Where Watch stands
All seasons · Jungle · Domestic games
Cho Jae-geol조재걸
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 28 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 197 games without a complete snapshot are excluded.
Explore Watch’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 52 of 278 games in this selection. | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 30. Number of games won in this selection. Based on 52 of 52 games. | Losses: 22. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 57.7%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 52 games. Games without the required stats are excluded. | CS / min: 2.75. Minions and monsters killed per minute, averaged across games. Based on 48 of 52 games. Games without the required stats are excluded. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 37 of 278 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 19. Number of games won in this selection. Based on 37 of 37 games. | Losses: 18. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 51.4%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 37 games. Games without the required stats are excluded. | CS / min: 3.11. Minions and monsters killed per minute, averaged across games. Based on 33 of 37 games. Games without the required stats are excluded. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 28 of 278 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 14. Number of games won in this selection. Based on 28 of 28 games. | Losses: 14. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 28 games. Games without the required stats are excluded. | CS / min: 3.86. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 23 of 278 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 11. Number of games won in this selection. Based on 23 of 23 games. | Losses: 12. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 23 games. Games without the required stats are excluded. | CS / min: 2.94. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 18 of 278 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 18 games. Games without the required stats are excluded. | CS / min: 3.42. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 278 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | CS / min: 4.48. Minions and monsters killed per minute, averaged across games. Based on 8 of 16 games. Games without the required stats are excluded. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 10 of 278 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 10 games. Games without the required stats are excluded. | CS / min: 2.70. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 278 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 2.36. Minions and monsters killed per minute, averaged across games. Based on 1 of 10 games. Games without the required stats are excluded. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 278 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 10 games. Games without the required stats are excluded. | CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 278 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 3.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 9 games. Games without the required stats are excluded. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| LSPL 2016 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 26 games. Games without the required stats are excluded. | CS / min: 4.07. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LSPL 2016 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded. | CS / min: 4.28. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| OGN 2015 · Regional Finals | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 3.54. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| OGN 2015 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 2.97. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| OGN 2015 · Summer | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 2.94. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| LoL Masters 2014 · SK Telecom LTE-A | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 3.13. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| OGN 2014 · Season Korea Regional Finals | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 9.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 2.90. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| OGN 2014 · Champions · Spring Season | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 21 games. | CS / min: 2.82. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| OGN 2014 · Champions · Summer Season | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 11 games. | CS / min: 3.32. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| OGN 2014 · Champions · Winter Season | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 2.46. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Aug 2016 | LSPL 2016 · Summer | ZTR GamingvsTeam KungFu | — | Rek'Sai | Win | 4 / 2 / 12 |
| 1 Aug 2016 | LSPL 2016 · Summer | ZTR GamingvsWYDream | — | Graves | Loss | 1 / 4 / 3 |
| 1 Aug 2016 | LSPL 2016 · Summer | ZTR Gamingvs2144 Gaming | — | Elise | Loss | 0 / 4 / 2 |
| 27 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsIN Gaming | — | Hecarim | Loss | 1 / 3 / 2 |
| 25 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsTan Chi Sa Gaming | — | Hecarim | Loss | 2 / 5 / 4 |
| 25 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsYoung Miracles | — | Hecarim | Win | 4 / 2 / 3 |
| 19 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsRoyal Club | — | Gragas | Loss | 0 / 2 / 2 |
| 19 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsOh My God Academy | — | Gragas | Win | 1 / 3 / 19 |
| 12 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsT.Bear Gaming | — | Gragas | Win | 5 / 2 / 15 |
| 12 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsLegend Dragon | — | Gragas | Win | 0 / 3 / 11 |
| 11 Jul 2016 | LSPL 2016 · Summer | ZTR Gamingvs2144 Danmu Gaming | — | Gragas | Win | 3 / 0 / 9 |
| 6 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsNewbee Young | Series ↗ | Gragas | Win | 3 / 1 / 12 |
| 6 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsRevenger | — | Gragas | Win | 0 / 3 / 10 |
| 20 Jun 2016 | LSPL 2016 · Summer | ZTR GamingvsWYDream | — | Rek'Sai | Loss | 1 / 5 / 5 |
| 20 Jun 2016 | LSPL 2016 · Summer | ZTR Gamingvs2144 Gaming | — | Rek'Sai | Win | 3 / 0 / 8 |
| 15 Jun 2016 | LSPL 2016 · Summer | ZTR GamingvsIN Gaming | — | Rek'Sai | Win | 1 / 0 / 16 |
| 13 Jun 2016 | LSPL 2016 · Summer | ZTR GamingvsTan Chi Sa Gaming | — | Graves | Loss | 3 / 5 / 6 |
| 13 Jun 2016 | LSPL 2016 · Summer | ZTR GamingvsYoung Miracles | — | Graves | Loss | 0 / 4 / 5 |
| 7 Jun 2016 | LSPL 2016 · Summer | ZTR GamingvsRoyal Club | — | Graves | Win | 3 / 3 / 6 |
| 7 Jun 2016 | LSPL 2016 · Summer | ZTR GamingvsOh My God Academy | — | Graves | Win | 1 / 0 / 8 |
| 31 May 2016 | LSPL 2016 · Summer | ZTR GamingvsT.Bear Gaming | — | Lee Sin | Win | 0 / 1 / 10 |
| 31 May 2016 | LSPL 2016 · Summer | ZTR GamingvsLegend Dragon | — | Rek'Sai | Loss | 2 / 3 / 4 |
| 30 May 2016 | LSPL 2016 · Summer | ZTR Gamingvs2144 Danmu Gaming | — | Rek'Sai | Loss | 1 / 4 / 1 |
| 25 May 2016 | LSPL 2016 · Summer | ZTR GamingvsNewbee Young | — | Kindred | Loss | 4 / 4 / 1 |
| 25 May 2016 | LSPL 2016 · Summer | ZTR GamingvsRevenger | — | Graves | Loss | 0 / 2 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2012–2016 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | CS / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Kill participation | 66.9% | — | Fewer than 20 qualifying peers |
| 2012 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 3.15 | — | Less than 80% valid observation coverage |
| 2013 | Tier 1 | Kill participation | 66.5% | 31.6 | 45 games · 39 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 2.91 | 24.5 | 48 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 69.6% | 69.4 | 48 games · 50 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 210 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 2.96 | 20.5 | 71 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 69.8% | 50.5 | 71 games · 94 peers |
| 2015 | Tier 1 | Damage share | 12.5% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −25 | 33.3 | 71 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 51 games. Games without the required stats are excluded. Season labels follow the competition season.
2012–2016 · All seasons · 28 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | Total |
|---|---|---|---|---|---|---|
| Lee Sin | 52 | |||||
| Elise | 37 | |||||
| Rek'Sai | 28 | |||||
| Evelynn | 23 | |||||
| Gragas | 18 | |||||
| Nocturne | 16 | |||||
| Graves | 10 | |||||
| Jarvan IV | 10 | |||||
| All games | 35 | 53 | 68 | 71 | 51 | 278 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2016 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 27. Number of games won in this selection. Based on 51 of 51 games. | Losses: 24. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 52.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 1.84. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.33. Average deaths per game. Based on 51 of 51 games. | Assists / game: 7.16. Average assists per game. Based on 51 of 51 games. | Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 51 games. Games without the required stats are excluded. | CS / min: 4.17. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 41 of 51 games. Games without the required stats are excluded. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2015 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 36. Number of games won in this selection. Based on 71 of 71 games. | Losses: 35. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 50.7%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 1.90. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.73. Average deaths per game. Based on 71 of 71 games. | Assists / game: 7.45. Average assists per game. Based on 71 of 71 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 2.96. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 284. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2014 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 39. Number of games won in this selection. Based on 68 of 68 games. | Losses: 29. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 57.4%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 2.49. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.50. Average deaths per game. Based on 68 of 68 games. | Assists / game: 6.60. Average assists per game. Based on 68 of 68 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 68 games. Games without the required stats are excluded. | CS / min: 3.00. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 281. Total gold gained per minute, averaged across games. Based on 29 of 68 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. |
| 2013 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 31. Number of games won in this selection. Based on 53 of 53 games. | Losses: 22. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 58.5%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 1.55. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.43. Average deaths per game. Based on 53 of 53 games. | Assists / game: 8.79. Average assists per game. Based on 53 of 53 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 53 games. | CS / min: 3.15. Minions and monsters killed per minute, averaged across games. Based on 35 of 53 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 53 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2012 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 22. Number of games won in this selection. Based on 35 of 35 games. | Losses: 13. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 62.9%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 2.09. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.34. Average deaths per game. Based on 35 of 35 games. | Assists / game: 8.71. Average assists per game. Based on 35 of 35 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 35 games. | CS / min: 3.44. Minions and monsters killed per minute, averaged across games. Based on 8 of 35 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 35 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.