Games Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.57
Win rate Win rate: 57.9%. The percentage of games won. Based on 57 of 57 games.57.9%
KDA KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.3.03
Damage / min Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.515
CS / min CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.6.71
Kill participation Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.69.3%
More statistics Totals, economy & laning +
WinsWins: 33. Number of games won in this selection. Based on 57 of 57 games.
LossesLosses: 24. Number of games lost in this selection. Based on 57 of 57 games.
KillsKills: 232. Total kills in games where kills are available. Based on 57 of 57 games.
DeathsDeaths: 225. Total deaths in games where deaths are available. Based on 57 of 57 games.
AssistsAssists: 449. Total assists in games where assists are available. Based on 57 of 57 games.
Gold / minGold / min: 392. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Damage shareDamage share: 16.8%. The player's share of team damage to enemy champions, averaged across games. Based on 57 of 57 games.
Earned gold shareEarned gold share: 19.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 57 of 57 games.
Gold diff @15Gold diff @15: +63. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 57 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 57 games.
XP diff @15XP diff @15: −33. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 57 games.
Vision score / minVision score / min: 1.61. Vision score per minute, averaged across games where the statistic is supported. Based on 57 of 57 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Time stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 512 damage per minute. Percentile: 75%. Rank: 3rd of 9512
Value: 512 damage per minute. Percentile: 75%. Rank: 3rd of 9
Value: 6.76 CS per minute. Percentile: 63%. Rank: 4th of 96.76
Value: 6.76 CS per minute. Percentile: 63%. Rank: 4th of 9
Value: 70.4% kill participation. Percentile: 75%. Rank: 3rd of 970.4%
Value: 70.4% kill participation. Percentile: 75%. Rank: 3rd of 9
Value: 16.7% damage share. Percentile: 75%. Rank: 3rd of 916.7%
Value: 16.7% damage share. Percentile: 75%. Rank: 3rd of 9
Value: 1.64 vision score per minute. Percentile: 100%. Rank: 1st of 91.64
Value: 1.64 vision score per minute. Percentile: 100%. Rank: 1st of 9
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV12 games
Jarvan IV: 20.2% earned gold share and 16.2% damage share. Means across the same 12 games with both values available; 12 total champion games.16%
?
Vi11 games
Vi: 20.1% earned gold share and 13.8% damage share. Means across the same 11 games with both values available; 11 total champion games.14%
?
Xin Zhao8 games
Xin Zhao: 18.4% earned gold share and 17.6% damage share. Means across the same 8 games with both values available; 8 total champion games.18%
?
Pantheon7 games
Pantheon: 19.7% earned gold share and 18.6% damage share. Means across the same 7 games with both values available; 7 total champion games.19%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
57 games
Opponent
WinsLosses
Win rate
UEUCAM EsportsUCAM Esports: 5 wins, 8 losses in 13 recorded games, 38.5% win rate. 2026.38%
BEBarça eSportsBarça eSports: 7 wins, 4 losses in 11 recorded games, 63.6% win rate. 2026.64%
THATeam Heretics AcademyTeam Heretics Academy: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2026.33%
UAMUB Alma MaterUB Alma Mater: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2026.100%
FEFalke EsportsFalke Esports: 5 wins, 0 losses in 5 recorded games, 100.0% win rate. 2026.100%
LGLUA GamingLUA Gaming: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
FEFN EsportsFN Esports: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
GAGalionsGalions: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
57 games
73.1%win rate when ahead at 15 minutes 19 wins from 26 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Time’s 2026 performances. Select a point to open its story.
57 plotted games
WinLoss— Median in selection
57 / 57 selected games have both values.Median damage / min: 499
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 57 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 8. Number of games won in this selection. Based on 12 of 12 games.
Losses: 4. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 57 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?8 of 57 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 57 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 57 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 57 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 57 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 57 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 57 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games.
KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
LPLOL
Damage / min
296
57.1
49 games · 8 peers
2019
LPLOL
CS / min
4.59
14.3
49 games · 8 peers
2019
LPLOL
Kill participation
69.3%
42.9
49 games · 8 peers
2019
LPLOL
Damage share
16.1%
71.4
49 games · 8 peers
2019
LPLOL
Gold diff @15
−314
14.3
49 games · 8 peers
2019
LPLOL
Vision / min
1.34
14.3
49 games · 8 peers
2020
LPLOL
Damage / min
337
83.3
26 games · 7 peers
2020
LPLOL
CS / min
5.50
50.0
26 games · 7 peers
2020
LPLOL
Kill participation
75.9%
100.0
25 games · 7 peers
2020
LPLOL
Damage share
18.0%
100.0
26 games · 7 peers
2020
LPLOL
Gold diff @15
−108
33.3
26 games · 7 peers
2020
LPLOL
Vision / min
1.52
66.7
26 games · 7 peers
2021
LPLOL
Damage / min
474
—
At least 20 games and 20 valid observations required
2021
LPLOL
CS / min
6.38
—
At least 20 games and 20 valid observations required
2021
LPLOL
Kill participation
75.6%
—
At least 20 games and 20 valid observations required
2021
LPLOL
Damage share
23.5%
—
At least 20 games and 20 valid observations required
2021
LPLOL
Gold diff @15
−157
—
At least 20 games and 20 valid observations required
2021
LPLOL
Vision / min
1.11
—
At least 20 games and 20 valid observations required
2022
LPLOL
Damage / min
409
50.0
60 games · 5 peers
2022
LPLOL
CS / min
5.33
0.0
60 games · 5 peers
2022
LPLOL
Kill participation
70.2%
50.0
60 games · 5 peers
2022
LPLOL
Damage share
16.6%
0.0
60 games · 5 peers
2022
LPLOL
Gold diff @15
−7
25.0
60 games · 5 peers
2022
LPLOL
Vision / min
1.22
0.0
60 games · 5 peers
2023
LPLOL
Damage / min
478
100.0
41 games · 7 peers
2023
LPLOL
CS / min
5.93
83.3
41 games · 7 peers
2023
LPLOL
Kill participation
72.3%
83.3
41 games · 7 peers
2023
LPLOL
Damage share
18.3%
100.0
41 games · 7 peers
2023
LPLOL
Gold diff @15
+596
100.0
41 games · 7 peers
2023
LPLOL
Vision / min
1.32
16.7
41 games · 7 peers
2024
GLL
Damage / min
414
—
At least 20 games and 20 valid observations required
2024
GLL
CS / min
5.99
—
At least 20 games and 20 valid observations required
2024
GLL
Kill participation
73.0%
—
At least 20 games and 20 valid observations required
2024
GLL
Damage share
17.1%
—
At least 20 games and 20 valid observations required
2024
GLL
Gold diff @15
−98
—
At least 20 games and 20 valid observations required
2024
GLL
Vision / min
1.22
—
At least 20 games and 20 valid observations required
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 40 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Lee Sin
49
?Viego
35
?Jarvan IV
31
?Xin Zhao
23
?Vi
21
?Kindred
20
?Wukong
18
?Maokai
16
All games
49
26
14
70
66
24
68
57
374
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 33. Number of games won in this selection. Based on 57 of 57 games.
Losses: 24. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 57.9%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 4.07. Average kills per game. Based on 57 of 57 games.
Deaths / game: 3.95. Average deaths per game. Based on 57 of 57 games.
Assists / game: 7.88. Average assists per game. Based on 57 of 57 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 38. Number of games won in this selection. Based on 68 of 68 games.
Losses: 30. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 55.9%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 4.18. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.96. Average deaths per game. Based on 68 of 68 games.
Assists / game: 7.41. Average assists per game. Based on 68 of 68 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 18. Number of games won in this selection. Based on 24 of 24 games.
Losses: 6. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 75.0%. The percentage of games won. Based on 24 of 24 games.
KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Kills / game: 4.83. Average kills per game. Based on 24 of 24 games.
Deaths / game: 2.79. Average deaths per game. Based on 24 of 24 games.
Assists / game: 9.33. Average assists per game. Based on 24 of 24 games.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 48. Number of games won in this selection. Based on 66 of 66 games.
Losses: 18. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 72.7%. The percentage of games won. Based on 66 of 66 games.
KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 3.97. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.52. Average deaths per game. Based on 66 of 66 games.
Assists / game: 8.39. Average assists per game. Based on 66 of 66 games.
Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 44. Number of games won in this selection. Based on 70 of 70 games.
Losses: 26. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 62.9%. The percentage of games won. Based on 70 of 70 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 4.21. Average kills per game. Based on 70 of 70 games.
Deaths / game: 3.47. Average deaths per game. Based on 70 of 70 games.
Assists / game: 8.44. Average assists per game. Based on 70 of 70 games.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 353. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 7. Number of games won in this selection. Based on 14 of 14 games.
Losses: 7. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 4.43. Average kills per game. Based on 14 of 14 games.
Deaths / game: 2.71. Average deaths per game. Based on 14 of 14 games.
Assists / game: 6.36. Average assists per game. Based on 14 of 14 games.
Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 15. Number of games won in this selection. Based on 26 of 26 games.
Losses: 11. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 3.12. Average kills per game. Based on 26 of 26 games.
Deaths / game: 2.85. Average deaths per game. Based on 26 of 26 games.
Assists / game: 7.00. Average assists per game. Based on 26 of 26 games.
Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 338. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 23. Number of games won in this selection. Based on 49 of 49 games.
Losses: 26. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 46.9%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.57. Average kills per game. Based on 49 of 49 games.
Deaths / game: 4.00. Average deaths per game. Based on 49 of 49 games.
Assists / game: 7.96. Average assists per game. Based on 49 of 49 games.
Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 325. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.