Where Xowito stands
All seasons · Top · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Diego Nicolás Soto Abdala
All leagues · All positions
All seasons · Top · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 26 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Xowito’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 61 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 42.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
| 8 of 61 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 4 of 61 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 61 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 61 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 61 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 61 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 61 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 61 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 61 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LHE 2020 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LHE 2019 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 51.2%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Jul 2020 | LHE 2020 | Dark HorsevsSantiago Wanderers eSports | Series ↗ | Camille | Loss | 1 / 6 / 0 |
| 20 Jul 2020 | LHE 2020 | Dark HorsevsODIN Gaming | Series ↗ | Gnar | Win | 1 / 2 / 3 |
| 17 Mar 2020 | LHE 2020 | ValorousvsHumanoids5 | Series ↗ | Gnar | Win | 3 / 1 / 12 |
| 16 Mar 2020 | LHE 2020 | ValorousvsAzules Esports Academy | Series ↗ | Poppy | Loss | 0 / 2 / 4 |
| 10 Mar 2020 | LHE 2020 | ValorousvsFurious Gaming Chile | Series ↗ | Aatrox | Win | 6 / 2 / 9 |
| 9 Mar 2020 | LHE 2020 | ValorousvsKaos Latin Gamers | Series ↗ | Sett | Loss | 2 / 2 / 4 |
| 3 Mar 2020 | LHE 2020 | ValorousvsFroztFire Team | Series ↗ | Aatrox | Loss | 0 / 3 / 1 |
| 2 Mar 2020 | LHE 2020 | ValorousvsUniversidad Católica Esports | Series ↗ | Gnar | Loss | 2 / 2 / 1 |
| 25 Feb 2020 | LHE 2020 | ValorousvsACE 1 | Series ↗ | Fiora | Win | 2 / 0 / 4 |
| 24 Feb 2020 | LHE 2020 | ValorousvsRebirth eSports | Series ↗ | Renekton | Loss | 0 / 4 / 2 |
| 18 Feb 2020 | LHE 2020 | ValorousvsDark Horse | Series ↗ | Gangplank | Loss | 4 / 4 / 7 |
| 17 Feb 2020 | LHE 2020 | ValorousvsHumanoids5 | Series ↗ | Ornn | Win | 0 / 2 / 12 |
| 11 Feb 2020 | LHE 2020 | ValorousvsAzules Esports Academy | Series ↗ | Rumble | Loss | 0 / 3 / 0 |
| 10 Feb 2020 | LHE 2020 | ValorousvsFurious Gaming Chile | Series ↗ | Lucian | Loss | 3 / 4 / 1 |
| 4 Feb 2020 | LHE 2020 | ValorousvsKaos Latin Gamers | Series ↗ | Mordekaiser | Loss | 2 / 5 / 2 |
| 3 Feb 2020 | LHE 2020 | ValorousvsFroztFire Team | Series ↗ | Aatrox | Loss | 4 / 7 / 10 |
| 28 Jan 2020 | LHE 2020 | ValorousvsUniversidad Católica Esports | Series ↗ | Aatrox | Loss | 0 / 3 / 1 |
| 27 Jan 2020 | LHE 2020 | ValorousvsACE 1 | Series ↗ | Renekton | Win | 0 / 1 / 2 |
| 21 Jan 2020 | LHE 2020 | ValorousvsRebirth eSports | Series ↗ | Renekton | Loss | 0 / 3 / 7 |
| 20 Jan 2020 | LHE 2020 | ValorousvsDark Horse | Series ↗ | Renekton | Win | 0 / 1 / 9 |
| 7 Aug 2019 | LHE 2019 | Dark HorsevsRebirth eSports | Series ↗ | Kennen | Loss | 1 / 3 / 3 |
| 7 Aug 2019 | LHE 2019 | Dark HorsevsRebirth eSports | Series ↗ | Renekton | Loss | 1 / 2 / 0 |
| 7 Aug 2019 | LHE 2019 | Dark HorsevsRebirth eSports | Series ↗ | Renekton | Loss | 0 / 0 / 0 |
| 6 Aug 2019 | LHE 2019 | Dark HorsevsRebirth eSports | Series ↗ | Renekton | Win | 5 / 2 / 2 |
| 6 Aug 2019 | LHE 2019 | Dark HorsevsRebirth eSports | Series ↗ | Renekton | Win | 4 / 3 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2019–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2019 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2019 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2019 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2019 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2019 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2020 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2020 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2020 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2020 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2020 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2020 | — | Vision / min | — | — | No classified domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. Season labels follow the competition season.
2019–2020 · All seasons · 26 recorded champions
| Champion | 2019 | 2020 | Total |
|---|---|---|---|
| Renekton | 12 | ||
| Aatrox | 8 | ||
| Irelia | 4 | ||
| Camille | 3 | ||
| Gnar | 3 | ||
| Jayce | 3 | ||
| Ornn | 3 | ||
| Fiora | 2 | ||
| All games | 41 | 20 | 61 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 7. Number of games won in this selection. Based on 20 of 20 games. | Losses: 13. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 1.50. Average kills per game. Based on 20 of 20 games. | Deaths / game: 2.85. Average deaths per game. Based on 20 of 20 games. | Assists / game: 4.55. Average assists per game. Based on 20 of 20 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 2019 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 21. Number of games won in this selection. Based on 41 of 41 games. | Losses: 20. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 51.2%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 2.90. Average kills per game. Based on 41 of 41 games. | Deaths / game: 3.00. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.85. Average assists per game. Based on 41 of 41 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.