Where Viper stands
2026 · Bot · Domestic games
Also known as: Viper · Viper (Park Do-hyeon)
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 26 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 27 games without a complete snapshot are excluded.
Explore Viper’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 32 of 192 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 26. Number of games won in this selection. Based on 32 of 32 games. | Losses: 6. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 81.3%. The percentage of games won. Based on 32 of 32 games. | KDA: 7.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 937. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 21 of 192 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 18. Number of games won in this selection. Based on 21 of 21 games. | Losses: 3. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 85.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 7.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 17 of 192 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 10.52. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 14 of 192 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 804. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 192 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 192 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 803. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 10.63. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 192 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 852. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 192 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 9. Number of games won in this selection. Based on 10 of 10 games. | Losses: 1. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 874. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.55. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 192 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 192 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 988. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 896. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| First Stand 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 912. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LPL 2026 · Split 1 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 67.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 6.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LPL 2026 · Split 2 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Win rate: 74.1%. The percentage of games won. Based on 54 of 54 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Damage / min: 875. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. |
| LPL 2026 · Split 3 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 69.6%. The percentage of games won. Based on 46 of 46 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 834. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. |
| Mid-Season Invitational 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| Worlds 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Nov 2026 | Worlds 2026 | Bilibili GamingvsT1 | Series ↗ | Ashe | Win | 5 / 3 / 11 |
| 8 Nov 2026 | Worlds 2026 | Bilibili GamingvsT1 | Series ↗ | Ezreal | Win | 7 / 1 / 8 |
| 8 Nov 2026 | Worlds 2026 | Bilibili GamingvsT1 | Series ↗ | Kai'Sa | Loss | 5 / 5 / 1 |
| 8 Nov 2026 | Worlds 2026 | Bilibili GamingvsT1 | Series ↗ | Corki | Win | 6 / 2 / 7 |
| 6 Nov 2026 | Worlds 2026 | Bilibili GamingvsDplus Kia | Series ↗ | Lucian | Win | 4 / 1 / 10 |
| 5 Nov 2026 | Worlds 2026 | Bilibili GamingvsDplus Kia | Series ↗ | Ezreal | Win | 5 / 2 / 7 |
| 5 Nov 2026 | Worlds 2026 | Bilibili GamingvsDplus Kia | Series ↗ | Cassiopeia | Win | 5 / 3 / 9 |
| 31 Oct 2026 | Worlds 2026 | Bilibili GamingvsHanwha Life Esports | Series ↗ | Yunara | Win | 0 / 3 / 9 |
| 31 Oct 2026 | Worlds 2026 | Bilibili GamingvsHanwha Life Esports | Series ↗ | Ezreal | Win | 6 / 0 / 10 |
| 30 Oct 2026 | Worlds 2026 | Bilibili GamingvsTop Esports | Series ↗ | Kalista | Loss | 0 / 4 / 0 |
| 29 Oct 2026 | Worlds 2026 | Bilibili GamingvsTop Esports | Series ↗ | Ashe | Loss | 0 / 4 / 6 |
| 29 Oct 2026 | Worlds 2026 | Bilibili GamingvsTop Esports | Series ↗ | Ezreal | Win | 4 / 1 / 7 |
| 26 Oct 2026 | Worlds 2026 | Bilibili GamingvsKarmine Corp | Series ↗ | Kai'Sa | Win | 5 / 1 / 6 |
| 25 Oct 2026 | Worlds 2026 | Bilibili GamingvsTeam Liquid | Series ↗ | Jhin | Win | 2 / 0 / 9 |
| 23 Oct 2026 | Worlds 2026 | Bilibili GamingvsMovistar KOI | Series ↗ | Ashe | Loss | 3 / 5 / 8 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Caitlyn | Loss | 2 / 3 / 3 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Xayah | Win | 6 / 0 / 8 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Kalista | Loss | 0 / 3 / 0 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Yunara | Loss | 1 / 4 / 5 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Kalista | Win | 11 / 2 / 9 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Yunara | Win | 4 / 3 / 7 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Ashe | Win | 4 / 0 / 11 |
| 3 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsTeam WE | — | Ashe | Win | 6 / 1 / 10 |
| 3 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsTeam WE | — | Kalista | Loss | 5 / 7 / 6 |
| 3 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsTeam WE | — | Yunara | Win | 11 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 489 | 14.5 | 62 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.48 | 92.4 | 62 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 70.8% | 72.5 | 61 games · 132 peers |
| 2018 | Tier 1 | Damage share | 28.0% | 27.5 | 62 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +6 | 50.4 | 62 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.31 | 75.9 | 62 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 484 | 40.5 | 88 games · 122 peers |
| 2019 | Tier 1 | CS / min | 10.55 | 99.2 | 88 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 63.7% | 34.7 | 87 games · 122 peers |
| 2019 | Tier 1 | Damage share | 28.6% | 56.2 | 88 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +376 | 87.6 | 88 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.46 | 93.3 | 88 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 508 | 46.7 | 92 games · 121 peers |
| 2020 | Tier 1 | CS / min | 10.04 | 98.4 | 92 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 66.9% | 46.7 | 89 games · 123 peers |
| 2020 | Tier 1 | Damage share | 31.5% | 91.7 | 92 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +53 | 52.5 | 91 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.38 | 69.2 | 92 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 583 | 89.2 | 100 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.57 | 86.2 | 100 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 64.4% | 46.9 | 100 games · 131 peers |
| 2021 | Tier 1 | Damage share | 29.0% | 86.9 | 100 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +370 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.69 | 96.1 | 98 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 676 | 100.0 | 108 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.32 | 60.9 | 108 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 71.8% | 87.8 | 108 games · 116 peers |
| 2022 | Tier 1 | Damage share | 31.6% | 96.5 | 108 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.67 | 97.4 | 108 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 626 | 48.6 | 115 games · 106 peers |
| 2023 | Tier 1 | CS / min | 10.18 | 93.3 | 115 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 68.0% | 47.6 | 114 games · 106 peers |
| 2023 | Tier 1 | Damage share | 30.2% | 83.8 | 115 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +92 | 65.5 | 115 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.51 | 86.7 | 115 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 750 | 94.1 | 112 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.60 | 95.0 | 112 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 71.7% | 83.2 | 112 games · 102 peers |
| 2024 | Tier 1 | Damage share | 30.5% | 99.0 | 112 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +248 | 75.9 | 112 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.65 | 91.1 | 112 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 778 | 84.1 | 121 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.52 | 71.4 | 121 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 69.8% | 47.6 | 121 games · 64 peers |
| 2025 | Tier 1 | Damage share | 28.7% | 81.0 | 121 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +52 | 66.0 | 121 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.27 | 85.7 | 121 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 822 | 93.7 | 140 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.91 | 47.6 | 140 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 66.1% | 63.5 | 140 games · 64 peers |
| 2026 | Tier 1 | Damage share | 28.2% | 52.4 | 140 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +172 | 81.4 | 113 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.60 | 98.4 | 140 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 192 of 192 games. Season labels follow the competition season.
2018–2026 · All seasons · 48 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 132 | |||||||||
| Kai'Sa | 115 | |||||||||
| Varus | 81 | |||||||||
| Xayah | 80 | |||||||||
| Aphelios | 79 | |||||||||
| Zeri | 67 | |||||||||
| Lucian | 63 | |||||||||
| Kalista | 59 | |||||||||
| All games | 99 | 110 | 94 | 121 | 119 | 115 | 124 | 173 | 192 | 1,147 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 192. Number of individual games played in this selection. Based on 192 of 192 games. | Wins: 136. Number of games won in this selection. Based on 192 of 192 games. | Losses: 56. Number of games lost in this selection. Based on 192 of 192 games. | Win rate: 70.8%. The percentage of games won. Based on 192 of 192 games. | KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 192 of 192 games. | Kills / game: 4.91. Average kills per game. Based on 192 of 192 games. | Deaths / game: 2.27. Average deaths per game. Based on 192 of 192 games. | Assists / game: 7.32. Average assists per game. Based on 192 of 192 games. | Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 192 of 192 games. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 192 of 192 games. | Gold / min: 499. Total gold gained per minute, averaged across games. Based on 192 of 192 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 192 of 192 games. |
| 2025 | Games: 173. Number of individual games played in this selection. Based on 173 of 173 games. | Wins: 108. Number of games won in this selection. Based on 173 of 173 games. | Losses: 65. Number of games lost in this selection. Based on 173 of 173 games. | Win rate: 62.4%. The percentage of games won. Based on 173 of 173 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 173 of 173 games. | Kills / game: 5.21. Average kills per game. Based on 173 of 173 games. | Deaths / game: 2.19. Average deaths per game. Based on 173 of 173 games. | Assists / game: 6.36. Average assists per game. Based on 173 of 173 games. | Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 173 of 173 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 173 of 173 games. | Gold / min: 454. Total gold gained per minute, averaged across games. Based on 173 of 173 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 173 of 173 games. |
| 2024 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 84. Number of games won in this selection. Based on 124 of 124 games. | Losses: 40. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 67.7%. The percentage of games won. Based on 124 of 124 games. | KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 4.73. Average kills per game. Based on 124 of 124 games. | Deaths / game: 1.64. Average deaths per game. Based on 124 of 124 games. | Assists / game: 5.80. Average assists per game. Based on 124 of 124 games. | Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 451. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games. |
| 2023 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 61. Number of games won in this selection. Based on 115 of 115 games. | Losses: 54. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 53.0%. The percentage of games won. Based on 115 of 115 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 3.58. Average kills per game. Based on 115 of 115 games. | Deaths / game: 1.65. Average deaths per game. Based on 115 of 115 games. | Assists / game: 4.12. Average assists per game. Based on 115 of 115 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 10.18. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 450. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded. |
| 2022 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 72. Number of games won in this selection. Based on 119 of 119 games. | Losses: 47. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 60.5%. The percentage of games won. Based on 119 of 119 games. | KDA: 5.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 4.71. Average kills per game. Based on 119 of 119 games. | Deaths / game: 1.73. Average deaths per game. Based on 119 of 119 games. | Assists / game: 5.22. Average assists per game. Based on 119 of 119 games. | Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games. | Gold / min: 457. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2021 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 84. Number of games won in this selection. Based on 121 of 121 games. | Losses: 37. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 69.4%. The percentage of games won. Based on 121 of 121 games. | KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games. | Kills / game: 4.37. Average kills per game. Based on 121 of 121 games. | Deaths / game: 1.66. Average deaths per game. Based on 121 of 121 games. | Assists / game: 5.24. Average assists per game. Based on 121 of 121 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 121 of 121 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games. |
| 2020 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 25. Number of games won in this selection. Based on 94 of 94 games. | Losses: 69. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 26.6%. The percentage of games won. Based on 94 of 94 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 2.87. Average kills per game. Based on 94 of 94 games. | Deaths / game: 1.81. Average deaths per game. Based on 94 of 94 games. | Assists / game: 3.27. Average assists per game. Based on 94 of 94 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 94 games. Games without the required stats are excluded. |
| 2019 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 78. Number of games won in this selection. Based on 110 of 110 games. | Losses: 32. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 70.9%. The percentage of games won. Based on 110 of 110 games. | KDA: 7.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 3.69. Average kills per game. Based on 110 of 110 games. | Deaths / game: 1.07. Average deaths per game. Based on 110 of 110 games. | Assists / game: 4.46. Average assists per game. Based on 110 of 110 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 110 games. Games without the required stats are excluded. | CS / min: 10.39. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 462. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 110 games. Games without the required stats are excluded. |
| 2018 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 73. Number of games won in this selection. Based on 99 of 99 games. | Losses: 26. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 73.7%. The percentage of games won. Based on 99 of 99 games. | KDA: 8.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 3.98. Average kills per game. Based on 99 of 99 games. | Deaths / game: 1.05. Average deaths per game. Based on 99 of 99 games. | Assists / game: 5.41. Average assists per game. Based on 99 of 99 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 10.54. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 454. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | LPL 2026 Split 3 | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | LPL 2026 Split 2 | Season honor | Source ↗ |
| 2026 | All-Pro 2nd team | LPL 2026 Split 1 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 5 major honors
2 Domestic · 1 Other international · 3 major honors
1 Domestic · 1 Other international · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2018 | Griffin (Korean Team) | 5 |
| LCK 2018 Summer Playoffs | Griffin (Korean Team) | 51 |
| LCK 2019 Spring Playoffs | Griffin (Korean Team) | 42 |
| LCK 2019 Summer Playoffs | Griffin (Korean Team) | 46 |
| LCK 2020 Spring Playoffs | Griffin (Korean Team) | 45 |
| LCK 2020 Summer Playoffs | Hanwha Life Esports | 42 |
| LCK 2023 Spring Playoffs | Hanwha Life Esports | 57 |
| LCK 2023 Summer Playoffs | Hanwha Life Esports | 50 |
| LCK 2024 Spring Playoffs | Hanwha Life Esports | 55 |
| LCK 2024 Summer Playoffs | Hanwha Life Esports | 57 |
| LCK Cup 2025 | Hanwha Life Esports | 33 |
| LCK 2025 Road to MSI | Hanwha Life Esports | 8 |
| LCK 2025 Season Playoffs | Hanwha Life Esports | 80 |
| LPL 2021 Spring Playoffs | EDward Gaming | 49 |
| LPL 2021 Summer Playoffs | EDward Gaming | 51 |
| LPL 2022 Spring Playoffs | EDward Gaming | 45 |
| LPL 2022 Summer Playoffs | EDward Gaming | 58 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LCK Cup 2025 · 10 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 10 × placement 1 = 10 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 12 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 2/5 = 12 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Recipient/population coverage remains partial. No personal cap.
Each trophy contributes to the career total.
2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2023 · LCK · lck-2023-summer. Viper.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2024 · LCK · lck-2024-spring. Viper.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2024 · LCK · lck-2024-summer. Viper.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · All-LCK Second Team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-LCK Second Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2025 · LCK · lck-2025-season. Viper.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2021 · LPL · lpl-2021-summer. Viper.
regular · edition · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2022 · LPL · lpl-2022-spring. Viper.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2021 · LPL · lpl-2021-spring. Viper.
regular · edition_role · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LPL · current-honors:LPL/2026 Season/Split 3. Viper.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LPL · current-honors:LPL/2026 Season/Split 2. Viper.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 1. Viper.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2022 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2022 · LPL · lpl-2022-summer. Viper.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2021 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Bottom of the Year · 2021 · LPL · lpl-2021-annual. Viper.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2021 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2021 · LPL · lpl-2021-spring. Viper.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2025 · First Stand 2025 · 30 points. First Stand 2025: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · First Stand 2026 · 30 points. First Stand 2026: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Grand Finals · 9.6 points. LPL 2026 Grand Finals: champion 24 × final placement 2/5 = 48/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 1 Playoffs · 8 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 1 = 8 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 2 Playoffs · 8 points. LPL 2026 Split 2 Playoffs: champion 8 × final placement 1 = 8 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 10 points. KeSPA Cup 2018: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · KeSPA Cup 2024 · 2 points. KeSPA Cup 2024: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · Bilibili Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| Esports World Cup 20262026 · International · Bilibili Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Mid-Season Invitational 20262026 · Mid-Season Invitational · Bilibili Gaming | Place 2 | Source detailsOfficial completed final and independently corroborated team result; five exact accepted final game appearances establish actual participation. No complete-edition or full-career claim. 5 games played.
|
| First Stand 20252025 · International · Hanwha Life Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| worlds 20252025 · worlds · Hanwha Life Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20242024 · worlds · Hanwha Life Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20222022 · worlds · Edward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20212021 · worlds · Edward Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20192019 · worlds · Griffin | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
22 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Bilibili Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · Bilibili Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Bilibili Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| Demacia Cup 2025 |
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LPL · Bilibili Gaming · all pro | bot · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 25 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · LPL · Bilibili Gaming · all pro | bot · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 32 games played. Selection: unknown. |
| Places 11–12 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LCK Cup 20252025 · LCK · Hanwha Life Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCK 2025 Season Playoffs2025 · LCK · Hanwha Life Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 80 games played.
|
| KeSPA Cup 20242024 · LCK · Hanwha Life Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 12 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · Hanwha Life Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Hanwha Life Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Hanwha Life Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Hanwha Life Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · Edward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 58 games played.
|
| LPL 2021 Spring Playoffs2021 · LPL · EDward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Griffin (Korean Team) | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Hanwha Life Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| KeSPA Cup 20192019 · LCK · Griffin (Korean Team) | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| KeSPA Cup 20182018 · LCK · Griffin (Korean Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| KeSPA Cup 20172017 · LCK · Griffin (Korean Team) | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
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| All-Pro 1st teamsource ↗2026 · LPL · Bilibili Gaming · all pro | bot · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 35 games played. Selection: unknown.
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| All-LCK Second Teamsource ↗2025 · LCK · lck-2025-season · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 70 games played. Selection: Expert vote.
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| All-LCK Second Teamsource ↗2024 · LCK · lck-2024-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
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| All-LCK Second Teamsource ↗2024 · LCK · lck-2024-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
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| All-LCK Third Teamsource ↗2023 · LCK · lck-2023-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
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| 常规赛第三最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: unknown.
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| All-Pro 3rd teamsource ↗2022 · LPL · Edward Gaming · all pro | bot · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 58 games played. Selection: unknown.
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| Bottom of the Yearsource ↗2021 · LPL · EDward Gaming · position of year | bot | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 49 games played. Selection: unknown.
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| proteamsource ↗2021 · LPL · lpl-2021-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
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| LPL Outstanding Rookiesource ↗2021 · LPL · EDward Gaming · rookie | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 49 games played. Selection: unknown.
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| Regular Season MVPsource ↗2021 · LPL · EDward Gaming · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 49 games played. Selection: unknown.
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| 常规赛第一最佳阵容source ↗2021 · LPL · lpl-2021-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: Expert vote.
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Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.