Where Wyvern stands
All seasons · Jungle · Domestic games
Lee Jong-gyun이종균
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Wyvern’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 161 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 4. Number of games won in this selection. Based on 19 of 19 games. | Losses: 15. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 21.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 16 of 161 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 161 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 4.94. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 161 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 161 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 3. Number of games won in this selection. Based on 11 of 11 games. | Losses: 8. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 161 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.37. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 161 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.45. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 161 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.41. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 161 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 161 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2019 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LJL 2019 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 19.0%. The percentage of games won. Based on 21 of 21 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 4.78. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LJL 2018 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 34.5%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LJL 2018 · Summer | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 37.9%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LJL 2017 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LJL 2017 · Summer | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LJLCS 2016 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 8.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Aug 2019 | LJL 2019 · Summer | Rascal JestervsUnsold Stuff Gaming | Series ↗ | Karthus | Loss | 8 / 7 / 4 |
| 18 Aug 2019 | LJL 2019 · Summer | Rascal JestervsV3 Esports | Series ↗ | Sejuani | Loss | 0 / 5 / 5 |
| 3 Aug 2019 | LJL 2019 · Summer | Rascal JestervsBurning Core Toyama | Series ↗ | Karthus | Loss | 7 / 4 / 6 |
| 28 Jul 2019 | LJL 2019 · Summer | Rascal JestervsAXIZ | Series ↗ | Sylas | Win | 12 / 2 / 7 |
| 28 Jul 2019 | LJL 2019 · Summer | Rascal JestervsQT DIG∞ | Series ↗ | Olaf | Loss | 0 / 9 / 0 |
| 27 Jul 2019 | LJL 2019 · Summer | Rascal JestervsCrest Gaming Act | Series ↗ | Kindred | Loss | 2 / 7 / 10 |
| 27 Jul 2019 | LJL 2019 · Summer | Rascal JestervsDetonatioN FocusMe | Series ↗ | Sylas | Loss | 3 / 5 / 1 |
| 19 Jul 2019 | LJL 2019 · Summer | Rascal JestervsCrest Gaming Act | Series ↗ | Elise | Loss | 0 / 5 / 5 |
| 19 Jul 2019 | LJL 2019 · Summer | Rascal JestervsBurning Core Toyama | Series ↗ | Lee Sin | Win | 5 / 5 / 10 |
| 14 Jul 2019 | LJL 2019 · Summer | Rascal JestervsDetonatioN FocusMe | Series ↗ | Lee Sin | Loss | 1 / 3 / 1 |
| 14 Jul 2019 | LJL 2019 · Summer | Rascal JestervsUnsold Stuff Gaming | Series ↗ | Olaf | Loss | 1 / 8 / 1 |
| 13 Jul 2019 | LJL 2019 · Summer | Rascal JestervsV3 Esports | Series ↗ | Lee Sin | Loss | 0 / 5 / 0 |
| 13 Jul 2019 | LJL 2019 · Summer | Rascal JestervsAXIZ | Series ↗ | Rek'Sai | Loss | 2 / 3 / 7 |
| 6 Jul 2019 | LJL 2019 · Summer | Rascal JestervsQT DIG∞ | Series ↗ | Sylas | Win | 1 / 3 / 7 |
| 6 Jul 2019 | LJL 2019 · Summer | Rascal JestervsUnsold Stuff Gaming | Series ↗ | Olaf | Loss | 4 / 5 / 6 |
| 30 Jun 2019 | LJL 2019 · Summer | Rascal JestervsCrest Gaming Act | Series ↗ | Jarvan IV | Loss | 1 / 3 / 2 |
| 30 Jun 2019 | LJL 2019 · Summer | Rascal JestervsDetonatioN FocusMe | Series ↗ | Olaf | Loss | 3 / 3 / 3 |
| 23 Jun 2019 | LJL 2019 · Summer | Rascal JestervsBurning Core Toyama | Series ↗ | Jarvan IV | Loss | 3 / 5 / 7 |
| 23 Jun 2019 | LJL 2019 · Summer | Rascal JestervsQT DIG∞ | Series ↗ | Olaf | Loss | 6 / 5 / 6 |
| 15 Jun 2019 | LJL 2019 · Summer | Rascal JestervsV3 Esports | Series ↗ | Taliyah | Loss | 2 / 3 / 4 |
| 15 Jun 2019 | LJL 2019 · Summer | Rascal JestervsAXIZ | Series ↗ | Taliyah | Win | 2 / 2 / 4 |
| 22 Mar 2019 | LJL 2019 · Spring | Rascal JestervsAXIZ | Series ↗ | Sejuani | Win | 6 / 0 / 8 |
| 22 Mar 2019 | LJL 2019 · Spring | Rascal JestervsV3 Esports | Series ↗ | Lee Sin | Loss | 4 / 4 / 4 |
| 21 Mar 2019 | LJL 2019 · Spring | Rascal JestervsQT DIG∞ | Series ↗ | Sejuani | Loss | 2 / 1 / 5 |
| 21 Mar 2019 | LJL 2019 · Spring | Rascal JestervsCrest Gaming Act | Series ↗ | Sejuani | Loss | 0 / 4 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 356 | 97.2 | 52 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.92 | 88.9 | 52 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 76.9% | 99.2 | 52 games · 127 peers |
| 2017 | Tier 1 | Damage share | 19.4% | 100.0 | 52 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +86 | 64.5 | 52 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.91 | 27.4 | 47 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 337 | 95.7 | 58 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.00 | 42.8 | 58 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 75.9% | 87.7 | 58 games · 139 peers |
| 2018 | Tier 1 | Damage share | 17.1% | 96.4 | 58 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −95 | 31.9 | 58 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.59 | 11.9 | 58 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 334 | 96.0 | 45 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.03 | 52.0 | 45 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 74.2% | 92.8 | 45 games · 126 peers |
| 2019 | Tier 1 | Damage share | 18.9% | 98.4 | 45 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +96 | 65.6 | 45 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.42 | 14.0 | 45 games · 108 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2016–2019 · All seasons · 24 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|
| Sejuani | 19 | ||||
| Olaf | 16 | ||||
| Lee Sin | 15 | ||||
| Graves | 12 | ||||
| Elise | 11 | ||||
| Gragas | 11 | ||||
| Kha'Zix | 11 | ||||
| Zac | 10 | ||||
| All games | 6 | 52 | 58 | 45 | 161 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 14. Number of games won in this selection. Based on 45 of 45 games. | Losses: 31. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 31.1%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.20. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.51. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.24. Average assists per game. Based on 45 of 45 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2018 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 21. Number of games won in this selection. Based on 58 of 58 games. | Losses: 37. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 36.2%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.64. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.14. Average deaths per game. Based on 58 of 58 games. | Assists / game: 6.72. Average assists per game. Based on 58 of 58 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2017 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 18. Number of games won in this selection. Based on 52 of 52 games. | Losses: 34. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 34.6%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.98. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.73. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.98. Average assists per game. Based on 52 of 52 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2016 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 8.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 4.67. Average kills per game. Based on 6 of 6 games. | Deaths / game: 1.50. Average deaths per game. Based on 6 of 6 games. | Assists / game: 7.67. Average assists per game. Based on 6 of 6 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.