Games Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.26
Win rate Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games.53.8%
KDA KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.4.36
Damage / min Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.527
CS / min CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.8.53
Kill participation Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.61.1%
More statistics Totals, economy & laning +
WinsWins: 14. Number of games won in this selection. Based on 26 of 26 games.
LossesLosses: 12. Number of games lost in this selection. Based on 26 of 26 games.
KillsKills: 76. Total kills in games where kills are available. Based on 26 of 26 games.
DeathsDeaths: 58. Total deaths in games where deaths are available. Based on 26 of 26 games.
AssistsAssists: 177. Total assists in games where assists are available. Based on 26 of 26 games.
Gold / minGold / min: 393. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Damage shareDamage share: 23.4%. The player's share of team damage to enemy champions, averaged across games. Based on 26 of 26 games.
Earned gold shareEarned gold share: 22.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 26 of 26 games.
Gold diff @15Gold diff @15: −111. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 26 of 26 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 26 of 26 games.
XP diff @15XP diff @15: −38. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 26 of 26 games.
Vision score / minVision score / min: 1.10. Vision score per minute, averaged across games where the statistic is supported. Based on 26 of 26 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Umut stands.
2024 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 517 damage per minute. Percentile: 0%. Rank: 9th of 9517
Value: 517 damage per minute. Percentile: 0%. Rank: 9th of 9
Value: 8.65 CS per minute. Percentile: 25%. Rank: 7th of 98.65
Value: 8.65 CS per minute. Percentile: 25%. Rank: 7th of 9
Value: 61.8% kill participation. Percentile: 50%. Rank: 5th of 961.8%
Value: 61.8% kill participation. Percentile: 50%. Rank: 5th of 9
Value: 23.3% damage share. Percentile: 0%. Rank: 9th of 923.3%
Value: 23.3% damage share. Percentile: 0%. Rank: 9th of 9
Value: 1.16 vision score per minute. Percentile: 63%. Rank: 4th of 91.16
Value: 1.16 vision score per minute. Percentile: 63%. Rank: 4th of 9
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
26 games
Opponent
WinsLosses
Win rate
BEBoostGate EsportsBoostGate Esports: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2024.14%
FEFUT EsportsFUT Esports: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2024.71%
BEBeşiktaş EsportsBeşiktaş Esports: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2024.50%
GAGalakticosGalakticos: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2024.100%
MEMisa EsportsMisa Esports: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2024.50%
NETNASR eSports TurkeyNASR eSports Turkey: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2024.100%
PSPapara SuperMassivePapara SuperMassive: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2024.50%
AUAuroninAuronin: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2024.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
26 games
66.7%win rate when ahead at 15 minutes 6 wins from 9 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Umut’s 2024 performances. Select a point to open its story.
26 plotted games
WinLoss— Median in selection
26 / 26 selected games have both values.Median damage / min: 524
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?4 of 26 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 26 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 26 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 50.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 26 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 26 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 26 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 36.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2017–2024 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2024
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
453
7.5
33 games · 107 peers
2017
Tier 1
CS / min
8.97
81.1
33 games · 123 peers
2017
Tier 1
Kill participation
64.5%
25.4
33 games · 123 peers
2017
Tier 1
Damage share
25.1%
9.4
33 games · 107 peers
2017
Tier 1
Gold diff @15
−431
6.6
33 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.99
93.3
33 games · 106 peers
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
396
10.7
21 games · 123 peers
2019
Tier 1
CS / min
9.13
93.4
21 games · 123 peers
2019
Tier 1
Kill participation
70.4%
95.9
20 games · 123 peers
2019
Tier 1
Damage share
23.8%
11.5
21 games · 123 peers
2019
Tier 1
Gold diff @15
+256
87.7
21 games · 123 peers
2019
Tier 1
Vision / min
1.06
48.1
21 games · 105 peers
2020
Tier 1
Damage / min
435
18.9
48 games · 123 peers
2020
Tier 1
CS / min
8.68
76.6
48 games · 125 peers
2020
Tier 1
Kill participation
70.9%
81.3
48 games · 124 peers
2020
Tier 1
Damage share
25.6%
32.8
48 games · 123 peers
2020
Tier 1
Gold diff @15
+128
73.0
48 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
0.99
27.6
48 games · 124 peers
2021
Tier 1
Damage / min
394
5.6
37 games · 125 peers
2021
Tier 1
CS / min
8.46
61.3
37 games · 125 peers
2021
Tier 1
Kill participation
64.6%
33.9
37 games · 125 peers
2021
Tier 1
Damage share
22.7%
14.5
37 games · 125 peers
2021
Tier 1
Gold diff @15
+165
69.5
37 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.09
51.6
37 games · 125 peers
2022
Tier 1
Damage / min
480
28.7
26 games · 116 peers
2022
Tier 1
CS / min
8.27
29.6
26 games · 116 peers
2022
Tier 1
Kill participation
76.4%
100.0
26 games · 116 peers
2022
Tier 1
Damage share
27.3%
75.7
26 games · 116 peers
2022
Tier 1
Gold diff @15
−51
44.0
26 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2024 · All seasons · 31 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2024
Total
?Orianna
40
?Syndra
32
?Azir
21
?LeBlanc
20
?Cassiopeia
16
?Zoe
16
?Corki
14
?Ryze
11
All games
50
19
44
64
37
27
26
267
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 14. Number of games won in this selection. Based on 26 of 26 games.
Losses: 12. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 2.92. Average kills per game. Based on 26 of 26 games.
Deaths / game: 2.23. Average deaths per game. Based on 26 of 26 games.
Assists / game: 6.81. Average assists per game. Based on 26 of 26 games.
Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 13. Number of games won in this selection. Based on 27 of 27 games.
Losses: 14. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games.
KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 2.81. Average kills per game. Based on 27 of 27 games.
Deaths / game: 2.41. Average deaths per game. Based on 27 of 27 games.
Assists / game: 7.63. Average assists per game. Based on 27 of 27 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 14. Number of games won in this selection. Based on 37 of 37 games.
Losses: 23. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 37.8%. The percentage of games won. Based on 37 of 37 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 2.73. Average kills per game. Based on 37 of 37 games.
Deaths / game: 2.16. Average deaths per game. Based on 37 of 37 games.
Assists / game: 5.57. Average assists per game. Based on 37 of 37 games.
Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 29. Number of games won in this selection. Based on 64 of 64 games.
Losses: 35. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 45.3%. The percentage of games won. Based on 64 of 64 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 2.86. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.22. Average deaths per game. Based on 64 of 64 games.
Assists / game: 5.20. Average assists per game. Based on 64 of 64 games.
Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 21. Number of games won in this selection. Based on 44 of 44 games.
Losses: 23. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 47.7%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 2.82. Average kills per game. Based on 44 of 44 games.
Deaths / game: 1.66. Average deaths per game. Based on 44 of 44 games.
Assists / game: 5.36. Average assists per game. Based on 44 of 44 games.
Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 9. Number of games won in this selection. Based on 19 of 19 games.
Losses: 10. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games.
KDA: 6.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 4.05. Average kills per game. Based on 19 of 19 games.
Deaths / game: 1.16. Average deaths per game. Based on 19 of 19 games.
Assists / game: 3.74. Average assists per game. Based on 19 of 19 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 18. Number of games won in this selection. Based on 50 of 50 games.
Losses: 32. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 36.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 3.62. Average kills per game. Based on 50 of 50 games.
Deaths / game: 2.08. Average deaths per game. Based on 50 of 50 games.
Assists / game: 4.88. Average assists per game. Based on 50 of 50 games.
Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.