Where Woody stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Woody’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 35 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 35 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 80.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 90.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 35 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 35 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCP 2026 · Split 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCP 2026 · Split 3 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 15.4%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGround Zero Gaming | Series ↗ | Lulu | Loss | 0 / 2 / 5 |
| 15 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGround Zero Gaming | Series ↗ | Alistar | Loss | 0 / 4 / 4 |
| 15 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGround Zero Gaming | Series ↗ | Rakan | Loss | 0 / 5 / 16 |
| 7 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGAM Esports | Series ↗ | Rell | Loss | 1 / 6 / 3 |
| 7 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGAM Esports | Series ↗ | Shen | Loss | 0 / 3 / 10 |
| 7 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGAM Esports | Series ↗ | Leona | Loss | 0 / 3 / 6 |
| 1 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Alistar | Loss | 1 / 4 / 0 |
| 1 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Shen | Loss | 0 / 4 / 11 |
| 30 Jul 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Leona | Win | 1 / 3 / 9 |
| 30 Jul 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Rell | Loss | 1 / 4 / 2 |
| 30 Jul 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Shen | Win | 3 / 0 / 13 |
| 26 Jul 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGAM Esports | Series ↗ | Rell | Loss | 1 / 5 / 3 |
| 26 Jul 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGAM Esports | Series ↗ | Shen | Loss | 0 / 4 / 7 |
| 17 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Lulu | Loss | 0 / 3 / 3 |
| 17 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Bard | Win | 4 / 2 / 11 |
| 17 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Milio | Loss | 0 / 2 / 7 |
| 12 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Alistar | Loss | 0 / 5 / 3 |
| 12 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Karma | Loss | 1 / 4 / 12 |
| 10 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Seraphine | Loss | 0 / 4 / 4 |
| 10 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Milio | Loss | 0 / 3 / 6 |
| 5 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Nami | Loss | 0 / 6 / 12 |
| 5 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Bard | Loss | 1 / 4 / 2 |
| 3 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Shen | Loss | 0 / 2 / 1 |
| 3 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Milio | Win | 0 / 1 / 11 |
| 3 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Bard | Loss | 1 / 2 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 162 | 66.1 | 50 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.43 | 80.8 | 50 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 69.2% | 72.5 | 50 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.5% | 59.3 | 50 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +150 | 82.2 | 50 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.50 | 55.1 | 50 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 148 | 55.8 | 67 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.17 | 25.0 | 67 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 68.8% | 67.5 | 67 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.3% | 30.0 | 67 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +37 | 64.1 | 67 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.68 | 70.0 | 67 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 198 | 96.4 | 62 games · 111 peers |
| 2022 | Tier 1 | CS / min | 0.93 | 11.8 | 62 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 75.2% | 90.9 | 62 games · 111 peers |
| 2022 | Tier 1 | Damage share | 9.8% | 98.2 | 62 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +69 | 70.0 | 62 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.55 | 44.5 | 62 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 165 | 46.3 | 62 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.94 | 32.4 | 62 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 79.4% | 97.2 | 62 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.1% | 28.7 | 62 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +134 | 85.2 | 62 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.13 | 59.3 | 62 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 217 | 76.0 | 71 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.58 | 67.3 | 71 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 74.1% | 75.0 | 71 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.8% | 44.2 | 71 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +198 | 91.7 | 71 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.42 | 58.7 | 71 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 205 | 67.7 | 87 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.07 | 56.5 | 87 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 79.2% | 95.2 | 86 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.8% | 56.5 | 87 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +78 | 86.4 | 87 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.49 | 24.2 | 87 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 187 | 24.2 | 31 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.28 | 100.0 | 31 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 80.5% | 98.5 | 31 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.8% | 42.4 | 31 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −52 | 29.3 | 31 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.22 | 54.5 | 31 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. Season labels follow the competition season.
2019–2026 · All seasons · 38 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 59 | ||||||||
| Alistar | 53 | ||||||||
| Rell | 53 | ||||||||
| Leona | 49 | ||||||||
| Rakan | 42 | ||||||||
| Nami | 27 | ||||||||
| Braum | 26 | ||||||||
| Renata Glasc | 25 | ||||||||
| All games | 20 | 50 | 67 | 62 | 80 | 99 | 101 | 35 | 514 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 6. Number of games won in this selection. Based on 35 of 35 games. | Losses: 29. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 17.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 0.71. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.20. Average deaths per game. Based on 35 of 35 games. | Assists / game: 6.94. Average assists per game. Based on 35 of 35 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2025 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 53. Number of games won in this selection. Based on 101 of 101 games. | Losses: 48. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 52.5%. The percentage of games won. Based on 101 of 101 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 0.90. Average kills per game. Based on 101 of 101 games. | Deaths / game: 3.09. Average deaths per game. Based on 101 of 101 games. | Assists / game: 10.22. Average assists per game. Based on 101 of 101 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded. |
| 2024 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 69. Number of games won in this selection. Based on 99 of 99 games. | Losses: 30. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 69.7%. The percentage of games won. Based on 99 of 99 games. | KDA: 5.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 1.06. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.31. Average deaths per game. Based on 99 of 99 games. | Assists / game: 11.10. Average assists per game. Based on 99 of 99 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded. |
| 2023 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 59. Number of games won in this selection. Based on 80 of 80 games. | Losses: 21. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 73.8%. The percentage of games won. Based on 80 of 80 games. | KDA: 5.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 0.66. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.15. Average deaths per game. Based on 80 of 80 games. | Assists / game: 11.09. Average assists per game. Based on 80 of 80 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2022 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 38. Number of games won in this selection. Based on 62 of 62 games. | Losses: 24. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 61.3%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 1.08. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.53. Average deaths per game. Based on 62 of 62 games. | Assists / game: 9.66. Average assists per game. Based on 62 of 62 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2021 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 35. Number of games won in this selection. Based on 67 of 67 games. | Losses: 32. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 52.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 0.69. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.19. Average deaths per game. Based on 67 of 67 games. | Assists / game: 9.51. Average assists per game. Based on 67 of 67 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2020 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 28. Number of games won in this selection. Based on 50 of 50 games. | Losses: 22. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 0.88. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.68. Average deaths per game. Based on 50 of 50 games. | Assists / game: 9.58. Average assists per game. Based on 50 of 50 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2019 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 12. Number of games won in this selection. Based on 20 of 20 games. | Losses: 8. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 1.40. Average kills per game. Based on 20 of 20 games. | Deaths / game: 2.60. Average deaths per game. Based on 20 of 20 games. | Assists / game: 9.55. Average assists per game. Based on 20 of 20 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | CS / min: 1.55. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 284. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
2 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
Finals MVP · 2024 · PCS · PCS/2024 Season/Summer Playoffs. Woody.
finals · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
2020 · PCS 2020 Summer Playoffs · 4 points. PCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 4 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 4 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 4 points. PCS 2022 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 4 points. PCS 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Spring Playoffs · 20 points. PCS 2023 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Summer Playoffs · 20 points. PCS 2023 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 20 points. PCS 2024 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 20 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 8 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 1/5 = 8 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20252025 · worlds · PSG Talon | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · PSG Talon | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20242024 · worlds · PSG Talon | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · PSG Talon | Place 9 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20232023 · worlds · PSG Talon | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 32026 · LCP · DetonatioN FocusMe | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
|
| LCP 2025 Season Finals Playoffs2025 · LCP · PSG Talon | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| KeSPA Cup 20242024 · LCK · Chinese Taipei (National Team) | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| PCS 2024 Spring Playoffs |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Finals MVPsource ↗2024 · PCS · PSG Talon · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 10 games played. Selection: unknown.
|
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| PCS 2023 Spring Playoffs2023 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| PCS 2023 Summer Playoffs2023 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| PCS 2022 Spring Playoffs2022 · PCS · Deep Cross Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · Deep Cross Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · J Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|