Where Yampi stands
2025 · Jungle · Domestic games
Yan Christian Petermann
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Yampi’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 40 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 1. Number of games won in this selection. Based on 8 of 8 games. | Losses: 7. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 40 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 40 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 40 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 40 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 40 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 40 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 85.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CD 2025 · Split 1 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 25.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| CD 2025 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 7.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.24. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LTA S 2025 · Split 3 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 10.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 23 Aug 2025 | LTA S 2025 · Split 3 | Fluxo W7MvsLOUD | Series ↗ | Skarner | Loss | 0 / 6 / 6 |
| 23 Aug 2025 | LTA S 2025 · Split 3 | Fluxo W7MvsLOUD | Series ↗ | Xin Zhao | Loss | 2 / 5 / 7 |
| 23 Aug 2025 | LTA S 2025 · Split 3 | Fluxo W7MvsLOUD | Series ↗ | Jarvan IV | Loss | 1 / 4 / 3 |
| 10 Aug 2025 | LTA S 2025 · Split 3 | Fluxo W7MvsLeviatan | Series ↗ | Xin Zhao | Loss | 3 / 7 / 5 |
| 10 Aug 2025 | LTA S 2025 · Split 3 | Fluxo W7MvsLeviatan | Series ↗ | Trundle | Loss | 1 / 2 / 4 |
| 2 Aug 2025 | LTA S 2025 · Split 3 | Fluxo W7MvsIsurus | Series ↗ | Sejuani | Loss | 2 / 2 / 1 |
| 2 Aug 2025 | LTA S 2025 · Split 3 | Fluxo W7MvsIsurus | Series ↗ | Pantheon | Win | 5 / 2 / 9 |
| 2 Aug 2025 | LTA S 2025 · Split 3 | Fluxo W7MvsIsurus | Series ↗ | Wukong | Loss | 2 / 3 / 5 |
| 26 Jul 2025 | LTA S 2025 · Split 3 | Fluxo W7MvsFURIA | Series ↗ | Xin Zhao | Loss | 2 / 3 / 1 |
| 26 Jul 2025 | LTA S 2025 · Split 3 | Fluxo W7MvsFURIA | Series ↗ | Wukong | Loss | 2 / 2 / 4 |
| 20 Jun 2025 | CD 2025 | Flamengo MDLvsContrata Logo Meu Time | — | Maokai | Win | 2 / 1 / 12 |
| 20 Jun 2025 | CD 2025 | Flamengo MDLvsContrata Logo Meu Time | — | Lillia | Win | 4 / 4 / 12 |
| 20 Jun 2025 | CD 2025 | Flamengo MDLvsContrata Logo Meu Time | — | Xin Zhao | Loss | 3 / 5 / 10 |
| 20 Jun 2025 | CD 2025 | Flamengo MDLvsContrata Logo Meu Time | — | Pantheon | Win | 4 / 1 / 13 |
| 17 Jun 2025 | CD 2025 | Flamengo MDLvsZGDX Gaming | — | Dr. Mundo | Win | 3 / 1 / 9 |
| 17 Jun 2025 | CD 2025 | Flamengo MDLvsZGDX Gaming | — | Nocturne | Loss | 2 / 3 / 3 |
| 17 Jun 2025 | CD 2025 | Flamengo MDLvsZGDX Gaming | — | Wukong | Win | 17 / 1 / 11 |
| 17 Jun 2025 | CD 2025 | Flamengo MDLvsZGDX Gaming | — | Sejuani | Win | 4 / 2 / 11 |
| 16 Jun 2025 | CD 2025 | Flamengo MDLvsTigers eSports | — | Pantheon | Win | 6 / 0 / 9 |
| 16 Jun 2025 | CD 2025 | Flamengo MDLvsTigers eSports | — | Sejuani | Win | 3 / 3 / 22 |
| 13 May 2025 | CD 2025 · Split 1 | Flamengo MDLvsDopamina E-Sport | Series ↗ | Maokai | Loss | 1 / 4 / 7 |
| 13 May 2025 | CD 2025 · Split 1 | Flamengo MDLvsDopamina E-Sport | Series ↗ | Sejuani | Loss | 0 / 2 / 3 |
| 5 May 2025 | CD 2025 · Split 1 | Flamengo MDLvsRATZ | Series ↗ | Nocturne | Loss | 4 / 6 / 6 |
| 5 May 2025 | CD 2025 · Split 1 | Flamengo MDLvsRATZ | Series ↗ | Ivern | Win | 0 / 2 / 23 |
| 5 May 2025 | CD 2025 · Split 1 | Flamengo MDLvsRATZ | Series ↗ | Pantheon | Loss | 5 / 6 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 235 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 4.03 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 87.5% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 16.0% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −574 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 217 | 44.2 | 23 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.24 | 1.4 | 23 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 70.7% | 39.1 | 23 games · 139 peers |
| 2018 | Tier 1 | Damage share | 10.8% | 18.1 | 23 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −353 | 4.3 | 23 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.03 | 50.8 | 23 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 231 | 36.8 | 24 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.22 | 72.8 | 24 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 72.1% | 77.6 | 23 games · 126 peers |
| 2019 | Tier 1 | Damage share | 13.7% | 44.8 | 24 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −189 | 20.8 | 24 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.01 | 84.1 | 24 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 289 | 63.1 | 47 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.11 | 29.8 | 47 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.7% | 64.5 | 47 games · 125 peers |
| 2020 | Tier 1 | Damage share | 14.0% | 46.7 | 47 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +159 | 78.7 | 47 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.73 | 76.2 | 47 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 371 | 76.7 | 48 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.12 | 60.0 | 48 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 72.1% | 72.5 | 47 games · 121 peers |
| 2021 | Tier 1 | Damage share | 18.6% | 73.3 | 48 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +309 | 93.2 | 48 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.55 | 65.8 | 48 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 258 | 25.4 | 36 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.19 | 16.7 | 36 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 69.0% | 43.9 | 36 games · 115 peers |
| 2022 | Tier 1 | Damage share | 14.5% | 52.6 | 36 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −346 | 10.8 | 36 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.50 | 61.4 | 36 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 353 | 76.7 | 47 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.49 | 69.9 | 47 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.4% | 58.3 | 47 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.5% | 69.9 | 47 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +106 | 68.7 | 47 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.56 | 26.2 | 47 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 345 | 32.4 | 36 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.35 | 7.6 | 36 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 71.0% | 26.7 | 35 games · 106 peers |
| 2024 | Tier 1 | Damage share | 15.0% | 38.1 | 36 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −121 | 25.0 | 36 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.41 | 21.0 | 36 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 372 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 6.48 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 84.0% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 16.0% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −265 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.54 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
2016–2025 · All seasons · 44 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 35 | ||||||||||
| Xin Zhao | 26 | ||||||||||
| Maokai | 24 | ||||||||||
| Jarvan IV | 23 | ||||||||||
| Trundle | 22 | ||||||||||
| Lee Sin | 20 | ||||||||||
| Vi | 19 | ||||||||||
| Gragas | 16 | ||||||||||
| All games | 2 | 17 | 31 | 46 | 47 | 48 | 36 | 47 | 36 | 40 | 350 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 14. Number of games won in this selection. Based on 40 of 40 games. | Losses: 26. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 35.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.90. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.45. Average deaths per game. Based on 40 of 40 games. | Assists / game: 7.68. Average assists per game. Based on 40 of 40 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2024 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 11. Number of games won in this selection. Based on 36 of 36 games. | Losses: 25. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 30.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.75. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.61. Average deaths per game. Based on 36 of 36 games. | Assists / game: 6.33. Average assists per game. Based on 36 of 36 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 312. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2023 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 22. Number of games won in this selection. Based on 47 of 47 games. | Losses: 25. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 46.8%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.17. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.94. Average deaths per game. Based on 47 of 47 games. | Assists / game: 8.40. Average assists per game. Based on 47 of 47 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 7. Number of games won in this selection. Based on 36 of 36 games. | Losses: 29. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 19.4%. The percentage of games won. Based on 36 of 36 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.89. Average kills per game. Based on 36 of 36 games. | Deaths / game: 4.03. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.58. Average assists per game. Based on 36 of 36 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 306. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2021 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 30. Number of games won in this selection. Based on 48 of 48 games. | Losses: 18. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 62.5%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.08. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.40. Average deaths per game. Based on 48 of 48 games. | Assists / game: 8.06. Average assists per game. Based on 48 of 48 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 6.12. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| 2020 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 24. Number of games won in this selection. Based on 47 of 47 games. | Losses: 23. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 51.1%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.68. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.77. Average deaths per game. Based on 47 of 47 games. | Assists / game: 7.70. Average assists per game. Based on 47 of 47 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 5.11. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 26. Number of games won in this selection. Based on 46 of 46 games. | Losses: 20. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 56.5%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 1.80. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.83. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.67. Average assists per game. Based on 46 of 46 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 326. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. |
| 2018 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 15. Number of games won in this selection. Based on 31 of 31 games. | Losses: 16. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 1.35. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.97. Average deaths per game. Based on 31 of 31 games. | Assists / game: 7.45. Average assists per game. Based on 31 of 31 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 314. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2017 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 2.06. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.35. Average deaths per game. Based on 17 of 17 games. | Assists / game: 7.18. Average assists per game. Based on 17 of 17 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 4.08. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2016 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 2.00. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 3.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA South 2025 Split 3 | Fluxo W7M | 10 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · CBLOL 2018 Split 1 Playoffs · 4 points. CBLOL 2018 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · CBLOL 2018 Split 2 Playoffs · 4 points. CBLOL 2018 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 1 Playoffs · 4 points. CBLOL 2019 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · CBLOL 2020 Split 2 Playoffs · 4 points. CBLOL 2020 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 1 Playoffs · 8 points. CBLOL 2021 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 2 Playoffs · 4 points. CBLOL 2021 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 2 Playoffs · 4 points. CBLOL 2023 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LTA South 2025 Split 32025 · LTA South · Fluxo w7m | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| CBLOL 2023 Split 2 Playoffs2023 · CBLOL · INTZ | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| CBLOL 2021 Split 1 Playoffs2021 · CBLOL · Vorax | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| CBLOL 2021 Split 2 Playoffs2021 · CBLOL · Vorax Liberty | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| CBLOL 2020 Split 2 Playoffs2020 · CBLOL · Prodigy Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| CBLOL 2019 Split 1 Playoffs2019 · CBLOL · CNB e-Sports Club | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| CBLOL 2018 Split 1 Playoffs2018 · CBLOL · CNB e-Sports Club | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| CBLOL 2018 Split 2 Playoffs2018 · CBLOL · CNB e-Sports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.