Where Vander stands
2025 · Support · Domestic games
Oskar Mateusz Bogdan
All leagues · All positions
2025 · Support · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Vander’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 15 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 15 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| RL 2025 · Winter | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Feb 2025 | RL 2025 · Winter | devils.one inStreamlyvsZero Tenacity | Series ↗ | Rakan | Loss | 0 / 4 / 4 |
| 25 Feb 2025 | RL 2025 · Winter | devils.one inStreamlyvsZero Tenacity | Series ↗ | Leona | Loss | 0 / 5 / 9 |
| 23 Feb 2025 | RL 2025 · Winter | devils.one inStreamlyvsForsaken | Series ↗ | Alistar | Loss | 3 / 6 / 16 |
| 23 Feb 2025 | RL 2025 · Winter | devils.one inStreamlyvsForsaken | Series ↗ | Leona | Loss | 0 / 5 / 9 |
| 18 Feb 2025 | RL 2025 · Winter | devils.one inStreamlyvsAnonymo Esports | Series ↗ | Nautilus | Loss | 1 / 4 / 3 |
| 18 Feb 2025 | RL 2025 · Winter | devils.one inStreamlyvsAnonymo Esports | Series ↗ | Rakan | Win | 2 / 0 / 17 |
| 18 Feb 2025 | RL 2025 · Winter | devils.one inStreamlyvsAnonymo Esports | Series ↗ | Rell | Loss | 1 / 5 / 13 |
| 12 Feb 2025 | RL 2025 · Winter | devils.one inStreamlyvsLODIS | Series ↗ | Alistar | Win | 0 / 0 / 13 |
| 12 Feb 2025 | RL 2025 · Winter | devils.one inStreamlyvsLODIS | Series ↗ | Leona | Win | 1 / 3 / 22 |
| 11 Feb 2025 | RL 2025 · Winter | devils.one inStreamlyvsKiedyś Miałem Fun | Series ↗ | Pantheon | Loss | 4 / 3 / 6 |
| 11 Feb 2025 | RL 2025 · Winter | devils.one inStreamlyvsKiedyś Miałem Fun | Series ↗ | Rell | Loss | 0 / 4 / 6 |
| 4 Feb 2025 | RL 2025 · Winter | devils.one inStreamlyvsBack2TheGame | Series ↗ | Alistar | Loss | 2 / 5 / 2 |
| 4 Feb 2025 | RL 2025 · Winter | devils.one inStreamlyvsBack2TheGame | Series ↗ | Rakan | Loss | 1 / 3 / 8 |
| 29 Jan 2025 | RL 2025 · Winter | devils.one inStreamlyvsMY STAR | Series ↗ | Leona | Loss | 0 / 2 / 4 |
| 29 Jan 2025 | RL 2025 · Winter | devils.one inStreamlyvsMY STAR | Series ↗ | Alistar | Loss | 1 / 2 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2012–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage / min | 147 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 0.83 | 80.0 | 81 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 64.3% | 20.0 | 81 games · 46 peers |
| 2014 | Tier 1 | Damage share | 8.6% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +130 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 127 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.88 | 77.5 | 53 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 73.5% | 66.7 | 53 games · 97 peers |
| 2015 | Tier 1 | Damage share | 7.0% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +92 | 73.9 | 53 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 140 | 54.8 | 77 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.06 | 54.1 | 77 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 75.6% | 87.1 | 77 games · 102 peers |
| 2016 | Tier 1 | Damage share | 7.1% | 54.8 | 77 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +115 | 83.1 | 77 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 117 | 0.0 | 27 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.34 | 98.4 | 27 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 70.5% | 70.7 | 27 games · 124 peers |
| 2017 | Tier 1 | Damage share | 6.6% | 0.0 | 27 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −117 | 17.0 | 27 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 2.33 | 94.0 | 27 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 115 | 3.9 | 53 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.64 | 59.8 | 53 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 71.1% | 66.9 | 53 games · 128 peers |
| 2018 | Tier 1 | Damage share | 6.6% | 2.4 | 53 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −98 | 22.8 | 53 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.35 | 56.6 | 53 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 151 | 44.5 | 31 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.55 | 59.4 | 31 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 66.2% | 36.7 | 31 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.8% | 46.9 | 31 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −1 | 50.0 | 31 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.40 | 59.6 | 31 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 137 | 23.7 | 55 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.07 | 28.3 | 55 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 61.3% | 7.5 | 54 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.0% | 39.0 | 55 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +25 | 55.9 | 55 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.37 | 34.7 | 55 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 145 | 46.7 | 46 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.07 | 7.5 | 46 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 65.0% | 30.0 | 46 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.4% | 34.2 | 46 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −97 | 24.3 | 46 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.58 | 53.3 | 46 games · 121 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2012–2025 · All seasons · 40 recorded champions
| Champion | 2012 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Braum | 84 | ||||||||||||
| Thresh | 74 | ||||||||||||
| Alistar | 70 | ||||||||||||
| Nautilus | 44 | ||||||||||||
| Tahm Kench | 37 | ||||||||||||
| Leona | 26 | ||||||||||||
| Morgana | 25 | ||||||||||||
| Karma | 24 | ||||||||||||
| All games | 2 | 81 | 58 | 96 | 43 | 55 | 50 | 61 | 46 | 49 | 23 | 15 | 579 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 3. Number of games won in this selection. Based on 15 of 15 games. | Losses: 12. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 1.07. Average kills per game. Based on 15 of 15 games. | Deaths / game: 3.40. Average deaths per game. Based on 15 of 15 games. | Assists / game: 9.00. Average assists per game. Based on 15 of 15 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2024 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 14. Number of games won in this selection. Based on 23 of 23 games. | Losses: 9. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 1.13. Average kills per game. Based on 23 of 23 games. | Deaths / game: 3.57. Average deaths per game. Based on 23 of 23 games. | Assists / game: 10.96. Average assists per game. Based on 23 of 23 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2022 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 24. Number of games won in this selection. Based on 49 of 49 games. | Losses: 25. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 49.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 0.86. Average kills per game. Based on 49 of 49 games. | Deaths / game: 3.08. Average deaths per game. Based on 49 of 49 games. | Assists / game: 8.84. Average assists per game. Based on 49 of 49 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2021 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.74. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.09. Average deaths per game. Based on 46 of 46 games. | Assists / game: 8.54. Average assists per game. Based on 46 of 46 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2020 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 32. Number of games won in this selection. Based on 61 of 61 games. | Losses: 29. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 52.5%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 0.75. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.21. Average deaths per game. Based on 61 of 61 games. | Assists / game: 6.66. Average assists per game. Based on 61 of 61 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 226. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded. |
| 2019 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 27. Number of games won in this selection. Based on 50 of 50 games. | Losses: 23. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 54.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 1.02. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.20. Average deaths per game. Based on 50 of 50 games. | Assists / game: 8.24. Average assists per game. Based on 50 of 50 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.70. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2018 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 28. Number of games won in this selection. Based on 55 of 55 games. | Losses: 27. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 50.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 0.56. Average kills per game. Based on 55 of 55 games. | Deaths / game: 1.95. Average deaths per game. Based on 55 of 55 games. | Assists / game: 6.67. Average assists per game. Based on 55 of 55 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 1.91. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2017 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 23. Number of games won in this selection. Based on 43 of 43 games. | Losses: 20. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 0.79. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.05. Average deaths per game. Based on 43 of 43 games. | Assists / game: 6.86. Average assists per game. Based on 43 of 43 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2016 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 58. Number of games won in this selection. Based on 96 of 96 games. | Losses: 38. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 60.4%. The percentage of games won. Based on 96 of 96 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 0.75. Average kills per game. Based on 96 of 96 games. | Deaths / game: 1.67. Average deaths per game. Based on 96 of 96 games. | Assists / game: 7.74. Average assists per game. Based on 96 of 96 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 265. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2015 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 28. Number of games won in this selection. Based on 58 of 58 games. | Losses: 30. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 48.3%. The percentage of games won. Based on 58 of 58 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 1.03. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.05. Average deaths per game. Based on 58 of 58 games. | Assists / game: 9.22. Average assists per game. Based on 58 of 58 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 58 games. Games without the required stats are excluded. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 53 of 58 games. Games without the required stats are excluded. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2014 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 41. Number of games won in this selection. Based on 81 of 81 games. | Losses: 40. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 50.6%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 0.57. Average kills per game. Based on 81 of 81 games. | Deaths / game: 1.70. Average deaths per game. Based on 81 of 81 games. | Assists / game: 6.78. Average assists per game. Based on 81 of 81 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 81 games. Games without the required stats are excluded. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 77 of 81 games. Games without the required stats are excluded. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2012 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 4.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 1.00. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2014 Spring Playoffs | Team ROCCAT | 35 |
| EU LCS 2014 Summer Playoffs | Team ROCCAT | 39 |
| EU LCS 2015 Spring Playoffs | Team ROCCAT | 18 |
| EU LCS 2016 Spring Playoffs | H2k-Gaming | 28 |
| EU LCS 2016 Summer Playoffs | H2k-Gaming | 49 |
| EU LCS 2017 Summer Playoffs | Team Vitality | 29 |
| EU Regional Finals 2018 | FC Schalke 04 Esports | 4 |
| EU LCS 2018 Spring Playoffs | FC Schalke 04 Esports | 18 |
| EU LCS 2018 Summer Playoffs | FC Schalke 04 Esports | 33 |
| LEC 2019 Spring Playoffs | Rogue (European Team) | 6 |
| LEC 2019 Summer Playoffs | Rogue (European Team) | 25 |
| LEC 2020 Spring Playoffs | Rogue (European Team) | 26 |
| LEC 2020 Summer Playoffs | Rogue (European Team) | 29 |
| LEC 2021 Spring Playoffs | Misfits Gaming | 18 |
| LEC 2021 Summer Playoffs | Misfits Gaming | 28 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2016 · EU LCS · eu-lcs-2016-summer. Vander.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2020 · LEC · lec-2020-summer. Vander.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2016 · EU LCS · eu-lcs-2016-spring. Vander.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2014 · Intel Extreme Masters Season 9 Cologne · 2 points. IEM Season 9 Cologne: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 Cologne · 2 points. IEM Season 10 Cologne: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LEC 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · Rogue | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20162016 · worlds · H2K-Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Intel Extreme Masters Season 10 Cologne2015 · International · H2k-Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| Intel Extreme Masters Season 9 Cologne2014 · International · Team ROCCAT | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2021 Spring Playoffs2021 · LEC · Misfits Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Rogue (European Team) | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2020 · LEC · lec-2020-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2016 · EU LCS · eu-lcs-2016-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| LEC 2019 Spring Playoffs2019 · LEC · Rogue (European Team) | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Rogue (European Team) | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| EU LCS 2018 Summer Playoffs2018 · EU LCS · FC Schalke 04 Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · H2k-Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · H2k-Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · Team ROCCAT | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2014 Spring Playoffs2014 · EU LCS · Team ROCCAT | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| EU LCS 2014 Summer Playoffs2014 · EU LCS · Team ROCCAT | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| 3rd All Pro Teamsource ↗2016 · EU LCS · eu-lcs-2016-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: unknown.
|