Where Stefan stands
2025 · Jungle · Domestic games
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Stefan’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 84 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 11 of 84 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 84 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.86. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 84 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 84 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 5 of 84 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 84 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 84 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 84 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 84 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EBL 2025 · Finals | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| EBL 2025 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 70.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| EBL 2025 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 6.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| EMEA Masters 2025 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| EMEA Masters 2025 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| TCL 2025 · Winter | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 14.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.04. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Oct 2025 | EMEA Masters 2025 · Summer | Partizan SangalvsUnicorns of Love Sexy Edition | Series ↗ | Xin Zhao | Loss | 7 / 3 / 4 |
| 8 Oct 2025 | EMEA Masters 2025 · Summer | Partizan SangalvsUnicorns of Love Sexy Edition | Series ↗ | Naafiri | Win | 8 / 0 / 4 |
| 8 Oct 2025 | EMEA Masters 2025 · Summer | Partizan SangalvsUnicorns of Love Sexy Edition | Series ↗ | Sejuani | Loss | 3 / 1 / 9 |
| 7 Oct 2025 | EMEA Masters 2025 · Summer | Partizan SangalvsKarmine Corp Blue | Series ↗ | Zed | Loss | 4 / 4 / 4 |
| 7 Oct 2025 | EMEA Masters 2025 · Summer | Partizan SangalvsKarmine Corp Blue | Series ↗ | Xin Zhao | Loss | 1 / 7 / 4 |
| 6 Oct 2025 | EMEA Masters 2025 · Summer | Partizan SangalvsGeekay Esports | Series ↗ | Naafiri | Loss | 4 / 7 / 7 |
| 6 Oct 2025 | EMEA Masters 2025 · Summer | Partizan SangalvsGeekay Esports | Series ↗ | Sejuani | Loss | 0 / 5 / 1 |
| 2 Oct 2025 | EMEA Masters 2025 · Summer | Partizan SangalvsBerlin International Gaming | Series ↗ | Sejuani | Loss | 1 / 2 / 0 |
| 2 Oct 2025 | EMEA Masters 2025 · Summer | Partizan SangalvsBerlin International Gaming | Series ↗ | Xin Zhao | Loss | 5 / 8 / 9 |
| 1 Oct 2025 | EMEA Masters 2025 · Summer | Partizan SangalvsMisa Esports | Series ↗ | Xin Zhao | Win | 1 / 5 / 11 |
| 30 Sept 2025 | EMEA Masters 2025 · Summer | Partizan SangalvsGalions | Series ↗ | Vi | Win | 3 / 1 / 7 |
| 29 Sept 2025 | EMEA Masters 2025 · Summer | Partizan SangalvsGIANTX iTero | Series ↗ | Xin Zhao | Win | 2 / 2 / 6 |
| 5 Sept 2025 | EBL 2025 · Finals | Partizan SangalvsCrvena zvezda Esports | Series ↗ | Trundle | Win | 3 / 3 / 21 |
| 5 Sept 2025 | EBL 2025 · Finals | Partizan SangalvsCrvena zvezda Esports | Series ↗ | Skarner | Win | 4 / 2 / 16 |
| 5 Sept 2025 | EBL 2025 · Finals | Partizan SangalvsCrvena zvezda Esports | Series ↗ | Maokai | Loss | 0 / 5 / 5 |
| 5 Sept 2025 | EBL 2025 · Finals | Partizan SangalvsCrvena zvezda Esports | Series ↗ | Pantheon | Win | 7 / 3 / 8 |
| 3 Sept 2025 | EBL 2025 · Finals | Partizan SangalvsSPIKE Syndicate | Series ↗ | Pantheon | Win | 8 / 3 / 6 |
| 3 Sept 2025 | EBL 2025 · Finals | Partizan SangalvsSPIKE Syndicate | Series ↗ | Maokai | Win | 0 / 2 / 9 |
| 3 Sept 2025 | EBL 2025 · Finals | Partizan SangalvsSPIKE Syndicate | Series ↗ | Vi | Win | 2 / 2 / 7 |
| 24 Aug 2025 | EBL 2025 · Summer | Partizan SangalvsCrvena zvezda Esports | Series ↗ | Skarner | Win | 0 / 2 / 12 |
| 24 Aug 2025 | EBL 2025 · Summer | Partizan SangalvsCrvena zvezda Esports | Series ↗ | Brand | Loss | 3 / 3 / 6 |
| 24 Aug 2025 | EBL 2025 · Summer | Partizan SangalvsCrvena zvezda Esports | Series ↗ | Sejuani | Win | 4 / 0 / 14 |
| 24 Aug 2025 | EBL 2025 · Summer | Partizan SangalvsCrvena zvezda Esports | Series ↗ | Xin Zhao | Win | 6 / 2 / 16 |
| 24 Aug 2025 | EBL 2025 · Summer | Partizan SangalvsCrvena zvezda Esports | Series ↗ | Trundle | Loss | 6 / 4 / 5 |
| 21 Aug 2025 | EBL 2025 · Summer | Partizan SangalvsLenovo Legion Honvéd | Series ↗ | Vi | Win | 5 / 1 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 300 | 89.1 | 30 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.46 | 82.6 | 31 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 72.6% | 62.3 | 30 games · 139 peers |
| 2018 | Tier 1 | Damage share | 18.4% | 98.6 | 30 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −288 | 8.0 | 30 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.38 | 2.5 | 30 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 254 | 51.2 | 20 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.41 | 88.0 | 20 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 65.8% | 13.6 | 20 games · 126 peers |
| 2019 | Tier 1 | Damage share | 13.3% | 30.4 | 20 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +221 | 85.6 | 20 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.37 | 11.2 | 20 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 274 | 56.6 | 21 games · 123 peers |
| 2020 | Tier 1 | CS / min | 6.24 | 96.8 | 21 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 66.6% | 17.7 | 21 games · 125 peers |
| 2020 | Tier 1 | Damage share | 15.0% | 65.6 | 21 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +215 | 83.6 | 21 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.48 | 32.8 | 21 games · 123 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. Season labels follow the competition season.
2018–2026 · All seasons · 52 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Maokai | 38 | |||||||||
| Vi | 33 | |||||||||
| Xin Zhao | 33 | |||||||||
| Sejuani | 32 | |||||||||
| Wukong | 31 | |||||||||
| Lee Sin | 28 | |||||||||
| Kindred | 21 | |||||||||
| Nocturne | 20 | |||||||||
| All games | 46 | 23 | 47 | 19 | 38 | 63 | 50 | 84 | 80 | 450 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 46. Number of games won in this selection. Based on 80 of 80 games. | Losses: 34. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 57.5%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 3.13. Average kills per game. Based on 80 of 80 games. | Deaths / game: 3.15. Average deaths per game. Based on 80 of 80 games. | Assists / game: 7.01. Average assists per game. Based on 80 of 80 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2025 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 46. Number of games won in this selection. Based on 84 of 84 games. | Losses: 38. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 54.8%. The percentage of games won. Based on 84 of 84 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 3.35. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.87. Average deaths per game. Based on 84 of 84 games. | Assists / game: 8.40. Average assists per game. Based on 84 of 84 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2024 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 28. Number of games won in this selection. Based on 50 of 50 games. | Losses: 22. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.94. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.28. Average deaths per game. Based on 50 of 50 games. | Assists / game: 8.18. Average assists per game. Based on 50 of 50 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2023 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 39. Number of games won in this selection. Based on 63 of 63 games. | Losses: 24. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 61.9%. The percentage of games won. Based on 63 of 63 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.59. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.41. Average deaths per game. Based on 63 of 63 games. | Assists / game: 8.76. Average assists per game. Based on 63 of 63 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2022 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 24. Number of games won in this selection. Based on 38 of 38 games. | Losses: 14. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 63.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 3.24. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.16. Average deaths per game. Based on 38 of 38 games. | Assists / game: 7.74. Average assists per game. Based on 38 of 38 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2021 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 10. Number of games won in this selection. Based on 19 of 19 games. | Losses: 9. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 2.89. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.47. Average deaths per game. Based on 19 of 19 games. | Assists / game: 6.32. Average assists per game. Based on 19 of 19 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2020 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 30. Number of games won in this selection. Based on 47 of 47 games. | Losses: 17. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 63.8%. The percentage of games won. Based on 47 of 47 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.68. Average kills per game. Based on 47 of 47 games. | Deaths / game: 1.66. Average deaths per game. Based on 47 of 47 games. | Assists / game: 7.09. Average assists per game. Based on 47 of 47 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 5.34. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2019 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 9. Number of games won in this selection. Based on 23 of 23 games. | Losses: 14. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 39.1%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.43. Average kills per game. Based on 23 of 23 games. | Deaths / game: 2.87. Average deaths per game. Based on 23 of 23 games. | Assists / game: 5.87. Average assists per game. Based on 23 of 23 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2018 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 21. Number of games won in this selection. Based on 46 of 46 games. | Losses: 25. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 45.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.54. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.35. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.39. Average assists per game. Based on 46 of 46 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.