Games Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.112
Win rate Win rate: 58.0%. The percentage of games won. Based on 112 of 112 games.58.0%
KDA KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.2.98
Damage / min Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.474
CS / min CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.6.77
Kill participation Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded.70.1%111 / 112 games
More statistics Totals, economy & laning +
WinsWins: 65. Number of games won in this selection. Based on 112 of 112 games.
LossesLosses: 47. Number of games lost in this selection. Based on 112 of 112 games.
KillsKills: 383. Total kills in games where kills are available. Based on 112 of 112 games.
DeathsDeaths: 398. Total deaths in games where deaths are available. Based on 112 of 112 games.
AssistsAssists: 802. Total assists in games where assists are available. Based on 112 of 112 games.
Gold / minGold / min: 388. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Damage shareDamage share: 16.4%. The player's share of team damage to enemy champions, averaged across games. Based on 112 of 112 games.
Earned gold shareEarned gold share: 19.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 112 of 112 games.
Gold diff @15Gold diff @15: −253. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 112 of 112 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 112 of 112 games.
XP diff @15XP diff @15: −174. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 112 of 112 games.
Vision score / minVision score / min: 1.50. Vision score per minute, averaged across games where the statistic is supported. Based on 112 of 112 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where White stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 493 damage per minute. Percentile: 30%. Rank: 8th of 11493
Value: 493 damage per minute. Percentile: 30%. Rank: 8th of 11
Value: 6.84 CS per minute. Percentile: 60%. Rank: 5th of 116.84
Value: 6.84 CS per minute. Percentile: 60%. Rank: 5th of 11
Value: 69.8% kill participation. Percentile: 80%. Rank: 3rd of 1169.8%
Value: 69.8% kill participation. Percentile: 80%. Rank: 3rd of 11
Value: 16.8% damage share. Percentile: 30%. Rank: 8th of 1116.8%
Value: 16.8% damage share. Percentile: 30%. Rank: 8th of 11
Value: 1.53 vision score per minute. Percentile: 60%. Rank: 5th of 111.53
Value: 1.53 vision score per minute. Percentile: 60%. Rank: 5th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV19 games
Jarvan IV: 19.0% earned gold share and 14.9% damage share. Means across the same 19 games with both values available; 19 total champion games.15%
?
Vi18 games
Vi: 18.8% earned gold share and 13.3% damage share. Means across the same 18 games with both values available; 18 total champion games.13%
?
Pantheon14 games
Pantheon: 20.1% earned gold share and 20.2% damage share. Means across the same 14 games with both values available; 14 total champion games.20%
?
Xin Zhao14 games
Xin Zhao: 19.7% earned gold share and 18.9% damage share. Means across the same 14 games with both values available; 14 total champion games.19%
?
Lee Sin9 games
Lee Sin: 20.6% earned gold share and 17.2% damage share. Means across the same 9 games with both values available; 9 total champion games.17%
?
Wukong9 games
Wukong: 18.2% earned gold share and 12.0% damage share. Means across the same 9 games with both values available; 9 total champion games.12%
?
Trundle6 games
Trundle: 18.2% earned gold share and 11.3% damage share. Means across the same 6 games with both values available; 6 total champion games.11%
?
Dr. Mundo5 games
Dr. Mundo: 20.5% earned gold share and 21.3% damage share. Means across the same 5 games with both values available; 5 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
112 games
Opponent
WinsLosses
Win rate
KHKKaufland Hangry KnightsKaufland Hangry Knights: 10 wins, 11 losses in 21 recorded games, 47.6% win rate. 2026.48%
BIGBerlin International GamingBerlin International Gaming: 5 wins, 9 losses in 14 recorded games, 35.7% win rate. 2026.36%
GNG2 NORDG2 NORD: 3 wins, 8 losses in 11 recorded games, 27.3% win rate. 2026.27%
ESEintracht SpandauEintracht Spandau: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
RCROSSMANN CentaursROSSMANN Centaurs: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
TETeamOrangeGamingTeamOrangeGaming: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
PSPartizan SangalPartizan Sangal: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
VEVfB eSportsVfB eSports: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
112 games
86.7%win rate when ahead at 15 minutes 26 wins from 30 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore White’s 2026 performances. Select a point to open its story.
112 plotted games
WinLoss— Median in selection
112 / 112 selected games have both values.Median damage / min: 475
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?19 of 112 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 14. Number of games won in this selection. Based on 19 of 19 games.
Losses: 5. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?18 of 112 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 12. Number of games won in this selection. Based on 18 of 18 games.
Losses: 6. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?14 of 112 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 7. Number of games won in this selection. Based on 14 of 14 games.
Losses: 7. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
?14 of 112 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 9. Number of games won in this selection. Based on 14 of 14 games.
Losses: 5. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?9 of 112 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 112 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.76. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 112 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 112 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 112 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 112 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2026 · All seasons · 26 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2025
2026
Total
?Vi
55
?Wukong
45
?Jarvan IV
41
?Xin Zhao
40
?Maokai
34
?Sejuani
31
?Trundle
22
?Pantheon
20
All games
61
61
68
97
112
399
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 65. Number of games won in this selection. Based on 112 of 112 games.
Losses: 47. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 58.0%. The percentage of games won. Based on 112 of 112 games.
KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 3.42. Average kills per game. Based on 112 of 112 games.
Deaths / game: 3.55. Average deaths per game. Based on 112 of 112 games.
Assists / game: 7.16. Average assists per game. Based on 112 of 112 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.
CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 52. Number of games won in this selection. Based on 97 of 97 games.
Losses: 45. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 53.6%. The percentage of games won. Based on 97 of 97 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 3.36. Average kills per game. Based on 97 of 97 games.
Deaths / game: 3.16. Average deaths per game. Based on 97 of 97 games.
Assists / game: 7.77. Average assists per game. Based on 97 of 97 games.
Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.
CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 364. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 31. Number of games won in this selection. Based on 68 of 68 games.
Losses: 37. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 45.6%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 2.12. Average kills per game. Based on 68 of 68 games.
Deaths / game: 3.26. Average deaths per game. Based on 68 of 68 games.
Assists / game: 8.75. Average assists per game. Based on 68 of 68 games.
Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 5.11. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 318. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 34. Number of games won in this selection. Based on 61 of 61 games.
Losses: 27. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 55.7%. The percentage of games won. Based on 61 of 61 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 1.97. Average kills per game. Based on 61 of 61 games.
Deaths / game: 3.15. Average deaths per game. Based on 61 of 61 games.
Assists / game: 7.34. Average assists per game. Based on 61 of 61 games.
Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 315. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 32. Number of games won in this selection. Based on 61 of 61 games.
Losses: 29. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 52.5%. The percentage of games won. Based on 61 of 61 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 2.62. Average kills per game. Based on 61 of 61 games.
Deaths / game: 3.77. Average deaths per game. Based on 61 of 61 games.
Assists / game: 9.33. Average assists per game. Based on 61 of 61 games.
Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 327. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded.