Where Taeyoon stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 13 games without a complete snapshot are excluded.
Explore Taeyoon’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 138 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 17 of 138 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 938. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 138 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 138 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 138 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 138 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 862. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 138 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 910. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 138 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 138 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 878. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 138 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 875. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 977. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| KeSPA Cup 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCK 2026 · Cup | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LCK 2026 · Rounds 1-2 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LCK 2026 · Rounds 3-4 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2020–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 473 | 30.0 | 24 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.64 | 90.0 | 24 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 59.3% | 10.0 | 24 games · 131 peers |
| 2021 | Tier 1 | Damage share | 26.7% | 60.0 | 24 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −80 | 50.0 | 24 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.55 | 85.3 | 24 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 309 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.20 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 25.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 22.7% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −560 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.13 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 537 | 7.6 | 83 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.65 | 54.3 | 83 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 66.1% | 31.4 | 83 games · 106 peers |
| 2023 | Tier 1 | Damage share | 25.7% | 5.7 | 83 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −175 | 25.0 | 83 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.41 | 68.6 | 83 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 609 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 8.81 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 42.4% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 27.9% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −308 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.14 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | 744 | 66.7 | 127 games · 64 peers |
| 2025 | Tier 1 | CS / min | 8.95 | 14.3 | 127 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 68.1% | 22.2 | 127 games · 64 peers |
| 2025 | Tier 1 | Damage share | 28.5% | 74.6 | 127 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.33 | 95.2 | 127 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 772 | 61.9 | 100 games · 64 peers |
| 2026 | Tier 1 | CS / min | 10.01 | 60.3 | 100 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 66.7% | 68.3 | 100 games · 64 peers |
| 2026 | Tier 1 | Damage share | 27.4% | 27.0 | 100 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −22 | 49.2 | 100 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.64 | 100.0 | 100 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 778. Damage dealt to enemy champions per minute, averaged across games. Based on 138 of 138 games. Season labels follow the competition season.
2020–2026 · All seasons · 23 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Ezreal | 65 | |||||||
| Varus | 61 | |||||||
| Kai'Sa | 57 | |||||||
| Jhin | 41 | |||||||
| Zeri | 32 | |||||||
| Caitlyn | 28 | |||||||
| Lucian | 28 | |||||||
| Corki | 27 | |||||||
| All games | 26 | 56 | 1 | 83 | 80 | 127 | 138 | 511 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 138. Number of individual games played in this selection. Based on 138 of 138 games. | Wins: 68. Number of games won in this selection. Based on 138 of 138 games. | Losses: 70. Number of games lost in this selection. Based on 138 of 138 games. | Win rate: 49.3%. The percentage of games won. Based on 138 of 138 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 138 of 138 games. | Kills / game: 4.63. Average kills per game. Based on 138 of 138 games. | Deaths / game: 3.36. Average deaths per game. Based on 138 of 138 games. | Assists / game: 5.72. Average assists per game. Based on 138 of 138 games. | Damage / min: 778. Damage dealt to enemy champions per minute, averaged across games. Based on 138 of 138 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 138 of 138 games. | Gold / min: 484. Total gold gained per minute, averaged across games. Based on 138 of 138 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 138 of 138 games. |
| 2025 | Games: 127. Number of individual games played in this selection. Based on 127 of 127 games. | Wins: 51. Number of games won in this selection. Based on 127 of 127 games. | Losses: 76. Number of games lost in this selection. Based on 127 of 127 games. | Win rate: 40.2%. The percentage of games won. Based on 127 of 127 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games. | Kills / game: 4.29. Average kills per game. Based on 127 of 127 games. | Deaths / game: 2.70. Average deaths per game. Based on 127 of 127 games. | Assists / game: 5.89. Average assists per game. Based on 127 of 127 games. | Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 127 of 127 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games. |
| 2024 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 33. Number of games won in this selection. Based on 80 of 80 games. | Losses: 47. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 41.3%. The percentage of games won. Based on 80 of 80 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 3.74. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.84. Average deaths per game. Based on 80 of 80 games. | Assists / game: 4.60. Average assists per game. Based on 80 of 80 games. | Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2023 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 27. Number of games won in this selection. Based on 83 of 83 games. | Losses: 56. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 32.5%. The percentage of games won. Based on 83 of 83 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 2.77. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.96. Average deaths per game. Based on 83 of 83 games. | Assists / game: 3.43. Average assists per game. Based on 83 of 83 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2022 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 1.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 4.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 0.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2021 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 22. Number of games won in this selection. Based on 56 of 56 games. | Losses: 34. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 39.3%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.57. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.66. Average deaths per game. Based on 56 of 56 games. | Assists / game: 4.66. Average assists per game. Based on 56 of 56 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2020 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 16. Number of games won in this selection. Based on 26 of 26 games. | Losses: 10. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 4.96. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.58. Average deaths per game. Based on 26 of 26 games. | Assists / game: 6.54. Average assists per game. Based on 26 of 26 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.