Games Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
40
Win rate Win rate: 55.0%. The percentage of games won. Based on 40 of 40 games.55.0%
KDA KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.4.75
Damage / min Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.495
CS / min CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.7.60
Kill participation Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.55.5%
More statistics Totals, economy & laning +
WinsWins: 22. Number of games won in this selection. Based on 40 of 40 games.
LossesLosses: 18. Number of games lost in this selection. Based on 40 of 40 games.
KillsKills: 136. Total kills in games where kills are available. Based on 40 of 40 games.
DeathsDeaths: 69. Total deaths in games where deaths are available. Based on 40 of 40 games.
AssistsAssists: 192. Total assists in games where assists are available. Based on 40 of 40 games.
Gold / minGold / min: 372. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Damage shareDamage share: 24.9%. The player's share of team damage to enemy champions, averaged across games. Based on 40 of 40 games.
Earned gold shareEarned gold share: 21.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 40 of 40 games.
Gold diff @15Gold diff @15: +63. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 40 of 40 games.
CS diff @15CS diff @15: +5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 40 of 40 games.
XP diff @15XP diff @15: +313. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 40 of 40 games.
Vision score / minVision score / min: 0.96. Vision score per minute, averaged across games where the statistic is supported. Based on 40 of 40 games.
A closer look
The season in focus.
All leagues · All positions
2020
Showing 2020 statistics
Performance passport
Where Truth stands.
2020 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 495 damage per minute. Percentile: 63%. Rank: 12th of 31495
Value: 495 damage per minute. Percentile: 63%. Rank: 12th of 31
Value: 7.60 CS per minute. Percentile: 32%. Rank: 22nd of 327.60
Value: 7.60 CS per minute. Percentile: 32%. Rank: 22nd of 32
Value: 55.5% kill participation. Percentile: 0%. Rank: 32nd of 3255.5%
Value: 55.5% kill participation. Percentile: 0%. Rank: 32nd of 32
Value: 24.9% damage share. Percentile: 53%. Rank: 15th of 3124.9%
Value: 24.9% damage share. Percentile: 53%. Rank: 15th of 31
Value: +63 gold difference @15. Percentile: 55%. Rank: 14th of 30. Percentile among 30 players with sufficient data.+63
Value: +63 gold difference @15. Percentile: 55%. Rank: 14th of 30. Percentile among 30 players with sufficient data.
Value: 0.96 vision score per minute. Percentile: 33%. Rank: 21st of 310.96
Value: 0.96 vision score per minute. Percentile: 33%. Rank: 21st of 31
GD15 · Percentile among 30 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 8 champions
More space for less-played champions
1×
Champion roles · 2020
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Syndra12 games
Syndra: 22.6% earned gold share and 25.3% damage share. Means across the same 12 games with both values available; 12 total champion games.25%
?
Zoe8 games
Zoe: 22.0% earned gold share and 31.0% damage share. Means across the same 8 games with both values available; 8 total champion games.31%
?
Galio7 games
Galio: 19.3% earned gold share and 22.2% damage share. Means across the same 7 games with both values available; 7 total champion games.22%
?
LeBlanc5 games
LeBlanc: 24.3% earned gold share and 26.3% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2020
Who has the edge?
The most familiar opponents. Every game counts.
40 games
Opponent
WinsLosses
Win rate
EYTEDG Youth TeamEDG Youth Team: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2020.67%
JIJingNetGameJingNetGame: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2020.33%
JDJoy DreamJoy Dream: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2020.67%
LGYLGD Gaming Young TeamLGD Gaming Young Team: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2020.33%
RWSRogue Warriors SharkRogue Warriors Shark: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2020.33%
SDXShu Dai Xiong GamingShu Dai Xiong Gaming: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2020.0%
SUSuning-SSuning-S: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2020.33%
V8V5 87V5 87: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2020.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
40 games
77.8%win rate when ahead at 15 minutes 14 wins from 18 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Truth’s 2020 performances. Select a point to open its story.
40 plotted games
WinLoss— Median in selection
40 / 40 selected games have both values.Median damage / min: 496
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
8 champions in this selection
8 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 40 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?8 of 40 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 40 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 40 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 40 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 40 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 17.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?1 of 40 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 40 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–8 of 8 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 8.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
LDL
Damage / min
434
17.5
59 games · 41 peers
2018
LDL
CS / min
8.21
5.0
59 games · 41 peers
2018
LDL
Kill participation
63.9%
27.5
58 games · 41 peers
2018
LDL
Damage share
24.4%
25.0
59 games · 41 peers
2018
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2018
LDL
Vision / min
—
—
At least 20 games and 20 valid observations required
2019
LDL
Damage / min
441
—
Less than 80% valid observation coverage
2019
LDL
CS / min
7.74
14.0
93 games · 44 peers
2019
LDL
Kill participation
60.0%
34.9
99 games · 44 peers
2019
LDL
Damage share
24.9%
—
Less than 80% valid observation coverage
2019
LDL
Gold diff @15
−354
—
Less than 80% valid observation coverage
2019
LDL
Vision / min
1.11
—
At least 20 games and 20 valid observations required
2020
LDL
Damage / min
495
63.3
40 games · 31 peers
2020
LDL
CS / min
7.60
32.3
40 games · 32 peers
2020
LDL
Kill participation
55.5%
0.0
40 games · 32 peers
2020
LDL
Damage share
24.9%
53.3
40 games · 31 peers
2020
LDL
Gold diff @15
+63
55.2
40 games · 30 peers · Percentile among 30 players with sufficient data.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2020 · All seasons · 18 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
Total
?Zoe
37
?Galio
32
?LeBlanc
28
?Syndra
24
?Karma
15
?Vladimir
14
?Lissandra
12
?Sylas
12
All games
59
99
40
198
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 22. Number of games won in this selection. Based on 40 of 40 games.
Losses: 18. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 55.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 3.40. Average kills per game. Based on 40 of 40 games.
Deaths / game: 1.73. Average deaths per game. Based on 40 of 40 games.
Assists / game: 4.80. Average assists per game. Based on 40 of 40 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 39. Number of games won in this selection. Based on 99 of 99 games.
Losses: 60. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 39.4%. The percentage of games won. Based on 99 of 99 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 2.67. Average kills per game. Based on 99 of 99 games.
Deaths / game: 2.16. Average deaths per game. Based on 99 of 99 games.
Assists / game: 4.78. Average assists per game. Based on 99 of 99 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 99 games. Games without the required stats are excluded.
CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 93 of 99 games. Games without the required stats are excluded.
Gold / min: 361. Total gold gained per minute, averaged across games. Based on 69 of 99 games. Games without the required stats are excluded.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 22. Number of games won in this selection. Based on 59 of 59 games.
Losses: 37. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 37.3%. The percentage of games won. Based on 59 of 59 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 2.75. Average kills per game. Based on 59 of 59 games.
Deaths / game: 2.27. Average deaths per game. Based on 59 of 59 games.
Assists / game: 4.66. Average assists per game. Based on 59 of 59 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded.