Where Wayward stands
2024 · Top · Domestic games
Huang Ren-Xing黄任行
All leagues · All positions
2024 · Top · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 76 games without a complete snapshot are excluded.
Explore Wayward’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 76 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 7 of 76 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 76 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 76 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 76 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 76 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 76 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 76 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 76 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 76 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2024 · Spring | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 51.1%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| LPL 2024 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LPL 2024 · Summer Placements | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 28 Jul 2024 | LPL 2024 · Summer | Team WEvsInvictus Gaming | Vayne | Loss | 4 / 6 / 0 |
| 28 Jul 2024 | LPL 2024 · Summer | Team WEvsInvictus Gaming | Darius | Loss | 7 / 3 / 5 |
| 25 Jul 2024 | LPL 2024 · Summer | Team WEvsRare Atom | K'Sante | Loss | 3 / 3 / 0 |
| 25 Jul 2024 | LPL 2024 · Summer | Team WEvsRare Atom | K'Sante | Win | 4 / 3 / 13 |
| 25 Jul 2024 | LPL 2024 · Summer | Team WEvsRare Atom | K'Sante | Loss | 0 / 5 / 1 |
| 21 Jul 2024 | LPL 2024 · Summer | Team WEvsUltra Prime | Renekton | Loss | 3 / 5 / 2 |
| 21 Jul 2024 | LPL 2024 · Summer | Team WEvsUltra Prime | Kennen | Loss | 0 / 4 / 3 |
| 20 Jul 2024 | LPL 2024 · Summer | Team WEvsOh My God | Kennen | Loss | 2 / 4 / 4 |
| 20 Jul 2024 | LPL 2024 · Summer | Team WEvsOh My God | Renekton | Loss | 3 / 5 / 5 |
| 17 Jul 2024 | LPL 2024 · Summer | Team WEvsThunderTalk Gaming | Varus | Loss | 2 / 7 / 5 |
| 17 Jul 2024 | LPL 2024 · Summer | Team WEvsThunderTalk Gaming | Twisted Fate | Loss | 4 / 3 / 5 |
| 13 Jul 2024 | LPL 2024 · Summer | Team WEvsRoyal Never Give Up | Renekton | Win | 2 / 1 / 3 |
| 13 Jul 2024 | LPL 2024 · Summer | Team WEvsRoyal Never Give Up | Renekton | Win | 1 / 1 / 6 |
| 8 Jul 2024 | LPL 2024 · Summer | Team WEvsEDward Gaming | Renekton | Win | 0 / 2 / 3 |
| 8 Jul 2024 | LPL 2024 · Summer | Team WEvsEDward Gaming | Gragas | Win | 0 / 3 / 2 |
| 27 Jun 2024 | LPL 2024 · Summer Placements | Team WEvsRoyal Never Give Up | Skarner | Loss | 2 / 6 / 4 |
| 27 Jun 2024 | LPL 2024 · Summer Placements | Team WEvsRoyal Never Give Up | Renekton | Win | 2 / 1 / 2 |
| 27 Jun 2024 | LPL 2024 · Summer Placements | Team WEvsRoyal Never Give Up | K'Sante | Loss | 2 / 4 / 7 |
| 22 Jun 2024 | LPL 2024 · Summer Placements | Team WEvsLGD Gaming | Mordekaiser | Loss | 0 / 5 / 4 |
| 22 Jun 2024 | LPL 2024 · Summer Placements | Team WEvsLGD Gaming | K'Sante | Loss | 4 / 4 / 5 |
| 18 Jun 2024 | LPL 2024 · Summer Placements | Team WEvsBilibili Gaming | Twisted Fate | Loss | 3 / 5 / 4 |
| 18 Jun 2024 | LPL 2024 · Summer Placements | Team WEvsBilibili Gaming | K'Sante | Loss | 2 / 4 / 5 |
| 13 Jun 2024 | LPL 2024 · Summer Placements | Team WEvsBilibili Gaming | Gnar | Loss | 1 / 5 / 1 |
| 13 Jun 2024 | LPL 2024 · Summer Placements | Team WEvsBilibili Gaming | Mordekaiser | Loss | 5 / 5 / 3 |
| 13 Jun 2024 | LPL 2024 · Summer Placements | Team WEvsBilibili Gaming | Skarner | Win | 1 / 5 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2019–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 468 | 44.4 | 106 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.44 | 76.9 | 106 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 54.4% | 38.5 | 106 games · 118 peers |
| 2022 | Tier 1 | Damage share | 23.0% | 29.9 | 106 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.98 | 43.6 | 106 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 433 | 15.2 | 67 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.73 | 29.3 | 67 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 55.3% | 66.7 | 66 games · 100 peers |
| 2023 | Tier 1 | Damage share | 19.6% | 8.1 | 67 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.00 | 30.3 | 67 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 508 | 49.0 | 76 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.28 | 79.4 | 76 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 61.5% | 97.1 | 76 games · 103 peers |
| 2024 | Tier 1 | Damage share | 21.9% | 59.8 | 76 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.09 | 64.7 | 76 games · 103 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. Season labels follow the competition season.
2019–2024 · All seasons · 49 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Gnar | 48 | ||||||
| K'Sante | 36 | ||||||
| Renekton | 25 | ||||||
| Gragas | 23 | ||||||
| Gwen | 22 | ||||||
| Aatrox | 19 | ||||||
| Jax | 17 | ||||||
| Jayce | 14 | ||||||
| All games | 30 | 9 | 109 | 112 | 70 | 76 | 406 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 35. Number of games won in this selection. Based on 76 of 76 games. | Losses: 41. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 46.1%. The percentage of games won. Based on 76 of 76 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.64. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.97. Average deaths per game. Based on 76 of 76 games. | Assists / game: 4.16. Average assists per game. Based on 76 of 76 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2023 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 41. Number of games won in this selection. Based on 70 of 70 games. | Losses: 29. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 58.6%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 2.03. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.36. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.70. Average assists per game. Based on 70 of 70 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded. |
| 2022 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 74. Number of games won in this selection. Based on 112 of 112 games. | Losses: 38. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 66.1%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 2.59. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.43. Average deaths per game. Based on 112 of 112 games. | Assists / game: 5.34. Average assists per game. Based on 112 of 112 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2021 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 56. Number of games won in this selection. Based on 109 of 109 games. | Losses: 53. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 51.4%. The percentage of games won. Based on 109 of 109 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 3.26. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.61. Average deaths per game. Based on 109 of 109 games. | Assists / game: 5.78. Average assists per game. Based on 109 of 109 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2020 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 1. Number of games won in this selection. Based on 9 of 9 games. | Losses: 8. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 2.44. Average kills per game. Based on 9 of 9 games. | Deaths / game: 3.67. Average deaths per game. Based on 9 of 9 games. | Assists / game: 3.56. Average assists per game. Based on 9 of 9 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 9 games. Games without the required stats are excluded. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2019 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 13. Number of games won in this selection. Based on 30 of 30 games. | Losses: 17. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 2.10. Average kills per game. Based on 30 of 30 games. | Deaths / game: 3.23. Average deaths per game. Based on 30 of 30 games. | Assists / game: 5.80. Average assists per game. Based on 30 of 30 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 319. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2024 | All-Pro 3rd team | LPL 2024 Spring | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2022 Spring Playoffs | Top Esports | 53 |
| LPL 2022 Summer Playoffs | Top Esports | 53 |
| LPL 2023 Spring Playoffs | Top Esports | 11 |
| LPL 2023 Summer Playoffs | Top Esports | 51 |
| LPL 2024 Spring Playoffs | Team WE | 47 |
| LPL 2024 Summer Playoffs | Team WE | 29 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LPL 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2022 · LPL · lpl-2022-spring. Wayward.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2024 · LPL · lpl-2024-spring. Wayward.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · Demacia Cup 2021 · 10 points. Demacia Cup 2021: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Top Esports | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
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7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2024 Spring Playoffs2024 · LPL · Team WE | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
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| Demacia Cup 20232023 · LPL · Team WE | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
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| LPL 2023 Spring Playoffs2023 · LPL · Top Esports | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
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| LPL 2023 Summer Playoffs2023 · LPL · Top Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
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| LPL 2022 Spring Playoffs2022 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
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| LPL 2022 Summer Playoffs2022 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
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| Demacia Cup 20212021 · LPL · Top Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
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3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛第三最佳阵容source ↗2024 · LPL · lpl-2024-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 38 games played. Selection: Expert vote.
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Recorded results · no title or major milestone in this year.
| 常规赛最佳新秀source ↗2022 · LPL · lpl-2022-spring · rookie | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 28 games played. Selection: unknown.
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| 常规赛第三最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 28 games played. Selection: unknown.
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