Where VincentVega stands
2019 · Bot · Domestic games
Egor MedvedevЕгор Медведев
All leagues · All positions
2019 · Bot · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore VincentVega’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 39 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 8.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 39 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 39 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 11.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 86.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCL 2019 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 77.3%. The percentage of games won. Based on 22 of 22 games. | KDA: 6.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCL 2019 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Aug 2019 | LCL 2019 · Summer | Elements Pro GamingvsUnicorns of Love.CIS | Series ↗ | Varus | Loss | 0 / 6 / 2 |
| 31 Aug 2019 | LCL 2019 · Summer | Elements Pro GamingvsUnicorns of Love.CIS | Series ↗ | Varus | Loss | 1 / 5 / 4 |
| 31 Aug 2019 | LCL 2019 · Summer | Elements Pro GamingvsUnicorns of Love.CIS | Series ↗ | Varus | Loss | 5 / 6 / 4 |
| 25 Aug 2019 | LCL 2019 · Summer | Elements Pro GamingvsUnicorns of Love.CIS | Series ↗ | Sivir | Win | 6 / 4 / 11 |
| 24 Aug 2019 | LCL 2019 · Summer | Elements Pro GamingvsVega Squadron | Series ↗ | Caitlyn | Loss | 3 / 2 / 2 |
| 18 Aug 2019 | LCL 2019 · Summer | Elements Pro GamingvsVaevictis eSports | Series ↗ | Caitlyn | Win | 7 / 1 / 6 |
| 17 Aug 2019 | LCL 2019 · Summer | Elements Pro GamingvsDragon Army | Series ↗ | Xayah | Win | 6 / 0 / 8 |
| 17 Aug 2019 | LCL 2019 · Summer | Elements Pro GamingvsRoX | Series ↗ | Varus | Win | 4 / 2 / 7 |
| 11 Aug 2019 | LCL 2019 · Summer | Elements Pro GamingvsM19 | Series ↗ | Miss Fortune | Win | 8 / 1 / 9 |
| 10 Aug 2019 | LCL 2019 · Summer | Elements Pro GamingvsUnicorns of Love.CIS | Series ↗ | Xayah | Loss | 1 / 1 / 3 |
| 10 Aug 2019 | LCL 2019 · Summer | Elements Pro GamingvsGambit Esports | Series ↗ | Ezreal | Loss | 1 / 2 / 1 |
| 28 Jul 2019 | LCL 2019 · Summer | Elements Pro GamingvsDragon Army | Series ↗ | Xayah | Win | 7 / 2 / 9 |
| 28 Jul 2019 | LCL 2019 · Summer | Elements Pro GamingvsVaevictis eSports | Series ↗ | Kalista | Win | 9 / 1 / 4 |
| 27 Jul 2019 | LCL 2019 · Summer | Elements Pro GamingvsRoX | Series ↗ | Sivir | Win | 6 / 2 / 8 |
| 21 Jul 2019 | LCL 2019 · Summer | Elements Pro GamingvsM19 | Series ↗ | Kai'Sa | Win | 5 / 1 / 8 |
| 21 Jul 2019 | LCL 2019 · Summer | Elements Pro GamingvsGambit Esports | Series ↗ | Sivir | Loss | 3 / 4 / 10 |
| 20 Jul 2019 | LCL 2019 · Summer | Elements Pro GamingvsVega Squadron | Series ↗ | Varus | Loss | 1 / 3 / 2 |
| 14 Apr 2019 | LCL 2019 · Spring | Elements Pro GamingvsVega Squadron | Series ↗ | Miss Fortune | Loss | 2 / 3 / 3 |
| 14 Apr 2019 | LCL 2019 · Spring | Elements Pro GamingvsVega Squadron | Series ↗ | Ezreal | Loss | 1 / 2 / 0 |
| 14 Apr 2019 | LCL 2019 · Spring | Elements Pro GamingvsVega Squadron | Series ↗ | Ezreal | Win | 3 / 1 / 9 |
| 14 Apr 2019 | LCL 2019 · Spring | Elements Pro GamingvsVega Squadron | Series ↗ | Varus | Loss | 3 / 4 / 1 |
| 30 Mar 2019 | LCL 2019 · Spring | Elements Pro GamingvsM19 | Series ↗ | Varus | Win | 3 / 2 / 4 |
| 30 Mar 2019 | LCL 2019 · Spring | Elements Pro GamingvsM19 | Series ↗ | Miss Fortune | Win | 2 / 1 / 6 |
| 30 Mar 2019 | LCL 2019 · Spring | Elements Pro GamingvsM19 | Series ↗ | Miss Fortune | Win | 3 / 2 / 6 |
| 24 Mar 2019 | LCL 2019 · Spring | Elements Pro GamingvsGambit Esports | Series ↗ | Ezreal | Win | 3 / 0 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 535 | 43.5 | 40 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.34 | 36.9 | 40 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 63.2% | 9.6 | 40 games · 115 peers |
| 2016 | Tier 1 | Damage share | 24.3% | 6.5 | 40 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +137 | 75.8 | 40 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 506 | 48.6 | 43 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.23 | 18.7 | 43 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.6% | 68.9 | 43 games · 123 peers |
| 2017 | Tier 1 | Damage share | 22.8% | 5.6 | 43 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +91 | 70.5 | 43 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.54 | 44.0 | 43 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 542 | 42.0 | 42 games · 132 peers |
| 2018 | Tier 1 | CS / min | 8.88 | 9.2 | 42 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 71.0% | 74.8 | 41 games · 132 peers |
| 2018 | Tier 1 | Damage share | 28.5% | 39.7 | 42 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −60 | 42.0 | 42 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.04 | 17.0 | 42 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 542 | 72.7 | 39 games · 122 peers |
| 2019 | Tier 1 | CS / min | 8.82 | 14.9 | 39 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 66.2% | 58.7 | 39 games · 122 peers |
| 2019 | Tier 1 | Damage share | 27.5% | 43.8 | 39 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +197 | 76.9 | 39 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.04 | 19.0 | 39 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
2015–2019 · All seasons · 16 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Varus | 33 | |||||
| Kalista | 18 | |||||
| Sivir | 17 | |||||
| Ezreal | 16 | |||||
| Caitlyn | 15 | |||||
| Xayah | 14 | |||||
| Miss Fortune | 13 | |||||
| Ashe | 11 | |||||
| All games | 7 | 40 | 50 | 42 | 39 | 178 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 26. Number of games won in this selection. Based on 39 of 39 games. | Losses: 13. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 66.7%. The percentage of games won. Based on 39 of 39 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 4.23. Average kills per game. Based on 39 of 39 games. | Deaths / game: 1.90. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.56. Average assists per game. Based on 39 of 39 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2018 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 23. Number of games won in this selection. Based on 42 of 42 games. | Losses: 19. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.17. Average kills per game. Based on 42 of 42 games. | Deaths / game: 1.83. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.17. Average assists per game. Based on 42 of 42 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
| 2017 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 23. Number of games won in this selection. Based on 50 of 50 games. | Losses: 27. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 46.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.82. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.64. Average deaths per game. Based on 50 of 50 games. | Assists / game: 6.02. Average assists per game. Based on 50 of 50 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 50 games. Games without the required stats are excluded. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2016 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 21. Number of games won in this selection. Based on 40 of 40 games. | Losses: 19. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 52.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.78. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.10. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.70. Average assists per game. Based on 40 of 40 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2015 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 18.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 6.57. Average kills per game. Based on 7 of 7 games. | Deaths / game: 0.71. Average deaths per game. Based on 7 of 7 games. | Assists / game: 6.43. Average assists per game. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.