Where Wraith stands
2018 · Support · Domestic games
Kwon Ji-min권지민
All leagues · All positions
2018 · Support · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Wraith’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 44 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 2.00. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 44 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 78. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 44 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 85. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 44 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 100. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.73. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
| 6 of 44 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 90. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.52. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 13.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 87. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 3.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 44 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 94. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 3.75. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 44 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 92.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCK 2018 · Spring | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 43.2%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 24 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsROX Tigers | Series ↗ | Braum | Win | 1 / 0 / 14 |
| 24 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsROX Tigers | Series ↗ | Rakan | Win | 0 / 0 / 14 |
| 24 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsROX Tigers | Series ↗ | Thresh | Loss | 0 / 0 / 4 |
| 21 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsKingzone DragonX | Series ↗ | Tahm Kench | Loss | 0 / 5 / 1 |
| 21 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsKingzone DragonX | Series ↗ | Rakan | Loss | 0 / 4 / 2 |
| 15 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsDN SOOPers | Series ↗ | Alistar | Loss | 0 / 2 / 1 |
| 15 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsDN SOOPers | Series ↗ | Rakan | Win | 0 / 3 / 15 |
| 15 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsDN SOOPers | Series ↗ | Taric | Loss | 0 / 1 / 0 |
| 13 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsKSV eSports | Series ↗ | Alistar | Loss | 0 / 3 / 4 |
| 13 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsKSV eSports | Series ↗ | Thresh | Win | 0 / 1 / 9 |
| 13 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsKSV eSports | Series ↗ | Braum | Loss | 0 / 0 / 3 |
| 10 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsMVP | Series ↗ | Thresh | Win | 0 / 1 / 14 |
| 10 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsMVP | Series ↗ | Tahm Kench | Loss | 0 / 3 / 9 |
| 10 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsMVP | Series ↗ | Taric | Win | 2 / 1 / 7 |
| 7 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsKongdoo Monster | Series ↗ | Leona | Win | 1 / 1 / 12 |
| 7 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsKongdoo Monster | Series ↗ | Taric | Win | 1 / 0 / 7 |
| 4 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsSK Telecom T1 | Series ↗ | Rakan | Loss | 0 / 3 / 0 |
| 4 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsSK Telecom T1 | Series ↗ | Rakan | Win | 0 / 1 / 11 |
| 4 Mar 2018 | LCK 2018 · Spring | Jin Air Green WingsvsSK Telecom T1 | Series ↗ | Braum | Loss | 0 / 4 / 10 |
| 28 Feb 2018 | LCK 2018 · Spring | Jin Air Green Wingsvsbbq Olivers | Series ↗ | Braum | Loss | 2 / 3 / 5 |
| 28 Feb 2018 | LCK 2018 · Spring | Jin Air Green Wingsvsbbq Olivers | Series ↗ | Rakan | Loss | 3 / 5 / 6 |
| 25 Feb 2018 | LCK 2018 · Spring | Jin Air Green WingsvsKT Rolster | Series ↗ | Taric | Loss | 0 / 3 / 0 |
| 25 Feb 2018 | LCK 2018 · Spring | Jin Air Green WingsvsKT Rolster | Series ↗ | Taric | Win | 0 / 2 / 9 |
| 25 Feb 2018 | LCK 2018 · Spring | Jin Air Green WingsvsKT Rolster | Series ↗ | Tahm Kench | Loss | 0 / 5 / 5 |
| 21 Feb 2018 | LCK 2018 · Spring | Jin Air Green WingsvsDN SOOPers | Series ↗ | Tahm Kench | Win | 2 / 0 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2013–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 0.45 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 74.1% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.82 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 63.5% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 106 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.81 | 60.0 | 57 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 76.1% | 94.8 | 57 games · 97 peers |
| 2015 | Tier 1 | Damage share | 6.6% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −282 | 2.2 | 57 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 96 | 2.4 | 87 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.07 | 58.2 | 87 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 66.8% | 13.9 | 84 games · 102 peers |
| 2016 | Tier 1 | Damage share | 4.8% | 2.4 | 87 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −14 | 47.0 | 87 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 122 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 0.99 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 50.8% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 7.1% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −332 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.19 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 107 | 0.8 | 44 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.58 | 48.0 | 44 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 67.8% | 44.1 | 43 games · 128 peers |
| 2018 | Tier 1 | Damage share | 5.9% | 0.0 | 44 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −121 | 14.2 | 44 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.23 | 32.7 | 44 games · 114 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. Season labels follow the competition season.
2013–2018 · All seasons · 26 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|---|
| Alistar | 45 | ||||||
| Thresh | 36 | ||||||
| Braum | 30 | ||||||
| Nami | 15 | ||||||
| Tahm Kench | 14 | ||||||
| Trundle | 13 | ||||||
| Janna | 12 | ||||||
| Nautilus | 10 | ||||||
| All games | 16 | 13 | 57 | 89 | 11 | 44 | 230 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 19. Number of games won in this selection. Based on 44 of 44 games. | Losses: 25. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 43.2%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 0.45. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.00. Average deaths per game. Based on 44 of 44 games. | Assists / game: 7.02. Average assists per game. Based on 44 of 44 games. | Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| 2017 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 0.91. Average kills per game. Based on 11 of 11 games. | Deaths / game: 2.73. Average deaths per game. Based on 11 of 11 games. | Assists / game: 7.55. Average assists per game. Based on 11 of 11 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2016 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 49. Number of games won in this selection. Based on 89 of 89 games. | Losses: 40. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 55.1%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 0.49. Average kills per game. Based on 89 of 89 games. | Deaths / game: 1.89. Average deaths per game. Based on 89 of 89 games. | Assists / game: 6.70. Average assists per game. Based on 89 of 89 games. | Damage / min: 96. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 89 games. Games without the required stats are excluded. |
| 2015 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 20. Number of games won in this selection. Based on 57 of 57 games. | Losses: 37. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 35.1%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 0.53. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.44. Average deaths per game. Based on 57 of 57 games. | Assists / game: 7.44. Average assists per game. Based on 57 of 57 games. | Damage / min: 106. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 200. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2014 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 1.62. Average kills per game. Based on 13 of 13 games. | Deaths / game: 2.85. Average deaths per game. Based on 13 of 13 games. | Assists / game: 9.46. Average assists per game. Based on 13 of 13 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 8 of 13 games. Games without the required stats are excluded. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2013 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 0.75. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.50. Average deaths per game. Based on 16 of 16 games. | Assists / game: 8.75. Average assists per game. Based on 16 of 16 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | CS / min: 0.45. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | Samsung Galaxy | 32 |
| Champions 2015 Summer Playoffs | Samsung Galaxy | 21 |
| Korea Regional Finals 2016 | Samsung Galaxy | 1 |
| LCK 2016 Spring Playoffs | Samsung Galaxy | 44 |
| LCK 2016 Summer Playoffs | Samsung Galaxy | 42 |
| LCK 2017 Spring Playoffs | Samsung Galaxy | 8 |
| LCK 2017 Summer Playoffs | Samsung Galaxy | 1 |
| LCK 2018 Spring Playoffs | Jin Air Green Wings | 44 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · worlds 2016 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Spring: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20162016 · worlds · Samsung Galaxy | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 2 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2017 Spring Playoffs2017 · LCK · Samsung Galaxy | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · Samsung Galaxy | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
| KeSPA Cup 20162016 · LCK · Samsung Galaxy | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · Samsung Galaxy | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| Champions 2014 Spring2014 · LCK · SK Telecom T1 K | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Champions 2014 Winter2014 · LCK · Jin Air Green Wings Stealths | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2013 Spring2013 · LCK · ahq e-Sports Club Korea | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
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| Champions 2013 Summer2013 · LCK · Jin Air Green Wings Stealths | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
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No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.