Where Trick stands
2025 · Jungle · Domestic games
Kim Gang-yun김강윤
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 2 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Trick’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 2 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 2 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.65. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LEC 2025 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 May 2025 | LEC 2025 · Spring | RoguevsMovistar KOI | Series ↗ | Xin Zhao | Loss | 0 / 5 / 7 |
| 12 May 2025 | LEC 2025 · Spring | RoguevsMovistar KOI | Series ↗ | Pantheon | Loss | 2 / 1 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 277 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.21 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 78.6% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 14.3% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +28 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 377 | 88.5 | 70 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.51 | 85.1 | 70 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 75.6% | 86.8 | 70 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.5% | 75.9 | 70 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +298 | 94.2 | 70 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 309 | 75.9 | 82 games · 109 peers |
| 2017 | Tier 1 | CS / min | 5.11 | 93.7 | 82 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 68.5% | 50.8 | 82 games · 127 peers |
| 2017 | Tier 1 | Damage share | 15.0% | 63.0 | 82 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +182 | 82.2 | 82 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.03 | 46.2 | 82 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 177 | 7.2 | 72 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.11 | 54.3 | 72 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 78.0% | 95.7 | 68 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.4% | 30.4 | 72 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −126 | 27.5 | 72 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.84 | 24.6 | 72 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 230 | 36.0 | 48 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.61 | 13.6 | 48 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 70.8% | 69.6 | 48 games · 126 peers |
| 2019 | Tier 1 | Damage share | 13.0% | 25.6 | 48 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −134 | 28.0 | 47 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.33 | 5.6 | 48 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 216 | 13.1 | 39 games · 123 peers |
| 2020 | Tier 1 | CS / min | 4.98 | 19.4 | 39 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.1% | 33.9 | 39 games · 125 peers |
| 2020 | Tier 1 | Damage share | 12.8% | 19.7 | 39 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −241 | 13.9 | 39 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.15 | 0.0 | 39 games · 123 peers |
| 2023 | Tier 1 | Damage / min | 320 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 5.18 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 56.1% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 14.0% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −125 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.82 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | 242 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 5.23 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 66.8% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 11.3% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −89 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.16 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2015–2025 · All seasons · 40 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2023 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 39 | ||||||||
| Graves | 37 | ||||||||
| Gragas | 36 | ||||||||
| Elise | 27 | ||||||||
| Kha'Zix | 21 | ||||||||
| Lee Sin | 21 | ||||||||
| Rek'Sai | 21 | ||||||||
| Olaf | 18 | ||||||||
| All games | 7 | 86 | 123 | 72 | 48 | 39 | 4 | 2 | 381 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 6.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 311. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2023 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 2.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 2.75. Average deaths per game. Based on 4 of 4 games. | Assists / game: 4.50. Average assists per game. Based on 4 of 4 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2020 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 13. Number of games won in this selection. Based on 39 of 39 games. | Losses: 26. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 33.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 1.56. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.15. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.05. Average assists per game. Based on 39 of 39 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 296. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 20. Number of games won in this selection. Based on 48 of 48 games. | Losses: 28. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 41.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.31. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.83. Average deaths per game. Based on 48 of 48 games. | Assists / game: 6.48. Average assists per game. Based on 48 of 48 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 4.61. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 310. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2018 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 24. Number of games won in this selection. Based on 72 of 72 games. | Losses: 48. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 33.3%. The percentage of games won. Based on 72 of 72 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 1.31. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.28. Average deaths per game. Based on 72 of 72 games. | Assists / game: 4.57. Average assists per game. Based on 72 of 72 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 5.11. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 308. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 72 games. Games without the required stats are excluded. |
| 2017 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 76. Number of games won in this selection. Based on 123 of 123 games. | Losses: 47. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 61.8%. The percentage of games won. Based on 123 of 123 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games. | Kills / game: 2.14. Average kills per game. Based on 123 of 123 games. | Deaths / game: 2.56. Average deaths per game. Based on 123 of 123 games. | Assists / game: 6.52. Average assists per game. Based on 123 of 123 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 123 games. Games without the required stats are excluded. | CS / min: 4.89. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 123 of 123 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games. |
| 2016 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 58. Number of games won in this selection. Based on 86 of 86 games. | Losses: 28. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 67.4%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.00. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.08. Average deaths per game. Based on 86 of 86 games. | Assists / game: 7.16. Average assists per game. Based on 86 of 86 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 4.51. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2015 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.14. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.43. Average deaths per game. Based on 7 of 7 games. | Assists / game: 6.14. Average assists per game. Based on 7 of 7 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 3.21. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 295. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
2 Domestic · 4 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2016 Spring Playoffs | G2 Esports | 26 |
| EU LCS 2016 Summer Playoffs | G2 Esports | 44 |
| EU LCS 2017 Spring Playoffs | G2 Esports | 41 |
| EU LCS 2017 Summer Playoffs | G2 Esports | 41 |
| Champions 2015 Summer Playoffs | CJ Entus | 7 |
| LCK 2018 Spring Playoffs | bbq Olivers | 36 |
| LCK 2018 Summer Playoffs | bbq Olivers | 36 |
| LEC 2019 Regional Finals | FC Schalke 04 Esports | 3 |
| LEC 2019 Summer Playoffs | FC Schalke 04 Esports | 29 |
| LEC 2020 Spring Playoffs | SK Gaming | 18 |
| LEC 2020 Summer Playoffs | SK Gaming | 21 |
| LEC 2025 Spring Playoffs | Rogue (European Team) | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Trick.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · EU LCS · eu-lcs-2016-summer. Trick.
regular · edition_role · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Trick.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2016 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · EU LCS · eu-lcs-2016-spring. Trick.
regular · edition_role · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2016 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2016 · LEC · eu-lcs-2016-summer. Trick.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2016 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2016 · LEC · eu-lcs-2016-spring. Trick.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2017 · Intel Extreme Masters Season 11 World Championship · 8 points. IEM Season 11 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · Mid-Season Invitational 2016: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 World Championship2017 · International · G2 Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · G2 Esports | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20172017 · worlds · G2 Esports | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · G2 Esports | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20162016 · worlds · G2 Esports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2020 Spring Playoffs2020 · LEC · SK Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · FC Schalke 04 Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 1st All-Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 33 games played. Selection: Expert vote.
|
| 3rd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 30 games played. Selection: unknown. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
| EU LCS 2017 Spring Playoffs2017 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| Champions 2015 Summer Playoffs2015 · LCK · CJ Entus | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| proteamsource ↗2016 · EU LCS · eu-lcs-2016-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2016 · LEC · G2 Esports · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 26 games played. Selection: unknown.
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| proteamsource ↗2016 · EU LCS · eu-lcs-2016-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
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| Regular Season MVPsource ↗2016 · LEC · G2 Esports · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 44 games played. Selection: unknown.
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Recorded results · no title or major milestone in this year.