Where Wolf stands
2019 · Support · Domestic games
Lee Jae-wan이재완
Also known as: Wolf · Wolf (Lee Jae-wan)
All leagues · All positions
2019 · Support · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Wolf’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 50 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 10. Number of games won in this selection. Based on 11 of 11 games. | Losses: 1. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.81. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 7 of 50 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.77. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 50 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 7. Number of games won in this selection. Based on 7 of 7 games. | Losses: 0. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 2.00. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 50 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 50 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 2.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 103. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.54. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 95.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.25. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 50 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 101. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 91.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 50 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2019 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| TCL 2019 · Winter | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 88.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 8.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.80. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| TCL 2019 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.75. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Aug 2019 | TCL 2019 · Summer | Papara SuperMassivevsRoyal Youth | Series ↗ | Rakan | Loss | 0 / 2 / 2 |
| 31 Aug 2019 | TCL 2019 · Summer | Papara SuperMassivevsRoyal Youth | Series ↗ | Braum | Loss | 0 / 5 / 8 |
| 31 Aug 2019 | TCL 2019 · Summer | Papara SuperMassivevsRoyal Youth | Series ↗ | Alistar | Win | 0 / 4 / 8 |
| 31 Aug 2019 | TCL 2019 · Summer | Papara SuperMassivevsRoyal Youth | Series ↗ | Rakan | Loss | 1 / 2 / 4 |
| 31 Aug 2019 | TCL 2019 · Summer | Papara SuperMassivevsRoyal Youth | Series ↗ | Rakan | Win | 0 / 1 / 15 |
| 25 Aug 2019 | TCL 2019 · Summer | Papara SuperMassivevsGalatasaray Esports | Series ↗ | Tahm Kench | Win | 1 / 4 / 10 |
| 25 Aug 2019 | TCL 2019 · Summer | Papara SuperMassivevsGalatasaray Esports | Series ↗ | Tahm Kench | Win | 1 / 1 / 11 |
| 25 Aug 2019 | TCL 2019 · Summer | Papara SuperMassivevsGalatasaray Esports | Series ↗ | Alistar | Win | 1 / 3 / 4 |
| 4 Aug 2019 | TCL 2019 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | Tahm Kench | Win | 0 / 1 / 16 |
| 3 Aug 2019 | TCL 2019 · Summer | Papara SuperMassivevsGalatasaray Esports | Series ↗ | Rakan | Win | 0 / 2 / 10 |
| 28 Jul 2019 | TCL 2019 · Summer | Papara SuperMassivevsGalakticos | Series ↗ | Tahm Kench | Win | 2 / 1 / 10 |
| 27 Jul 2019 | TCL 2019 · Summer | Papara SuperMassivevsBursaspor Esports | Series ↗ | Tahm Kench | Win | 2 / 1 / 5 |
| 21 Jul 2019 | TCL 2019 · Summer | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Alistar | Win | 3 / 1 / 6 |
| 20 Jul 2019 | TCL 2019 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Tahm Kench | Win | 0 / 1 / 7 |
| 14 Jul 2019 | TCL 2019 · Summer | Papara SuperMassivevsİstanbul Wildcats | Series ↗ | Nautilus | Win | 4 / 1 / 8 |
| 13 Jul 2019 | TCL 2019 · Summer | Papara SuperMassivevsRoyal Youth | Series ↗ | Lux | Loss | 0 / 5 / 9 |
| 7 Jul 2019 | TCL 2019 · Summer | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Nautilus | Win | 1 / 5 / 12 |
| 6 Jul 2019 | TCL 2019 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | Nautilus | Loss | 0 / 4 / 5 |
| 30 Jun 2019 | TCL 2019 · Summer | Papara SuperMassivevsGalatasaray Esports | Series ↗ | Tahm Kench | Win | 1 / 1 / 6 |
| 29 Jun 2019 | TCL 2019 · Summer | Papara SuperMassivevsGalakticos | Series ↗ | Lux | Loss | 3 / 2 / 6 |
| 21 Jun 2019 | TCL 2019 · Summer | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Alistar | Loss | 1 / 6 / 3 |
| 16 Jun 2019 | TCL 2019 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Yuumi | Loss | 0 / 4 / 3 |
| 15 Jun 2019 | TCL 2019 · Summer | Papara SuperMassivevsİstanbul Wildcats | Series ↗ | Yuumi | Win | 1 / 2 / 16 |
| 9 Jun 2019 | TCL 2019 · Summer | Papara SuperMassivevsRoyal Youth | Series ↗ | Nautilus | Loss | 2 / 3 / 11 |
| 8 Jun 2019 | TCL 2019 · Summer | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Nautilus | Win | 3 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2013–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 0.60 | 21.6 | 21 games · 38 peers |
| 2013 | Tier 1 | Kill participation | 70.9% | 62.8 | 21 games · 44 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.68 | 31.1 | 33 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 75.2% | 93.3 | 33 games · 46 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 118 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.86 | 73.8 | 72 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 70.6% | 37.5 | 72 games · 97 peers |
| 2015 | Tier 1 | Damage share | 6.0% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +206 | 91.3 | 71 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 127 | 31.0 | 98 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.21 | 85.7 | 98 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 66.8% | 11.9 | 97 games · 102 peers |
| 2016 | Tier 1 | Damage share | 5.7% | 8.3 | 98 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −51 | 31.3 | 98 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 184 | 52.8 | 100 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.05 | 71.5 | 100 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 67.2% | 43.1 | 100 games · 124 peers |
| 2017 | Tier 1 | Damage share | 9.2% | 39.6 | 100 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +20 | 56.6 | 100 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.44 | 69.0 | 100 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 125 | 12.6 | 38 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.81 | 80.3 | 38 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 76.4% | 98.4 | 36 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.3% | 20.5 | 38 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +1 | 52.8 | 38 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.35 | 55.8 | 38 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 166 | 64.1 | 50 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.58 | 62.5 | 50 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 73.3% | 89.1 | 50 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.2% | 62.5 | 50 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +280 | 93.8 | 50 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.21 | 25.7 | 50 games · 110 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. Season labels follow the competition season.
2013–2019 · All seasons · 33 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|---|
| Alistar | 102 | |||||||
| Tahm Kench | 49 | |||||||
| Thresh | 46 | |||||||
| Braum | 45 | |||||||
| Nami | 41 | |||||||
| Karma | 37 | |||||||
| Lulu | 35 | |||||||
| Janna | 21 | |||||||
| All games | 21 | 38 | 103 | 147 | 145 | 48 | 50 | 552 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 34. Number of games won in this selection. Based on 50 of 50 games. | Losses: 16. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 68.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 1.18. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.42. Average deaths per game. Based on 50 of 50 games. | Assists / game: 9.88. Average assists per game. Based on 50 of 50 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 278. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2018 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 20. Number of games won in this selection. Based on 48 of 48 games. | Losses: 28. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 41.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.98. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.06. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.85. Average assists per game. Based on 48 of 48 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 48 games. Games without the required stats are excluded. | CS / min: 2.05. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 48 games. Games without the required stats are excluded. |
| 2017 | Games: 145. Number of individual games played in this selection. Based on 145 of 145 games. | Wins: 101. Number of games won in this selection. Based on 145 of 145 games. | Losses: 44. Number of games lost in this selection. Based on 145 of 145 games. | Win rate: 69.7%. The percentage of games won. Based on 145 of 145 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games. | Kills / game: 0.63. Average kills per game. Based on 145 of 145 games. | Deaths / game: 1.92. Average deaths per game. Based on 145 of 145 games. | Assists / game: 8.02. Average assists per game. Based on 145 of 145 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 142 of 145 games. Games without the required stats are excluded. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games. | Gold / min: 276. Total gold gained per minute, averaged across games. Based on 145 of 145 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded. |
| 2016 | Games: 147. Number of individual games played in this selection. Based on 147 of 147 games. | Wins: 100. Number of games won in this selection. Based on 147 of 147 games. | Losses: 47. Number of games lost in this selection. Based on 147 of 147 games. | Win rate: 68.0%. The percentage of games won. Based on 147 of 147 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 147 of 147 games. | Kills / game: 0.55. Average kills per game. Based on 147 of 147 games. | Deaths / game: 1.97. Average deaths per game. Based on 147 of 147 games. | Assists / game: 8.93. Average assists per game. Based on 147 of 147 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 147 of 147 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 147 of 147 games. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 147 of 147 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 146 of 147 games. Games without the required stats are excluded. |
| 2015 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 84. Number of games won in this selection. Based on 103 of 103 games. | Losses: 19. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 81.6%. The percentage of games won. Based on 103 of 103 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 0.71. Average kills per game. Based on 103 of 103 games. | Deaths / game: 2.09. Average deaths per game. Based on 103 of 103 games. | Assists / game: 10.57. Average assists per game. Based on 103 of 103 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
| 2014 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 19. Number of games won in this selection. Based on 38 of 38 games. | Losses: 19. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 50.0%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 0.76. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.89. Average deaths per game. Based on 38 of 38 games. | Assists / game: 7.13. Average assists per game. Based on 38 of 38 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 38 games. | CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 224. Total gold gained per minute, averaged across games. Based on 23 of 38 games. Games without the required stats are excluded. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2013 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 8. Number of games won in this selection. Based on 21 of 21 games. | Losses: 13. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 0.90. Average kills per game. Based on 21 of 21 games. | Deaths / game: 3.19. Average deaths per game. Based on 21 of 21 games. | Assists / game: 9.57. Average assists per game. Based on 21 of 21 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 21 games. | CS / min: 0.60. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 197. Total gold gained per minute, averaged across games. Based on 2 of 21 games. Games without the required stats are excluded. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Mid-Season Invitational · 1 Domestic · 1 Other international
1 Worlds · 2 Domestic
1 Mid-Season Invitational · 1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | SK Telecom T1 | 28 |
| Champions 2015 Summer Playoffs | SK Telecom T1 | 44 |
| LCK 2016 Spring Playoffs | SK Telecom T1 | 52 |
| LCK 2016 Summer Playoffs | SK Telecom T1 | 46 |
| LCK 2017 Spring Playoffs | SK Telecom T1 | 45 |
| LCK 2017 Summer Playoffs | SK Telecom T1 | 55 |
| LCK 2018 Spring Playoffs | SK Telecom T1 | 36 |
| LCK 2018 Summer Playoffs | SK Telecom T1 | 6 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · Mid-Season Invitational 2016 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · Finals MVP · 7.5 points. Finals MVP: 15% × tournament champion value 50 = 15/2 points.
Finals MVP · 2017 · International · msi-2017. Wolf.
finals · edition · selection: unknown. Base points 15/2; credited 15/2. Overlap: complement-half.
2016 · Intel Extreme Masters Season 10 World Championship · 20 points. IEM Season 10 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Summer · 2.67 points. Champions 2014 Summer: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 2 points. KeSPA Cup 2015: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016 · 2 points. KeSPA Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 2 points. KeSPA Cup 2017: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Spring: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · SK Telecom T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Intel Extreme Masters Season 10 World Championship2016 · International · SK Telecom T1 | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20162016 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · SK Telecom T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20152015 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2018 Spring Playoffs2018 · LCK · SK Telecom T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| KeSPA Cup 20172017 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Finals MVPsource ↗2017 · International · SK Telecom T1 · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 17 games played. Selection: unknown.
|
| Place 2 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| KeSPA Cup 20162016 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · SK Telecom T1 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| KeSPA Cup 20152015 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| Champions 2015 Summer Playoffs2015 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| Champions 2014 Spring2014 · LCK · SK Telecom T1 S | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| Champions 2014 Summer2014 · LCK · SK Telecom T1 S | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| Champions 2014 Winter2014 · LCK · SK Telecom T1 S | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| Champions 2013 Spring2013 · LCK · NaJin Shield | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2013 Summer2013 · LCK · Chunnam Techno University | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|