based on 73 of 73 games.
Assists / game: 5.92. Average assists per game. Based on 73 of 73 games.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 11. Number of games won in this selection. Based on 22 of 22 games.
Losses: 11. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Kills / game: 3.32. Average kills per game. Based on 22 of 22 games.
Deaths / game: 2.68. Average deaths per game. Based on 22 of 22 games.
Assists / game: 5.91. Average assists per game. Based on 22 of 22 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 26. Number of games won in this selection. Based on 43 of 43 games.
Losses: 17. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 60.5%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 3.40. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.98. Average deaths per game. Based on 43 of 43 games.
Assists / game: 4.70. Average assists per game. Based on 43 of 43 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 74. Number of individual games played in this selection. Based on 74 of 74 games.
Wins: 45. Number of games won in this selection. Based on 74 of 74 games.
Losses: 29. Number of games lost in this selection. Based on 74 of 74 games.
Win rate: 60.8%. The percentage of games won. Based on 74 of 74 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games.
Kills / game: 3.05. Average kills per game. Based on 74 of 74 games.
Deaths / game: 2.50. Average deaths per game. Based on 74 of 74 games.
Assists / game: 5.84. Average assists per game. Based on 74 of 74 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 74 games. Games without the required stats are excluded.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 62 of 74 games. Games without the required stats are excluded.
Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Kills / game: 3.60. Average kills per game. Based on 5 of 5 games.
Deaths / game: 6.00. Average deaths per game. Based on 5 of 5 games.
Assists / game: 3.80. Average assists per game. Based on 5 of 5 games.
Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.