Where Wadid stands
2021 · Support · Domestic games
Kim Bae-in김배인
All leagues · All positions
2021 · Support · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Wadid’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 30 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 2.07. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 80.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 30 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 30 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 52. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 32.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 30 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 30 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 30 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 30 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 29.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LLA 2021 · Closing | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LLA 2021 · Opening | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 27 Jun 2021 | LLA 2021 · Closing | All KnightsvsMovistar R7 | Series ↗ | Pyke | Loss | 1 / 4 / 5 |
| 27 Jun 2021 | LLA 2021 · Closing | All KnightsvsIsurus | Series ↗ | Sett | Loss | 1 / 3 / 0 |
| 20 Jun 2021 | LLA 2021 · Closing | All KnightsvsKaos Latin Gamers | Series ↗ | Karma | Loss | 0 / 4 / 6 |
| 20 Jun 2021 | LLA 2021 · Closing | All KnightsvsEstral Esports | Series ↗ | Senna | Win | 4 / 0 / 7 |
| 4 Apr 2021 | LLA 2021 · Opening | All Knightsvsinf | Series ↗ | Nautilus | Loss | 0 / 4 / 4 |
| 4 Apr 2021 | LLA 2021 · Opening | All Knightsvsinf | Series ↗ | Heimerdinger | Loss | 1 / 2 / 1 |
| 3 Apr 2021 | LLA 2021 · Opening | All Knightsvsinf | Series ↗ | Thresh | Loss | 0 / 1 / 1 |
| 3 Apr 2021 | LLA 2021 · Opening | All Knightsvsinf | Series ↗ | Thresh | Win | 0 / 1 / 9 |
| 28 Mar 2021 | LLA 2021 · Opening | All KnightsvsMovistar R7 | Series ↗ | Heimerdinger | Win | 4 / 1 / 4 |
| 28 Mar 2021 | LLA 2021 · Opening | All KnightsvsMovistar R7 | Series ↗ | Jarvan IV | Loss | 0 / 5 / 6 |
| 27 Mar 2021 | LLA 2021 · Opening | All KnightsvsMovistar R7 | Series ↗ | Alistar | Win | 0 / 1 / 15 |
| 27 Mar 2021 | LLA 2021 · Opening | All KnightsvsMovistar R7 | Series ↗ | Nautilus | Win | 2 / 4 / 9 |
| 22 Mar 2021 | LLA 2021 · Opening | All KnightsvsEstral Esports | Series ↗ | Nautilus | Win | 3 / 2 / 14 |
| 21 Mar 2021 | LLA 2021 · Opening | All KnightsvsFurious Gaming | Series ↗ | Tahm Kench | Win | 1 / 0 / 6 |
| 21 Mar 2021 | LLA 2021 · Opening | All Knightsvsinf | Series ↗ | Nautilus | Loss | 1 / 4 / 6 |
| 21 Mar 2021 | LLA 2021 · Opening | All KnightsvsMovistar R7 | Series ↗ | Rell | Win | 0 / 7 / 12 |
| 15 Mar 2021 | LLA 2021 · Opening | All KnightsvsFurious Gaming | Series ↗ | Rell | Loss | 1 / 4 / 6 |
| 14 Mar 2021 | LLA 2021 · Opening | All KnightsvsEstral Esports | Series ↗ | Rakan | Loss | 1 / 3 / 5 |
| 8 Mar 2021 | LLA 2021 · Opening | All Knightsvsinf | Series ↗ | Rell | Win | 0 / 1 / 9 |
| 7 Mar 2021 | LLA 2021 · Opening | All KnightsvsIsurus | Series ↗ | Senna | Loss | 0 / 3 / 14 |
| 1 Mar 2021 | LLA 2021 · Opening | All KnightsvsXTEN Esports | Series ↗ | Alistar | Loss | 1 / 4 / 4 |
| 27 Feb 2021 | LLA 2021 · Opening | All KnightsvsKaos Latin Gamers | Series ↗ | Senna | Win | 6 / 1 / 8 |
| 22 Feb 2021 | LLA 2021 · Opening | All KnightsvsMovistar R7 | Series ↗ | Senna | Win | 4 / 3 / 10 |
| 21 Feb 2021 | LLA 2021 · Opening | All KnightsvsFurious Gaming | Series ↗ | Senna | Win | 7 / 2 / 17 |
| 14 Feb 2021 | LLA 2021 · Opening | All KnightsvsEstral Esports | Series ↗ | Rakan | Win | 2 / 2 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2021 · Domestic games
Percentile among 104 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 152 | 15.1 | 62 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.87 | 26.8 | 62 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.9% | 40.7 | 61 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.4% | 17.9 | 62 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −83 | 25.5 | 62 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.26 | 40.0 | 62 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 114 | 3.1 | 57 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.49 | 34.6 | 57 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 71.9% | 74.8 | 55 games · 128 peers |
| 2018 | Tier 1 | Damage share | 6.0% | 0.8 | 57 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +23 | 61.4 | 57 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.47 | 75.2 | 57 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 110 | 0.0 | 28 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.23 | 14.1 | 28 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 73.3% | 89.8 | 28 games · 129 peers |
| 2019 | Tier 1 | Damage share | 7.5% | 9.4 | 28 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −192 | 13.3 | 28 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.19 | 21.1 | 28 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 59 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 0.79 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 75.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 4.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +59 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 2.23 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 245 | 100.0 | 30 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.64 | 92.5 | 30 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 62.9% | 15.0 | 30 games · 121 peers |
| 2021 | Tier 1 | Damage share | 11.4% | 99.2 | 30 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −11 | 50.5 | 30 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.38 | 15.8 | 30 games · 121 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. Season labels follow the competition season.
2016–2021 · All seasons · 37 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|
| Tahm Kench | 47 | ||||||
| Alistar | 32 | ||||||
| Rakan | 28 | ||||||
| Thresh | 21 | ||||||
| Braum | 20 | ||||||
| Karma | 11 | ||||||
| Bard | 10 | ||||||
| Malzahar | 8 | ||||||
| All games | 29 | 64 | 86 | 35 | 4 | 30 | 248 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 16. Number of games won in this selection. Based on 30 of 30 games. | Losses: 14. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 53.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 1.43. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.53. Average deaths per game. Based on 30 of 30 games. | Assists / game: 7.73. Average assists per game. Based on 30 of 30 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 0.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 2.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 5.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 59. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 202. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2019 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 6. Number of games won in this selection. Based on 35 of 35 games. | Losses: 29. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 17.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 0.43. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.60. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.77. Average assists per game. Based on 35 of 35 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2018 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 50. Number of games won in this selection. Based on 86 of 86 games. | Losses: 36. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 58.1%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 0.58. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.17. Average deaths per game. Based on 86 of 86 games. | Assists / game: 7.84. Average assists per game. Based on 86 of 86 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 86 games. Games without the required stats are excluded. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded. |
| 2017 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 28. Number of games won in this selection. Based on 64 of 64 games. | Losses: 36. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 43.8%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 0.83. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.75. Average deaths per game. Based on 64 of 64 games. | Assists / game: 6.63. Average assists per game. Based on 64 of 64 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. |
| 2016 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 15. Number of games won in this selection. Based on 29 of 29 games. | Losses: 14. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 51.7%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 0.90. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.34. Average deaths per game. Based on 29 of 29 games. | Assists / game: 8.59. Average assists per game. Based on 29 of 29 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2017 Spring Playoffs | Team ROCCAT | 31 |
| EU LCS 2017 Summer Playoffs | Team ROCCAT | 33 |
| EU Regional Finals 2018 | G2 Esports | 9 |
| EU LCS 2018 Spring Playoffs | G2 Esports | 26 |
| EU LCS 2018 Summer Playoffs | G2 Esports | 23 |
| LCS 2019 Regional Finals | FlyQuest | 4 |
| LCS 2019 Summer Playoffs | FlyQuest | 12 |
| LEC 2019 Spring Playoffs | Rogue (European Team) | 12 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · G2 Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2019 Summer Playoffs2019 · LCS · FlyQuest | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Rogue (European Team) | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · G2 Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.