Where Thanatos stands
2026 · Top · Domestic games
Park Seung-gyu박승규
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Thanatos’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 116 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 8. Number of games won in this selection. Based on 18 of 18 games. | Losses: 10. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 116 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 116 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 14 of 116 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 11. Number of games won in this selection. Based on 14 of 14 games. | Losses: 3. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 48.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 8 of 116 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 36.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 116 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 11.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 116 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 48.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 116 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 44.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 116 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 116 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| AC 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| KeSPA Cup 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCS 2026 · Lock-In | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCS 2026 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LCS 2026 · Summer | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| Worlds 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Oct 2026 | Worlds 2026 | Cloud9vsFURIA | Series ↗ | Aatrox | Loss | 1 / 2 / 5 |
| 16 Oct 2026 | Worlds 2026 | Cloud9vsFURIA | Series ↗ | Renekton | Loss | 2 / 2 / 2 |
| 16 Oct 2026 | Worlds 2026 | Cloud9vsFURIA | Series ↗ | K'Sante | Loss | 2 / 4 / 2 |
| 16 Oct 2026 | Worlds 2026 | Cloud9vsFURIA | Series ↗ | Rumble | Win | 2 / 0 / 9 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | K'Sante | Loss | 4 / 2 / 1 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Zaahen | Loss | 2 / 1 / 1 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Olaf | Win | 5 / 1 / 3 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Camille | Loss | 4 / 5 / 6 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Gnar | Win | 1 / 0 / 5 |
| 3 Oct 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Renekton | Loss | 0 / 1 / 4 |
| 3 Oct 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Jayce | Loss | 1 / 3 / 1 |
| 3 Oct 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Gnar | Loss | 2 / 4 / 3 |
| 3 Oct 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | K'Sante | Win | 5 / 1 / 6 |
| 27 Sept 2026 | LCS 2026 · Summer | Cloud9vsTeam Liquid | Series ↗ | Olaf | Loss | 1 / 6 / 9 |
| 27 Sept 2026 | LCS 2026 · Summer | Cloud9vsTeam Liquid | Series ↗ | Varus | Win | 4 / 3 / 5 |
| 27 Sept 2026 | LCS 2026 · Summer | Cloud9vsTeam Liquid | Series ↗ | Jax | Loss | 1 / 6 / 1 |
| 27 Sept 2026 | LCS 2026 · Summer | Cloud9vsTeam Liquid | Series ↗ | K'Sante | Loss | 1 / 5 / 1 |
| 19 Sept 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Kennen | Win | 4 / 0 / 8 |
| 19 Sept 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Camille | Win | 4 / 1 / 3 |
| 19 Sept 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Rumble | Loss | 7 / 3 / 7 |
| 19 Sept 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | K'Sante | Win | 3 / 1 / 6 |
| 12 Sept 2026 | LCS 2026 · Summer | Cloud9vsShopify Rebellion | Series ↗ | Camille | Win | 7 / 4 / 9 |
| 12 Sept 2026 | LCS 2026 · Summer | Cloud9vsShopify Rebellion | Series ↗ | Ambessa | Win | 2 / 2 / 3 |
| 12 Sept 2026 | LCS 2026 · Summer | Cloud9vsShopify Rebellion | Series ↗ | Olaf | Win | 7 / 4 / 5 |
| 5 Sept 2026 | LCS 2026 · Summer | Cloud9vsSentinels | Series ↗ | Rumble | Win | 3 / 3 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2021–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 447 | 13.7 | 24 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.17 | 69.6 | 24 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 53.0% | 48.0 | 23 games · 103 peers |
| 2024 | Tier 1 | Damage share | 18.0% | 6.9 | 24 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +378 | 96.3 | 24 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.15 | 90.2 | 24 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 612 | 74.2 | 59 games · 63 peers |
| 2025 | Tier 1 | CS / min | 8.46 | 100.0 | 59 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 59.2% | 80.6 | 59 games · 63 peers |
| 2025 | Tier 1 | Damage share | 23.0% | 64.5 | 59 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +195 | 91.1 | 59 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.99 | 46.8 | 59 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 593 | 47.7 | 78 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.79 | 81.5 | 78 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 53.4% | 66.2 | 78 games · 66 peers |
| 2026 | Tier 1 | Damage share | 22.5% | 46.2 | 78 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | +230 | 87.9 | 78 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.40 | 73.8 | 78 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. Season labels follow the competition season.
2021–2026 · All seasons · 36 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Renekton | 84 | ||||||
| Gnar | 72 | ||||||
| K'Sante | 53 | ||||||
| Gwen | 26 | ||||||
| Rumble | 25 | ||||||
| Ambessa | 19 | ||||||
| Jax | 19 | ||||||
| Jayce | 17 | ||||||
| All games | 9 | 106 | 137 | 24 | 66 | 116 | 458 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 65. Number of games won in this selection. Based on 116 of 116 games. | Losses: 51. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 56.0%. The percentage of games won. Based on 116 of 116 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 2.72. Average kills per game. Based on 116 of 116 games. | Deaths / game: 2.38. Average deaths per game. Based on 116 of 116 games. | Assists / game: 4.66. Average assists per game. Based on 116 of 116 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2025 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 42. Number of games won in this selection. Based on 66 of 66 games. | Losses: 24. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 63.6%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 3.08. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.30. Average deaths per game. Based on 66 of 66 games. | Assists / game: 6.30. Average assists per game. Based on 66 of 66 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2024 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 15. Number of games won in this selection. Based on 24 of 24 games. | Losses: 9. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.38. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.17. Average deaths per game. Based on 24 of 24 games. | Assists / game: 4.13. Average assists per game. Based on 24 of 24 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. |
| 2023 | Games: 137. Number of individual games played in this selection. Based on 137 of 137 games. | Wins: 90. Number of games won in this selection. Based on 137 of 137 games. | Losses: 47. Number of games lost in this selection. Based on 137 of 137 games. | Win rate: 65.7%. The percentage of games won. Based on 137 of 137 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games. | Kills / game: 2.43. Average kills per game. Based on 137 of 137 games. | Deaths / game: 1.91. Average deaths per game. Based on 137 of 137 games. | Assists / game: 4.94. Average assists per game. Based on 137 of 137 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 137 of 137 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 137 of 137 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 137 of 137 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 137 games. Games without the required stats are excluded. |
| 2022 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 64. Number of games won in this selection. Based on 106 of 106 games. | Losses: 42. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 60.4%. The percentage of games won. Based on 106 of 106 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 2.58. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.29. Average deaths per game. Based on 106 of 106 games. | Assists / game: 5.08. Average assists per game. Based on 106 of 106 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games. |
| 2021 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 1.78. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.67. Average deaths per game. Based on 9 of 9 games. | Assists / game: 2.89. Average assists per game. Based on 9 of 9 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LCS 2026 Summer Season | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | LCS 2026 Spring Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
1 Domestic
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2024 Championship | Cloud9 | 24 |
| LTA 2025 Split 1 Playoffs | Cloud9 | 11 |
| LTA North 2025 Split 2 Playoffs | Cloud9 | 32 |
| LTA North 2025 Split 3 | Cloud9 | 21 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · LCS 2024 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/7 × placement 1/5 = 16/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 2 Playoffs · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 2/5 = 16/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Thanatos.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. Thanatos.
regular · edition_role · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LCS · current-honors:LCS/2026 Season/Summer Season. Thanatos.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCS · current-honors:LCS/2026 Season/Spring Season. Thanatos.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · LCS 2026 Spring Playoffs · 3.2 points. LCS 2026 Spring Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 3.2 points. LCS 2026 Summer Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 3.2 points. LCS 2026 Lock-In: champion 8 × final placement 2/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · KeSPA Cup 2021 · 10 points. KeSPA Cup 2021: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Cloud9 | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · Cloud9 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · Cloud9 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| KeSPA Cup 20252025 · LCK · Cloud9 | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · Cloud9 | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| LTA North 2025 Split 2 Playoffs2025 · LTA North · Cloud9 KIA | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| LTA North 2025 Split 32025 · LTA North · Cloud9 KIA | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCS 2024 Championship2024 · LCS · Cloud9 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| KeSPA Cup 20212021 · LCK · DWG KIA Challengers | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 12 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · LCS · Cloud9 · all pro | top · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2026 · LCS · Cloud9 · all pro | top · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 17 games played. Selection: unknown. |
| 2nd All Pro Teamsource ↗2025 · LTA North · lta-north-2025-split-2 · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: unknown.
|
| Kia 2nd LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: Expert vote.
|
No recorded achievements for this year.
No recorded achievements for this year.