Where Xiyang stands
2019 · Top · Domestic games
Hu Bin胡彬
All leagues · All positions
2019 · Top · Domestic games
Games in this selection 5 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Xiyang’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 9 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 9 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 15.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 9 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 26.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2019 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 31 Mar 2019 | LPL 2019 · Spring | Oh My GodvsVici Gaming | Malphite | Win | 5 / 0 / 8 |
| 31 Mar 2019 | LPL 2019 · Spring | Oh My GodvsVici Gaming | Malphite | Win | 6 / 1 / 7 |
| 27 Mar 2019 | LPL 2019 · Spring | Oh My GodvsRoyal Never Give Up | Yorick | Loss | 0 / 3 / 3 |
| 24 Feb 2019 | LPL 2019 · Spring | Oh My GodvsJD Gaming | Sion | Loss | 0 / 3 / 1 |
| 24 Feb 2019 | LPL 2019 · Spring | Oh My GodvsJD Gaming | Yorick | Win | 1 / 1 / 8 |
| 24 Feb 2019 | LPL 2019 · Spring | Oh My GodvsJD Gaming | Renekton | Loss | 1 / 3 / 2 |
| 20 Feb 2019 | LPL 2019 · Spring | Oh My GodvsTeam WE | Urgot | Loss | 1 / 4 / 0 |
| 20 Feb 2019 | LPL 2019 · Spring | Oh My GodvsTeam WE | Sion | Loss | 0 / 2 / 1 |
| 20 Feb 2019 | LPL 2019 · Spring | Oh My GodvsTeam WE | Yorick | Win | 3 / 1 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.55 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 70.7% | 94.9 | 36 games · 99 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 341 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 7.00 | 22.5 | 57 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 65.1% | 61.3 | 68 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.6% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 335 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.38 | 72.2 | 97 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 55.5% | 18.3 | 102 games · 127 peers |
| 2017 | Tier 1 | Damage share | 17.9% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 354 | 8.7 | 85 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.36 | 46.8 | 86 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 57.1% | 35.2 | 86 games · 126 peers |
| 2018 | Tier 1 | Damage share | 21.6% | 28.6 | 85 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −119 | 31.0 | 82 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.05 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 262 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.20 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 40.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 18.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −615 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.04 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2014–2019 · All seasons · 45 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|
| Maokai | 48 | ||||||
| Shen | 33 | ||||||
| Gnar | 26 | ||||||
| Poppy | 24 | ||||||
| Ornn | 21 | ||||||
| Nautilus | 18 | ||||||
| Renekton | 15 | ||||||
| Gangplank | 13 | ||||||
| All games | 31 | 45 | 76 | 112 | 86 | 9 | 359 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 1.89. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.00. Average deaths per game. Based on 9 of 9 games. | Assists / game: 3.67. Average assists per game. Based on 9 of 9 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 40.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2018 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 28. Number of games won in this selection. Based on 86 of 86 games. | Losses: 58. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 32.6%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 1.58. Average kills per game. Based on 86 of 86 games. | Deaths / game: 1.95. Average deaths per game. Based on 86 of 86 games. | Assists / game: 4.70. Average assists per game. Based on 86 of 86 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2017 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 57. Number of games won in this selection. Based on 112 of 112 games. | Losses: 55. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 50.9%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 2.13. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.37. Average deaths per game. Based on 112 of 112 games. | Assists / game: 5.58. Average assists per game. Based on 112 of 112 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 112 games. Games without the required stats are excluded. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 104 of 112 games. Games without the required stats are excluded. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 100 of 112 games. Games without the required stats are excluded. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 112 games. Games without the required stats are excluded. |
| 2016 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 31. Number of games won in this selection. Based on 76 of 76 games. | Losses: 45. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 40.8%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.33. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.51. Average deaths per game. Based on 76 of 76 games. | Assists / game: 6.75. Average assists per game. Based on 76 of 76 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 76 games. Games without the required stats are excluded. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 63 of 76 games. Games without the required stats are excluded. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 54 of 76 games. Games without the required stats are excluded. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 76 games. Games without the required stats are excluded. |
| 2015 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 23. Number of games won in this selection. Based on 45 of 45 games. | Losses: 22. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 51.1%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 45 games. Games without the required stats are excluded. | Kills / game: 2.29. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.51. Average deaths per game. Based on 45 of 45 games. | Assists / game: 7.51. Average assists per game. Based on 43 of 45 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 45 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 19 of 45 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 45 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 45 games. Games without the required stats are excluded. |
| 2014 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 26. Number of games won in this selection. Based on 31 of 31 games. | Losses: 5. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 83.9%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 5.19. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.42. Average deaths per game. Based on 31 of 31 games. | Assists / game: 6.68. Average assists per game. Based on 31 of 31 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 31 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 31 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Oh My God | 34 |
| LPL 2016 Summer Playoffs | Oh My God | 35 |
| China Regional Finals 2017 | Oh My God | 3 |
| LPL 2017 Spring Playoffs | Oh My God | 51 |
| LPL 2017 Summer Playoffs | Oh My God | 43 |
| LPL 2018 Spring Playoffs | Oh My God | 40 |
| LPL 2018 Summer Playoffs | Oh My God | 46 |
| LPL 2019 Spring Playoffs | Oh My God | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · LPL 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2014 · LPL 2014 Spring Playoffs · 4 points. LPL 2014 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Grand Finals · 0.67 points. Demacia Cup 2015 Grand Finals: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Summer · 1.33 points. Demacia Cup 2015 Summer: champion 10/3 × final placement 2/5 = 4/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20172017 · LPL · Oh My God | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Oh My God | Place 5 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 4 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Oh My God | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| Demacia Cup 20162016 · LPL · Oh My God | Places 12–13 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 2015 Grand Finals2015 · LPL · Oh My God | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Oh My God | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
| LPL 2014 Spring Playoffs2014 · LPL · Oh My God | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
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No results in this selection.