Games Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.61
Win rate Win rate: 44.3%. The percentage of games won. Based on 61 of 61 games.44.3%
KDA KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.2.75
Damage / min Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 61 games. Games without the required stats are excluded.21759 / 61 games
CS / min CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded.1.0560 / 61 games
Kill participation Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.70.1%
More statistics Totals, economy & laning +
WinsWins: 27. Number of games won in this selection. Based on 61 of 61 games.
LossesLosses: 34. Number of games lost in this selection. Based on 61 of 61 games.
KillsKills: 56. Total kills in games where kills are available. Based on 61 of 61 games.
DeathsDeaths: 243. Total deaths in games where deaths are available. Based on 61 of 61 games.
AssistsAssists: 613. Total assists in games where assists are available. Based on 61 of 61 games.
Gold / minGold / min: 250. Total gold gained per minute, averaged across games. Based on 59 of 61 games. Games without the required stats are excluded.59 / 61 games
Damage shareDamage share: 7.8%. The player's share of team damage to enemy champions, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded.60 / 61 games
Earned gold shareEarned gold share: 10.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 58 of 61 games. Games without the required stats are excluded.58 / 61 games
Gold diff @15Gold diff @15: −11. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 60 games. Games without the required stats are excluded.58 / 60 games
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 60 games. Games without the required stats are excluded.58 / 60 games
XP diff @15XP diff @15: +67. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 60 games. Games without the required stats are excluded.58 / 60 games
Vision score / minVision score / min: 3.74. Vision score per minute, averaged across games where the statistic is supported. Based on 59 of 61 games. Games without the required stats are excluded.59 / 61 games
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Veignorem stands.
2025 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 218 damage per minute. Percentile: 67%. Rank: 4th of 10218
Value: 218 damage per minute. Percentile: 67%. Rank: 4th of 10
Value: 1.07 CS per minute. Percentile: 89%. Rank: 2nd of 101.07
Value: 1.07 CS per minute. Percentile: 89%. Rank: 2nd of 10
Value: 69.4% kill participation. Percentile: 22%. Rank: 8th of 1069.4%
Value: 69.4% kill participation. Percentile: 22%. Rank: 8th of 10
Value: 7.9% damage share. Percentile: 44%. Rank: 6th of 107.9%
Value: 7.9% damage share. Percentile: 44%. Rank: 6th of 10
Value: 3.82 vision score per minute. Percentile: 89%. Rank: 2nd of 103.82
Value: 3.82 vision score per minute. Percentile: 89%. Rank: 2nd of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Rell19 games
Rell: 9.9% earned gold share and 6.8% damage share. Means across the same 19 games with both values available; 19 total champion games.7%
?
Leona7 games
Leona: 9.4% earned gold share and 7.6% damage share. Means across the same 7 games with both values available; 9 total champion games.8%
?
Alistar7 games
Alistar: 9.1% earned gold share and 6.7% damage share. Means across the same 7 games with both values available; 8 total champion games.7%
?
Rakan7 games
Rakan: 10.7% earned gold share and 6.8% damage share. Means across the same 7 games with both values available; 7 total champion games.7%
?
Bard5 games
Bard: 11.8% earned gold share and 13.9% damage share. Means across the same 5 games with both values available; 5 total champion games.14%
?
Nautilus5 games
Nautilus: 9.4% earned gold share and 7.2% damage share. Means across the same 5 games with both values available; 5 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
61 games
Opponent
WinsLosses
Win rate
EWEE WIE EINFACH E-SPORTSE WIE EINFACH E-SPORTS: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2025.40%
AFWAustrian Force willhabenAustrian Force willhaben: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2025.50%
IJCIci Japon Corp. EsportIci Japon Corp. Esport: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2025.57%
ESEintracht SpandauEintracht Spandau: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2025.100%
KHKKaufland Hangry KnightsKaufland Hangry Knights: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2025.50%
RCROSSMANN CentaursROSSMANN Centaurs: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2025.33%
BIGBerlin International GamingBerlin International Gaming: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2025.20%
DDDung DynastyDung Dynasty: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2025.25%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
58 games
80.0%win rate when ahead at 15 minutes 12 wins from 15 games
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Veignorem’s 2025 performances. Select a point to open its story.
58 plotted games
WinLoss— Median in selection
58 / 61 selected games have both values.Median damage / min: 206
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?19 of 61 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 8. Number of games won in this selection. Based on 19 of 19 games.
Losses: 11. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?9 of 61 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 61 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 61 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 6.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 61 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 61 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 61 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 61 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 61 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 61 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 2.05. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 28.6%. The percentage of games won. Based on 21 of 21 games.
KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
PRM
Damage / min
148
—
At least 20 games and 20 valid observations required
2021
PRM
CS / min
0.97
—
At least 20 games and 20 valid observations required
2021
PRM
Kill participation
65.4%
—
At least 20 games and 20 valid observations required
2021
PRM
Damage share
7.6%
—
At least 20 games and 20 valid observations required
2021
PRM
Gold diff @15
−142
—
At least 20 games and 20 valid observations required
2021
PRM
Vision / min
2.66
—
At least 20 games and 20 valid observations required
2022
LFL
Damage / min
172
—
At least 20 games and 20 valid observations required
2022
LFL
CS / min
1.97
—
At least 20 games and 20 valid observations required
2022
LFL
Kill participation
67.0%
—
At least 20 games and 20 valid observations required
2022
LFL
Damage share
8.1%
—
At least 20 games and 20 valid observations required
2022
LFL
Gold diff @15
+137
—
At least 20 games and 20 valid observations required
2022
LFL
Vision / min
3.33
—
At least 20 games and 20 valid observations required
Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 61 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2025 · All seasons · 26 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
Total
?Rell
37
?Nautilus
32
?Rakan
32
?Alistar
24
?Leona
21
?Braum
9
?Ashe
8
?Nami
8
All games
19
49
70
43
61
242
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 27. Number of games won in this selection. Based on 61 of 61 games.
Losses: 34. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 44.3%. The percentage of games won. Based on 61 of 61 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 0.92. Average kills per game. Based on 61 of 61 games.
Deaths / game: 3.98. Average deaths per game. Based on 61 of 61 games.
Assists / game: 10.05. Average assists per game. Based on 61 of 61 games.
Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 61 games. Games without the required stats are excluded.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 59 of 61 games. Games without the required stats are excluded.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 10. Number of games won in this selection. Based on 43 of 43 games.
Losses: 33. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 23.3%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 0.65. Average kills per game. Based on 43 of 43 games.
Deaths / game: 3.60. Average deaths per game. Based on 43 of 43 games.
Assists / game: 8.05. Average assists per game. Based on 43 of 43 games.
Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 241. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 39. Number of games won in this selection. Based on 70 of 70 games.
Losses: 31. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 55.7%. The percentage of games won. Based on 70 of 70 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 1.09. Average kills per game. Based on 70 of 70 games.
Deaths / game: 3.76. Average deaths per game. Based on 70 of 70 games.
Assists / game: 10.47. Average assists per game. Based on 70 of 70 games.
Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 253. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 24. Number of games won in this selection. Based on 49 of 49 games.
Losses: 25. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 49.0%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 0.96. Average kills per game. Based on 49 of 49 games.
Deaths / game: 3.98. Average deaths per game. Based on 49 of 49 games.
Assists / game: 10.51. Average assists per game. Based on 49 of 49 games.
Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 249. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 8. Number of games won in this selection. Based on 19 of 19 games.
Losses: 11. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 0.74. Average kills per game. Based on 19 of 19 games.
Deaths / game: 4.26. Average deaths per game. Based on 19 of 19 games.
Assists / game: 8.89. Average assists per game. Based on 19 of 19 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Gold / min: 234. Total gold gained per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.