Where Vladi stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Vladi’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 67 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 67 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 67 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 67 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 67 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 67 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 67 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 67 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · EMEA | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LEC 2026 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LEC 2026 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LEC 2026 · Versus | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Aug 2026 | LEC 2026 · Summer | FnaticvsGiantX | Series ↗ | Azir | Loss | 4 / 3 / 3 |
| 30 Aug 2026 | LEC 2026 · Summer | FnaticvsGiantX | Series ↗ | Viktor | Win | 6 / 1 / 5 |
| 30 Aug 2026 | LEC 2026 · Summer | FnaticvsGiantX | Series ↗ | Cassiopeia | Loss | 4 / 2 / 6 |
| 28 Aug 2026 | LEC 2026 · Summer | FnaticvsTeam Vitality | Series ↗ | Orianna | Loss | 1 / 4 / 0 |
| 28 Aug 2026 | LEC 2026 · Summer | FnaticvsTeam Vitality | Series ↗ | Taliyah | Loss | 5 / 2 / 4 |
| 28 Aug 2026 | LEC 2026 · Summer | FnaticvsTeam Vitality | Series ↗ | Ryze | Win | 3 / 0 / 5 |
| 24 Aug 2026 | LEC 2026 · Summer | FnaticvsNatus Vincere | Series ↗ | Ryze | Loss | 3 / 5 / 4 |
| 24 Aug 2026 | LEC 2026 · Summer | FnaticvsNatus Vincere | Series ↗ | Locke | Loss | 7 / 1 / 2 |
| 22 Aug 2026 | LEC 2026 · Summer | FnaticvsShifters | Series ↗ | Ryze | Win | 7 / 5 / 11 |
| 22 Aug 2026 | LEC 2026 · Summer | FnaticvsShifters | Series ↗ | Yone | Win | 2 / 0 / 6 |
| 16 Aug 2026 | LEC 2026 · Summer | FnaticvsG2 Esports | Series ↗ | Syndra | Win | 5 / 1 / 7 |
| 16 Aug 2026 | LEC 2026 · Summer | FnaticvsG2 Esports | Series ↗ | Ryze | Win | 6 / 3 / 5 |
| 15 Aug 2026 | LEC 2026 · Summer | FnaticvsSK Gaming | Series ↗ | Sylas | Win | 1 / 1 / 6 |
| 15 Aug 2026 | LEC 2026 · Summer | FnaticvsSK Gaming | Series ↗ | Ryze | Win | 5 / 0 / 11 |
| 9 Aug 2026 | LEC 2026 · Summer | FnaticvsKarmine Corp | Series ↗ | Ryze | Loss | 0 / 4 / 3 |
| 9 Aug 2026 | LEC 2026 · Summer | FnaticvsKarmine Corp | Series ↗ | Cassiopeia | Loss | 3 / 2 / 3 |
| 7 Aug 2026 | LEC 2026 · Summer | FnaticvsTeam Heretics | Series ↗ | Anivia | Loss | 2 / 3 / 2 |
| 7 Aug 2026 | LEC 2026 · Summer | FnaticvsTeam Heretics | Series ↗ | Cassiopeia | Win | 4 / 0 / 7 |
| 7 Aug 2026 | LEC 2026 · Summer | FnaticvsTeam Heretics | Series ↗ | Orianna | Loss | 0 / 1 / 2 |
| 2 Aug 2026 | LEC 2026 · Summer | FnaticvsMovistar KOI | Series ↗ | Annie | Loss | 3 / 4 / 4 |
| 2 Aug 2026 | LEC 2026 · Summer | FnaticvsMovistar KOI | Series ↗ | Orianna | Win | 3 / 3 / 10 |
| 2 Aug 2026 | LEC 2026 · Summer | FnaticvsMovistar KOI | Series ↗ | Syndra | Loss | 3 / 7 / 3 |
| 4 May 2026 | LEC 2026 · Spring | FnaticvsTeam Vitality | Series ↗ | Taliyah | Loss | 2 / 3 / 3 |
| 4 May 2026 | LEC 2026 · Spring | FnaticvsTeam Vitality | Series ↗ | Aurora | Loss | 1 / 4 / 5 |
| 4 May 2026 | LEC 2026 · Spring | FnaticvsTeam Vitality | Series ↗ | Ryze | Win | 3 / 3 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2021–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 594 | 16.0 | 21 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.29 | 79.0 | 21 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 72.0% | 91.0 | 21 games · 101 peers |
| 2024 | Tier 1 | Damage share | 26.9% | 40.0 | 21 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −151 | 29.3 | 21 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.15 | 36.0 | 21 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 700 | 75.0 | 89 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.81 | 81.3 | 89 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 67.0% | 42.2 | 89 games · 65 peers |
| 2025 | Tier 1 | Damage share | 26.1% | 60.9 | 89 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | −93 | 27.1 | 89 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.09 | 39.1 | 89 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 593 | 9.1 | 60 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.07 | 59.1 | 60 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 69.1% | 89.4 | 60 games · 67 peers |
| 2026 | Tier 1 | Damage share | 24.2% | 39.4 | 60 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −166 | 23.0 | 60 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.41 | 80.3 | 60 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. Season labels follow the competition season.
2021–2026 · All seasons · 33 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Azir | 53 | ||||||
| Viktor | 35 | ||||||
| Taliyah | 33 | ||||||
| Ryze | 32 | ||||||
| Yone | 31 | ||||||
| Orianna | 20 | ||||||
| Sylas | 20 | ||||||
| Corki | 16 | ||||||
| All games | 21 | 48 | 65 | 61 | 108 | 67 | 370 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 27. Number of games won in this selection. Based on 67 of 67 games. | Losses: 40. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 40.3%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.16. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.57. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.36. Average assists per game. Based on 67 of 67 games. | Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2025 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 64. Number of games won in this selection. Based on 108 of 108 games. | Losses: 44. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 59.3%. The percentage of games won. Based on 108 of 108 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 3.30. Average kills per game. Based on 108 of 108 games. | Deaths / game: 2.32. Average deaths per game. Based on 108 of 108 games. | Assists / game: 6.57. Average assists per game. Based on 108 of 108 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2024 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 35. Number of games won in this selection. Based on 61 of 61 games. | Losses: 26. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.49. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.15. Average deaths per game. Based on 61 of 61 games. | Assists / game: 5.92. Average assists per game. Based on 61 of 61 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2023 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 43. Number of games won in this selection. Based on 65 of 65 games. | Losses: 22. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 66.2%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 4.00. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.58. Average deaths per game. Based on 65 of 65 games. | Assists / game: 6.92. Average assists per game. Based on 65 of 65 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2022 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 32. Number of games won in this selection. Based on 48 of 48 games. | Losses: 16. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 4.15. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.13. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.65. Average assists per game. Based on 48 of 48 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2021 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 12. Number of games won in this selection. Based on 21 of 21 games. | Losses: 9. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 4.33. Average kills per game. Based on 21 of 21 games. | Deaths / game: 3.33. Average deaths per game. Based on 21 of 21 games. | Assists / game: 5.19. Average assists per game. Based on 21 of 21 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2024 Summer Playoffs | Karmine Corp | 21 |
| LEC 2025 Spring Playoffs | Karmine Corp | 41 |
| LEC 2025 Summer Playoffs | Karmine Corp | 23 |
| LEC 2025 Winter Playoffs | Karmine Corp | 25 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · LEC 2024 Summer Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Spring Playoffs · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Summer Playoffs · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Winter Playoffs · 13.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1 = 40/3 points.
Each trophy contributes to the career total.
2025 · 1st All-Pro Team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2025 · LEC · lec-2025-spring. Vladi.
regular · edition_role · selection: expert. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2025 · Kia Winter Finals MVP · 2 points. Finals MVP: 15% × tournament champion value 40/3 = 2 points.
Kia Winter Finals MVP · 2025 · LEC · lec-2025-winter. Vladi.
final · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · First Stand 2025 · 12 points. First Stand 2025: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Versus Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20252025 · International · Karmine Corp | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 19 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Versus Playoffs2026 · LEC · Fnatic | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| LEC 2025 Spring Playoffs2025 · LEC · Karmine Corp | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played. |
| LEC 2025 Summer Playoffs2025 · LEC · Karmine Corp | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LEC 2025 Winter Playoffs2025 · LEC · Karmine Corp | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Karmine Corp | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 1st All-Pro Teamsource ↗2025 · LEC · lec-2025-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 24 games played. Selection: Expert vote.
|
| Kia Winter Finals MVPsource ↗2025 · LEC · lec-2025-winter · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 3 games played. Selection: unknown.
|