Where Swip3rR stands
2024 · Jungle · Domestic games
Brandon Holland
All leagues · All positions
2024 · Jungle · Domestic games
Games in this selection 7 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Swip3rR’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 32 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 32 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 83.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 32 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 32 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 3.85. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 87.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCO 2024 · Split 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| PCS 2024 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Apr 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Maokai | Loss | 0 / 4 / 5 |
| 28 Apr 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Maokai | Win | 0 / 6 / 15 |
| 28 Apr 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Poppy | Loss | 0 / 9 / 10 |
| 28 Apr 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Volibear | Loss | 1 / 9 / 11 |
| 14 Mar 2024 | PCS 2024 · Spring | Antic EsportsvsJ Team | Series ↗ | Volibear | Loss | 3 / 8 / 2 |
| 14 Mar 2024 | PCS 2024 · Spring | Antic EsportsvsJ Team | Series ↗ | Volibear | Loss | 0 / 4 / 8 |
| 12 Mar 2024 | PCS 2024 · Spring | Antic EsportsvsFrank Esports | Series ↗ | Xin Zhao | Loss | 1 / 5 / 2 |
| 12 Mar 2024 | PCS 2024 · Spring | Antic EsportsvsFrank Esports | Series ↗ | Rell | Loss | 1 / 4 / 4 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Rell | Win | 2 / 2 / 13 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Xin Zhao | Loss | 3 / 4 / 7 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Maokai | Loss | 1 / 5 / 4 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Poppy | Win | 1 / 2 / 13 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Maokai | Win | 1 / 1 / 8 |
| 28 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsKanga Esports | Series ↗ | Maokai | Win | 3 / 0 / 9 |
| 28 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsKanga Esports | Series ↗ | Maokai | Win | 1 / 1 / 12 |
| 27 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsFURY Global | Series ↗ | Xin Zhao | Win | 2 / 7 / 14 |
| 27 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsFURY Global | Series ↗ | Poppy | Win | 5 / 1 / 9 |
| 26 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Poppy | Loss | 1 / 3 / 18 |
| 26 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Rell | Loss | 1 / 6 / 7 |
| 26 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Rell | Win | 0 / 1 / 16 |
| 21 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsKanga Esports | Series ↗ | Vi | Loss | 1 / 5 / 7 |
| 21 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsKanga Esports | Series ↗ | Xin Zhao | Win | 1 / 0 / 8 |
| 15 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsDire Wolves | Series ↗ | Rell | Win | 0 / 2 / 12 |
| 15 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsDire Wolves | Series ↗ | Rell | Win | 1 / 2 / 13 |
| 14 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsION Global Esports | Series ↗ | Rell | Win | 1 / 3 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2013–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 411 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.19 | 16.3 | 38 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 57.4% | 11.2 | 38 games · 99 peers |
| 2015 | Tier 1 | Damage share | 17.9% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +174 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 410 | 51.7 | 64 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.35 | 53.9 | 64 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 56.9% | 11.3 | 63 games · 107 peers |
| 2016 | Tier 1 | Damage share | 19.2% | 29.9 | 64 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +54 | 58.8 | 64 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 497 | 95.5 | 56 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.99 | 37.3 | 56 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 53.7% | 11.1 | 56 games · 127 peers |
| 2017 | Tier 1 | Damage share | 22.5% | 64.5 | 56 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +106 | 68.2 | 56 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.57 | 61.5 | 56 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 408 | 44.4 | 61 games · 127 peers |
| 2018 | Tier 1 | CS / min | 7.90 | 9.5 | 61 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 55.0% | 21.6 | 61 games · 126 peers |
| 2018 | Tier 1 | Damage share | 21.1% | 19.8 | 61 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −93 | 37.3 | 61 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.12 | 65.7 | 61 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 366 | 26.4 | 40 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.22 | 3.1 | 40 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 55.0% | 38.3 | 40 games · 129 peers |
| 2019 | Tier 1 | Damage share | 20.2% | 12.4 | 40 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −218 | 25.0 | 40 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.96 | 32.4 | 40 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 383 | 29.4 | 67 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.26 | 25.6 | 67 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 58.6% | 47.7 | 67 games · 129 peers |
| 2020 | Tier 1 | Damage share | 20.3% | 15.1 | 67 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −29 | 52.4 | 67 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.07 | 85.7 | 67 games · 127 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
2013–2024 · All seasons · 46 recorded champions
| Champion | 2013 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Maokai | 43 | ||||||||
| Sion | 32 | ||||||||
| Renekton | 31 | ||||||||
| Gnar | 26 | ||||||||
| Rumble | 26 | ||||||||
| Ornn | 21 | ||||||||
| Kled | 17 | ||||||||
| Nautilus | 17 | ||||||||
| All games | 5 | 52 | 78 | 58 | 64 | 41 | 67 | 32 | 397 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 18. Number of games won in this selection. Based on 32 of 32 games. | Losses: 14. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 1.41. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.81. Average deaths per game. Based on 32 of 32 games. | Assists / game: 10.13. Average assists per game. Based on 32 of 32 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2020 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 40. Number of games won in this selection. Based on 67 of 67 games. | Losses: 27. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 59.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.46. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.76. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.73. Average assists per game. Based on 67 of 67 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2019 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 29. Number of games won in this selection. Based on 41 of 41 games. | Losses: 12. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 70.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 2.66. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.80. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.63. Average assists per game. Based on 41 of 41 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2018 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 45. Number of games won in this selection. Based on 64 of 64 games. | Losses: 19. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 70.3%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.27. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.30. Average deaths per game. Based on 64 of 64 games. | Assists / game: 6.63. Average assists per game. Based on 64 of 64 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 64 games. Games without the required stats are excluded. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2017 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 38. Number of games won in this selection. Based on 58 of 58 games. | Losses: 20. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 65.5%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.97. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.29. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.91. Average assists per game. Based on 58 of 58 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2016 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 51. Number of games won in this selection. Based on 78 of 78 games. | Losses: 27. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 65.4%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.54. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.23. Average deaths per game. Based on 78 of 78 games. | Assists / game: 5.77. Average assists per game. Based on 78 of 78 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 78 games. Games without the required stats are excluded. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded. |
| 2015 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 43. Number of games won in this selection. Based on 52 of 52 games. | Losses: 9. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 82.7%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.42. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.58. Average deaths per game. Based on 52 of 52 games. | Assists / game: 7.79. Average assists per game. Based on 52 of 52 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 52 games. Games without the required stats are excluded. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 29 of 52 games. Games without the required stats are excluded. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2013 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 3.60. Average kills per game. Based on 5 of 5 games. | Deaths / game: 5.00. Average deaths per game. Based on 5 of 5 games. | Assists / game: 5.20. Average assists per game. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · OPL 2015 Split 1 Playoffs · 20 points. OPL 2015 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| OPL 2015 Split 1 Playoffs2015 · OPL · Chiefs Esports Club | Champion | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 5 games played.
|
No results in this selection.