Where Wyvern stands
2017 · Jungle · Domestic games
Lee Jong-gyun이종균
All leagues · All positions
2017 · Jungle · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Wyvern’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 52 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 52 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 52 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.62. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 52 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.16. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 85.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.06. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 89.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2017 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LJL 2017 · Summer | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Aug 2017 | LJL 2017 · Summer | Rascal JestervsUnsold Stuff Gaming | Series ↗ | Jax | Loss | 2 / 4 / 1 |
| 14 Aug 2017 | LJL 2017 · Summer | Rascal JestervsUnsold Stuff Gaming | Series ↗ | Jarvan IV | Loss | 2 / 4 / 3 |
| 12 Aug 2017 | LJL 2017 · Summer | Rascal JestervsBurning Core Toyama | Series ↗ | Jarvan IV | Win | 5 / 0 / 6 |
| 12 Aug 2017 | LJL 2017 · Summer | Rascal JestervsBurning Core Toyama | Series ↗ | Kha'Zix | Win | 2 / 1 / 3 |
| 5 Aug 2017 | LJL 2017 · Summer | Rascal Jestervs7th heaven | Series ↗ | Cho'Gath | Win | 4 / 0 / 12 |
| 5 Aug 2017 | LJL 2017 · Summer | Rascal Jestervs7th heaven | Series ↗ | Kha'Zix | Win | 4 / 1 / 8 |
| 5 Aug 2017 | LJL 2017 · Summer | Rascal Jestervs7th heaven | Series ↗ | Kha'Zix | Loss | 1 / 4 / 5 |
| 28 Jul 2017 | LJL 2017 · Summer | Rascal JestervsDetonatioN FocusMe | Series ↗ | Cho'Gath | Loss | 2 / 4 / 3 |
| 28 Jul 2017 | LJL 2017 · Summer | Rascal JestervsDetonatioN FocusMe | Series ↗ | Kha'Zix | Loss | 2 / 3 / 2 |
| 21 Jul 2017 | LJL 2017 · Summer | Rascal JestervsRampage | Series ↗ | Rumble | Loss | 1 / 6 / 1 |
| 21 Jul 2017 | LJL 2017 · Summer | Rascal JestervsRampage | Series ↗ | Lee Sin | Loss | 0 / 2 / 2 |
| 14 Jul 2017 | LJL 2017 · Summer | Rascal JestervsUnsold Stuff Gaming | Series ↗ | Elise | Win | 7 / 0 / 5 |
| 14 Jul 2017 | LJL 2017 · Summer | Rascal JestervsUnsold Stuff Gaming | Series ↗ | Elise | Win | 5 / 1 / 11 |
| 14 Jul 2017 | LJL 2017 · Summer | Rascal JestervsUnsold Stuff Gaming | Series ↗ | Rek'Sai | Loss | 3 / 7 / 17 |
| 30 Jun 2017 | LJL 2017 · Summer | Rascal JestervsBurning Core Toyama | Series ↗ | Lee Sin | Win | 4 / 1 / 9 |
| 30 Jun 2017 | LJL 2017 · Summer | Rascal JestervsBurning Core Toyama | Series ↗ | Elise | Win | 6 / 1 / 7 |
| 30 Jun 2017 | LJL 2017 · Summer | Rascal JestervsBurning Core Toyama | Series ↗ | Elise | Loss | 3 / 4 / 5 |
| 24 Jun 2017 | LJL 2017 · Summer | Rascal Jestervs7th heaven | Series ↗ | Rek'Sai | Loss | 3 / 4 / 3 |
| 24 Jun 2017 | LJL 2017 · Summer | Rascal Jestervs7th heaven | Series ↗ | Lee Sin | Loss | 3 / 2 / 1 |
| 24 Jun 2017 | LJL 2017 · Summer | Rascal Jestervs7th heaven | Series ↗ | Lee Sin | Win | 4 / 0 / 6 |
| 17 Jun 2017 | LJL 2017 · Summer | Rascal JestervsDetonatioN FocusMe | Series ↗ | Lee Sin | Loss | 3 / 3 / 2 |
| 17 Jun 2017 | LJL 2017 · Summer | Rascal JestervsDetonatioN FocusMe | Series ↗ | Zac | Loss | 0 / 4 / 7 |
| 10 Jun 2017 | LJL 2017 · Summer | Rascal JestervsRampage | Series ↗ | Lee Sin | Loss | 2 / 4 / 9 |
| 10 Jun 2017 | LJL 2017 · Summer | Rascal JestervsRampage | Series ↗ | Zac | Loss | 1 / 2 / 1 |
| 3 Jun 2017 | LJL 2017 · Summer | Rascal JestervsUnsold Stuff Gaming | Series ↗ | Elise | Loss | 6 / 6 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2019 · Domestic games
LPL data missing · Percentile among 108 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 356 | 97.2 | 52 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.92 | 88.9 | 52 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 76.9% | 99.2 | 52 games · 127 peers |
| 2017 | Tier 1 | Damage share | 19.4% | 100.0 | 52 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +86 | 64.5 | 52 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.91 | 27.4 | 47 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 337 | 95.7 | 58 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.00 | 42.8 | 58 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 75.9% | 87.7 | 58 games · 139 peers |
| 2018 | Tier 1 | Damage share | 17.1% | 96.4 | 58 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −95 | 31.9 | 58 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.59 | 11.9 | 58 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 334 | 96.0 | 45 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.03 | 52.0 | 45 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 74.2% | 92.8 | 45 games · 126 peers |
| 2019 | Tier 1 | Damage share | 18.9% | 98.4 | 45 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +96 | 65.6 | 45 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.42 | 14.0 | 45 games · 108 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2016–2019 · All seasons · 24 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|
| Sejuani | 19 | ||||
| Olaf | 16 | ||||
| Lee Sin | 15 | ||||
| Graves | 12 | ||||
| Elise | 11 | ||||
| Gragas | 11 | ||||
| Kha'Zix | 11 | ||||
| Zac | 10 | ||||
| All games | 6 | 52 | 58 | 45 | 161 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 14. Number of games won in this selection. Based on 45 of 45 games. | Losses: 31. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 31.1%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.20. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.51. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.24. Average assists per game. Based on 45 of 45 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2018 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 21. Number of games won in this selection. Based on 58 of 58 games. | Losses: 37. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 36.2%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.64. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.14. Average deaths per game. Based on 58 of 58 games. | Assists / game: 6.72. Average assists per game. Based on 58 of 58 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2017 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 18. Number of games won in this selection. Based on 52 of 52 games. | Losses: 34. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 34.6%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.98. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.73. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.98. Average assists per game. Based on 52 of 52 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2016 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 8.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 4.67. Average kills per game. Based on 6 of 6 games. | Deaths / game: 1.50. Average deaths per game. Based on 6 of 6 games. | Assists / game: 7.67. Average assists per game. Based on 6 of 6 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.