Where V1per stands
2026 · Mid · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Omran Shouraعمران شورى
All leagues · All positions
2026 · Mid · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 5 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore V1per’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 5 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 5 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 30.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 5 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 5 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 45.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 5 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LTA N 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Oct 2025 | LTA N 2026 | ConvictionvsEstral Esports | Series ↗ | Akali | Loss | 3 / 5 / 1 |
| 4 Oct 2025 | LTA N 2026 | ConvictionvsEstral Esports | Series ↗ | Aatrox | Win | 6 / 2 / 3 |
| 4 Oct 2025 | LTA N 2026 | ConvictionvsEstral Esports | Series ↗ | Vayne | Loss | 5 / 7 / 2 |
| 4 Oct 2025 | LTA N 2026 | ConvictionvsEstral Esports | Series ↗ | Renekton | Loss | 5 / 5 / 1 |
| 4 Oct 2025 | LTA N 2026 | ConvictionvsEstral Esports | Series ↗ | Ryze | Win | 2 / 5 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 295 | 0.0 | 49 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.68 | 90.7 | 49 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 61.3% | 90.6 | 48 games · 129 peers |
| 2019 | Tier 1 | Damage share | 19.3% | 6.2 | 49 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −212 | 25.8 | 49 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.00 | 45.9 | 49 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 308 | 0.8 | 33 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.76 | 67.4 | 33 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 58.3% | 42.2 | 32 games · 129 peers |
| 2020 | Tier 1 | Damage share | 20.2% | 11.9 | 33 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −327 | 16.7 | 33 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.93 | 37.3 | 33 games · 127 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 520 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.90 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 67.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 29.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +167 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.98 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. Season labels follow the competition season.
2018–2026 · All seasons · 48 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Gnar | 35 | ||||||||
| Riven | 34 | ||||||||
| Aatrox | 29 | ||||||||
| Camille | 28 | ||||||||
| Akali | 21 | ||||||||
| Renekton | 21 | ||||||||
| Jayce | 20 | ||||||||
| Irelia | 18 | ||||||||
| All games | 46 | 49 | 41 | 143 | 51 | 2 | 23 | 5 | 360 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 4.20. Average kills per game. Based on 5 of 5 games. | Deaths / game: 4.80. Average deaths per game. Based on 5 of 5 games. | Assists / game: 2.60. Average assists per game. Based on 5 of 5 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2025 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 14. Number of games won in this selection. Based on 23 of 23 games. | Losses: 9. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 5.87. Average kills per game. Based on 23 of 23 games. | Deaths / game: 2.91. Average deaths per game. Based on 23 of 23 games. | Assists / game: 5.48. Average assists per game. Based on 23 of 23 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2023 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 6.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 5.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2022 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 19. Number of games won in this selection. Based on 51 of 51 games. | Losses: 32. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 37.3%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.39. Average kills per game. Based on 51 of 51 games. | Deaths / game: 3.69. Average deaths per game. Based on 51 of 51 games. | Assists / game: 4.00. Average assists per game. Based on 51 of 51 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2021 | Games: 143. Number of individual games played in this selection. Based on 143 of 143 games. | Wins: 94. Number of games won in this selection. Based on 143 of 143 games. | Losses: 49. Number of games lost in this selection. Based on 143 of 143 games. | Win rate: 65.7%. The percentage of games won. Based on 143 of 143 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 143 of 143 games. | Kills / game: 4.50. Average kills per game. Based on 143 of 143 games. | Deaths / game: 2.98. Average deaths per game. Based on 143 of 143 games. | Assists / game: 5.66. Average assists per game. Based on 143 of 143 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 143 of 143 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 143 of 143 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 142 of 143 games. Games without the required stats are excluded. |
| 2020 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 15. Number of games won in this selection. Based on 41 of 41 games. | Losses: 26. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 36.6%. The percentage of games won. Based on 41 of 41 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 1.66. Average kills per game. Based on 41 of 41 games. | Deaths / game: 3.02. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.22. Average assists per game. Based on 41 of 41 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded. |
| 2019 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 19. Number of games won in this selection. Based on 49 of 49 games. | Losses: 30. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 38.8%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 1.96. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.02. Average deaths per game. Based on 49 of 49 games. | Assists / game: 3.92. Average assists per game. Based on 49 of 49 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2018 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 29. Number of games won in this selection. Based on 46 of 46 games. | Losses: 17. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.91. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.13. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.76. Average assists per game. Based on 46 of 46 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Regional Finals | FlyQuest | 4 |
| LCS 2019 Spring Playoffs | FlyQuest | 27 |
| LCS 2019 Summer Playoffs | FlyQuest | 18 |
| LCS 2020 Spring Playoffs | FlyQuest | 17 |
| LCS 2020 Summer Playoffs | Dignitas | 16 |
| LCS 2022 Lock In | TSM | 4 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LCS 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs · 4 points. LCS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Spring Playoffs2020 · LCS · FlyQuest | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Dignitas | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · FlyQuest | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · FlyQuest | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
No results in this selection.