Where Tenacity stands
2025 · Top · Domestic games
Milan Oleksij
All leagues · All positions
2025 · Top · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Tenacity’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 8 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 8 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 882. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 992. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 25.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 38.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2025 · Split 1 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 May 2025 | NACL 2025 · Split 1 | DarkZero DragonsteelvsWinthrop University | Series ↗ | Ambessa | Win | 6 / 3 / 6 |
| 9 May 2025 | NACL 2025 · Split 1 | DarkZero DragonsteelvsWinthrop University | Series ↗ | Rumble | Loss | 3 / 4 / 1 |
| 9 May 2025 | NACL 2025 · Split 1 | DarkZero DragonsteelvsWinthrop University | Series ↗ | Shen | Win | 6 / 1 / 19 |
| 6 May 2025 | NACL 2025 · Split 1 | DarkZero DragonsteelvsBlue Otter | Series ↗ | Garen | Win | 2 / 8 / 5 |
| 6 May 2025 | NACL 2025 · Split 1 | DarkZero DragonsteelvsBlue Otter | Series ↗ | Sion | Win | 1 / 2 / 11 |
| 6 May 2025 | NACL 2025 · Split 1 | DarkZero DragonsteelvsBlue Otter | Series ↗ | Rumble | Loss | 3 / 3 / 1 |
| 23 Apr 2025 | NACL 2025 · Split 1 | DarkZero DragonsteelvsNear Airport | Series ↗ | Jayce | Loss | 2 / 4 / 3 |
| 23 Apr 2025 | NACL 2025 · Split 1 | DarkZero DragonsteelvsNear Airport | Series ↗ | Ambessa | Loss | 2 / 3 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2020–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 550 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 7.32 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 60.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 18.3% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −836 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.19 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 559 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.10 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 57.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 38.5% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +358 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.90 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 423 | 9.1 | 28 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.59 | 16.2 | 28 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 58.0% | 88.9 | 28 games · 100 peers |
| 2023 | Tier 1 | Damage share | 20.0% | 14.1 | 28 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −400 | 8.8 | 28 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.06 | 56.6 | 28 games · 100 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. Season labels follow the competition season.
2020–2025 · All seasons · 46 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|
| Gragas | 25 | ||||||
| Aatrox | 24 | ||||||
| Renekton | 24 | ||||||
| Volibear | 16 | ||||||
| Sion | 14 | ||||||
| Jayce | 13 | ||||||
| Ornn | 13 | ||||||
| Fiora | 12 | ||||||
| All games | 32 | 85 | 56 | 30 | 67 | 8 | 278 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 3.13. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.50. Average deaths per game. Based on 8 of 8 games. | Assists / game: 6.00. Average assists per game. Based on 8 of 8 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2024 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 29. Number of games won in this selection. Based on 67 of 67 games. | Losses: 38. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 43.3%. The percentage of games won. Based on 67 of 67 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.49. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.97. Average deaths per game. Based on 67 of 67 games. | Assists / game: 4.55. Average assists per game. Based on 67 of 67 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2023 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 15. Number of games won in this selection. Based on 30 of 30 games. | Losses: 15. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 1.87. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.10. Average deaths per game. Based on 30 of 30 games. | Assists / game: 5.43. Average assists per game. Based on 30 of 30 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2022 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 34. Number of games won in this selection. Based on 56 of 56 games. | Losses: 22. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 60.7%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.39. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.48. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.13. Average assists per game. Based on 56 of 56 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2021 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 50. Number of games won in this selection. Based on 85 of 85 games. | Losses: 35. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 58.8%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 3.26. Average kills per game. Based on 85 of 85 games. | Deaths / game: 3.21. Average deaths per game. Based on 85 of 85 games. | Assists / game: 6.76. Average assists per game. Based on 85 of 85 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2020 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 29. Number of games won in this selection. Based on 32 of 32 games. | Losses: 3. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 90.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 4.53. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.03. Average deaths per game. Based on 32 of 32 games. | Assists / game: 5.31. Average assists per game. Based on 32 of 32 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 45.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Championship | 100 Thieves | 1 |
| LCS 2022 Lock In | 100 Thieves | 1 |
| LCS 2023 Spring Playoffs | 100 Thieves | 28 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · 100 Thieves | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2021 Championship2021 · LCS · 100 Thieves | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.