Where Stookbeer stands
All seasons · Support · Domestic games
Mick op den Akker
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 33 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Stookbeer’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 50 of 287 games in this selection. | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 27. Number of games won in this selection. Based on 50 of 50 games. | Losses: 23. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 54.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 42 of 287 games in this selection. | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 23. Number of games won in this selection. Based on 42 of 42 games. | Losses: 19. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 24 of 287 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 14. Number of games won in this selection. Based on 24 of 24 games. | Losses: 10. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 24 of 287 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 12. Number of games won in this selection. Based on 24 of 24 games. | Losses: 12. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 23 of 287 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 14. Number of games won in this selection. Based on 23 of 23 games. | Losses: 9. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 18 of 287 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 13 of 287 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 287 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 287 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 287 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 3.20. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| ROL 2026 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| ROL 2026 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| EMEA Masters 2025 · Summer | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| ROL 2025 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| ROL 2025 · Winter | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| ESLOL 2024 · BLX Masters | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| ESLOL 2024 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| ESLOL 2024 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| ESLOL 2023 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.82. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| ESLOL 2023 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Sept 2026 | ROL 2026 · Summer | mCon esportsvsSenshi eSports | Series ↗ | Pyke | Loss | 4 / 5 / 7 |
| 15 Sept 2026 | ROL 2026 · Summer | mCon esportsvsSenshi eSports | Series ↗ | Leona | Loss | 0 / 9 / 6 |
| 15 Sept 2026 | ROL 2026 · Summer | mCon esportsvsSenshi eSports | Series ↗ | Bard | Loss | 2 / 5 / 11 |
| 8 Sept 2026 | ROL 2026 · Summer | mCon esportsvsFrites Esports Club | Series ↗ | Bard | Loss | 1 / 7 / 5 |
| 8 Sept 2026 | ROL 2026 · Summer | mCon esportsvsFrites Esports Club | Series ↗ | Alistar | Loss | 4 / 6 / 10 |
| 8 Sept 2026 | ROL 2026 · Summer | mCon esportsvsFrites Esports Club | Series ↗ | Camille | Loss | 1 / 8 / 4 |
| 1 Sept 2026 | ROL 2026 · Summer | mCon esportsvsThe Bandits | Series ↗ | Nautilus | Win | 1 / 4 / 14 |
| 1 Sept 2026 | ROL 2026 · Summer | mCon esportsvsThe Bandits | Series ↗ | Bard | Win | 0 / 3 / 10 |
| 1 Sept 2026 | ROL 2026 · Summer | mCon esportsvsThe Bandits | Series ↗ | Rakan | Loss | 0 / 3 / 7 |
| 27 Aug 2026 | ROL 2026 · Summer | mCon esportsvsZennIT | Series ↗ | Alistar | Win | 1 / 3 / 11 |
| 27 Aug 2026 | ROL 2026 · Summer | mCon esportsvsZennIT | Series ↗ | Nautilus | Win | 0 / 3 / 5 |
| 18 Aug 2026 | ROL 2026 · Summer | mCon esportsvsMyth Esports | Series ↗ | Shen | Loss | 1 / 6 / 5 |
| 18 Aug 2026 | ROL 2026 · Summer | mCon esportsvsMyth Esports | Series ↗ | Pyke | Loss | 0 / 6 / 0 |
| 11 Aug 2026 | ROL 2026 · Summer | mCon esportsvsFrites Esports Club | Series ↗ | Pyke | Loss | 3 / 7 / 6 |
| 11 Aug 2026 | ROL 2026 · Summer | mCon esportsvsFrites Esports Club | Series ↗ | Shen | Loss | 0 / 9 / 10 |
| 4 Aug 2026 | ROL 2026 · Summer | mCon esportsvsThe Bandits | Series ↗ | Tahm Kench | Loss | 2 / 3 / 7 |
| 4 Aug 2026 | ROL 2026 · Summer | mCon esportsvsThe Bandits | Series ↗ | Leona | Loss | 1 / 6 / 11 |
| 30 Jul 2026 | ROL 2026 · Summer | mCon esportsvsSenshi eSports | Series ↗ | Bard | Win | 3 / 1 / 21 |
| 30 Jul 2026 | ROL 2026 · Summer | mCon esportsvsSenshi eSports | Series ↗ | Alistar | Win | 0 / 5 / 17 |
| 30 Jul 2026 | ROL 2026 · Summer | mCon esportsvsSenshi eSports | Series ↗ | Camille | Loss | 0 / 4 / 7 |
| 21 Jul 2026 | ROL 2026 · Summer | mCon esportsvsOnce Upon A Team | Series ↗ | Camille | Win | 3 / 4 / 10 |
| 21 Jul 2026 | ROL 2026 · Summer | mCon esportsvsOnce Upon A Team | Series ↗ | Nautilus | Win | 1 / 2 / 13 |
| 14 Jul 2026 | ROL 2026 · Summer | mCon esportsvsDynasty | Series ↗ | Camille | Win | 1 / 6 / 5 |
| 14 Jul 2026 | ROL 2026 · Summer | mCon esportsvsDynasty | Series ↗ | Senna | Win | 9 / 5 / 22 |
| 5 May 2026 | ROL 2026 · Spring | mCon esportsvsThe Bandits | Series ↗ | Bard | Win | 1 / 1 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | BL | Damage / min | 188 | — | Fewer than 5 qualifying peers |
| 2020 | BL | CS / min | 1.35 | — | Fewer than 5 qualifying peers |
| 2020 | BL | Kill participation | 60.6% | — | Fewer than 5 qualifying peers |
| 2020 | BL | Damage share | 9.7% | — | Fewer than 5 qualifying peers |
| 2020 | BL | Gold diff @15 | +186 | — | Fewer than 5 qualifying peers |
| 2020 | BL | Vision / min | 2.48 | — | Fewer than 5 qualifying peers |
| 2021 | BL | Damage / min | 230 | — | Fewer than 5 qualifying peers |
| 2021 | BL | CS / min | 1.49 | — | Fewer than 5 qualifying peers |
| 2021 | BL | Kill participation | 66.2% | — | Fewer than 5 qualifying peers |
| 2021 | BL | Damage share | 11.0% | — | Fewer than 5 qualifying peers |
| 2021 | BL | Gold diff @15 | +367 | — | Fewer than 5 qualifying peers |
| 2021 | BL | Vision / min | 2.85 | — | Fewer than 5 qualifying peers |
| 2022 | ESLOL | Damage / min | 218 | 100.0 | 35 games · 6 peers |
| 2022 | ESLOL | CS / min | 1.62 | 100.0 | 35 games · 6 peers |
| 2022 | ESLOL | Kill participation | 68.8% | 40.0 | 35 games · 6 peers |
| 2022 | ESLOL | Damage share | 11.2% | 100.0 | 35 games · 6 peers |
| 2022 | ESLOL | Gold diff @15 | +56 | 60.0 | 35 games · 6 peers |
| 2022 | ESLOL | Vision / min | 2.56 | 100.0 | 35 games · 6 peers |
| 2023 | ESLOL | Damage / min | 229 | 80.0 | 45 games · 11 peers |
| 2023 | ESLOL | CS / min | 1.10 | 90.0 | 45 games · 11 peers |
| 2023 | ESLOL | Kill participation | 70.4% | 70.0 | 45 games · 11 peers |
| 2023 | ESLOL | Damage share | 10.0% | 90.0 | 45 games · 11 peers |
| 2023 | ESLOL | Gold diff @15 | +244 | 100.0 | 45 games · 11 peers |
| 2023 | ESLOL | Vision / min | 2.83 | 60.0 | 45 games · 11 peers |
| 2024 | ESLOL | Damage / min | 283 | 100.0 | 34 games · 8 peers |
| 2024 | ESLOL | CS / min | 1.35 | 100.0 | 34 games · 8 peers |
| 2024 | ESLOL | Kill participation | 74.0% | 100.0 | 34 games · 8 peers |
| 2024 | ESLOL | Damage share | 10.6% | 100.0 | 34 games · 8 peers |
| 2024 | ESLOL | Gold diff @15 | +258 | 100.0 | 34 games · 8 peers |
| 2024 | ESLOL | Vision / min | 3.48 | 71.4 | 34 games · 8 peers |
| 2025 | ROL | Damage / min | 243 | 77.8 | 36 games · 10 peers |
| 2025 | ROL | CS / min | 1.02 | 44.4 | 36 games · 10 peers |
| 2025 | ROL | Kill participation | 71.9% | 66.7 | 36 games · 10 peers |
| 2025 | ROL | Damage share | 8.9% | 66.7 | 36 games · 10 peers |
| 2025 | ROL | Gold diff @15 | −1 | 33.3 | 36 games · 10 peers |
| 2025 | ROL | Vision / min | 3.43 | 88.9 | 36 games · 10 peers |
| 2026 | ROL | Damage / min | 269 | 100.0 | 41 games · 12 peers |
| 2026 | ROL | CS / min | 0.99 | 90.9 | 41 games · 12 peers |
| 2026 | ROL | Kill participation | 55.2% | 0.0 | 41 games · 12 peers |
| 2026 | ROL | Damage share | 9.2% | 100.0 | 41 games · 12 peers |
| 2026 | ROL | Gold diff @15 | +137 | 90.9 | 41 games · 12 peers |
| 2026 | ROL | Vision / min | 3.80 | 72.7 | 41 games · 12 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. Season labels follow the competition season.
2020–2026 · All seasons · 33 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Pyke | 50 | |||||||
| Rakan | 42 | |||||||
| Bard | 24 | |||||||
| Nautilus | 24 | |||||||
| Alistar | 23 | |||||||
| Braum | 18 | |||||||
| Leona | 13 | |||||||
| Senna | 13 | |||||||
| All games | 33 | 55 | 35 | 50 | 34 | 39 | 41 | 287 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 17. Number of games won in this selection. Based on 41 of 41 games. | Losses: 24. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 41.5%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 1.41. Average kills per game. Based on 41 of 41 games. | Deaths / game: 4.90. Average deaths per game. Based on 41 of 41 games. | Assists / game: 8.68. Average assists per game. Based on 41 of 41 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2025 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 21. Number of games won in this selection. Based on 39 of 39 games. | Losses: 18. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 53.8%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 1.18. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.79. Average deaths per game. Based on 39 of 39 games. | Assists / game: 12.69. Average assists per game. Based on 39 of 39 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2024 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 17. Number of games won in this selection. Based on 34 of 34 games. | Losses: 17. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 50.0%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.24. Average kills per game. Based on 34 of 34 games. | Deaths / game: 4.26. Average deaths per game. Based on 34 of 34 games. | Assists / game: 10.35. Average assists per game. Based on 34 of 34 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 283. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2023 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 26. Number of games won in this selection. Based on 50 of 50 games. | Losses: 24. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 1.98. Average kills per game. Based on 50 of 50 games. | Deaths / game: 3.82. Average deaths per game. Based on 50 of 50 games. | Assists / game: 8.54. Average assists per game. Based on 50 of 50 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 265. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2022 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 9. Number of games won in this selection. Based on 35 of 35 games. | Losses: 26. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 25.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 1.46. Average kills per game. Based on 35 of 35 games. | Deaths / game: 4.23. Average deaths per game. Based on 35 of 35 games. | Assists / game: 6.60. Average assists per game. Based on 35 of 35 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2021 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 39. Number of games won in this selection. Based on 55 of 55 games. | Losses: 16. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 70.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 1.89. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.93. Average deaths per game. Based on 55 of 55 games. | Assists / game: 10.04. Average assists per game. Based on 55 of 55 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 272. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2020 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 17. Number of games won in this selection. Based on 33 of 33 games. | Losses: 16. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 51.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 1.52. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.91. Average deaths per game. Based on 33 of 33 games. | Assists / game: 7.70. Average assists per game. Based on 33 of 33 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.