Where Steeelback stands
2016 · Bot · Domestic games
All leagues · All positions
2016 · Bot · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Steeelback’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 63 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 11 of 63 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 2. Number of games won in this selection. Based on 11 of 11 games. | Losses: 9. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 83.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 63 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 2. Number of games won in this selection. Based on 10 of 10 games. | Losses: 8. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 63 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 63 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 63 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 33.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 63 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 63 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 41.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 63 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EU LCS 2016 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 6.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| EU LCS 2016 · Summer | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 27.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| Intel Extreme Masters 2016 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| NA LCS 2016 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsGiants Gaming | Series ↗ | Sivir | Loss | 1 / 1 / 2 |
| 31 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsGiants Gaming | Series ↗ | Caitlyn | Loss | 0 / 6 / 7 |
| 30 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsFnatic | Series ↗ | Lucian | Win | 4 / 0 / 6 |
| 30 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsFnatic | Series ↗ | Jhin | Loss | 6 / 2 / 7 |
| 22 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsUnicorns of Love | Series ↗ | Jhin | Loss | 4 / 2 / 4 |
| 22 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsUnicorns of Love | Series ↗ | Jhin | Loss | 1 / 2 / 0 |
| 21 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsFC Schalke 04 Esports | Series ↗ | Lucian | Win | 5 / 0 / 9 |
| 21 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsFC Schalke 04 Esports | Series ↗ | Jhin | Win | 7 / 0 / 6 |
| 15 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsOrigen | Series ↗ | Sivir | Loss | 8 / 4 / 5 |
| 15 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsOrigen | Series ↗ | Sivir | Loss | 5 / 2 / 3 |
| 14 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsTeam Vitality | Series ↗ | Lucian | Loss | 9 / 0 / 7 |
| 14 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsTeam Vitality | Series ↗ | Lucian | Loss | 4 / 1 / 1 |
| 9 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsG2 Esports | Series ↗ | Jhin | Loss | 3 / 2 / 3 |
| 9 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsG2 Esports | Series ↗ | Jhin | Loss | 1 / 0 / 1 |
| 8 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsSplyce | Series ↗ | Caitlyn | Loss | 3 / 2 / 4 |
| 8 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsSplyce | Series ↗ | Lucian | Loss | 0 / 2 / 2 |
| 1 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsH2k-Gaming | Series ↗ | Jhin | Loss | 5 / 2 / 9 |
| 1 Jul 2016 | EU LCS 2016 · Summer | Team ROCCATvsH2k-Gaming | Series ↗ | Caitlyn | Win | 1 / 1 / 4 |
| 30 Jun 2016 | EU LCS 2016 · Summer | Team ROCCATvsGiants Gaming | Series ↗ | Lucian | Loss | 4 / 1 / 7 |
| 30 Jun 2016 | EU LCS 2016 · Summer | Team ROCCATvsGiants Gaming | Series ↗ | Lucian | Loss | 4 / 2 / 2 |
| 24 Jun 2016 | EU LCS 2016 · Summer | Team ROCCATvsFnatic | Series ↗ | Caitlyn | Loss | 1 / 4 / 2 |
| 24 Jun 2016 | EU LCS 2016 · Summer | Team ROCCATvsFnatic | Series ↗ | Jhin | Loss | 6 / 2 / 7 |
| 23 Jun 2016 | EU LCS 2016 · Summer | Team ROCCATvsUnicorns of Love | Series ↗ | Lucian | Win | 5 / 0 / 2 |
| 23 Jun 2016 | EU LCS 2016 · Summer | Team ROCCATvsUnicorns of Love | Series ↗ | Sivir | Loss | 0 / 2 / 4 |
| 17 Jun 2016 | EU LCS 2016 · Summer | Team ROCCATvsFC Schalke 04 Esports | Series ↗ | Jhin | Loss | 6 / 1 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2027 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 195 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 0.30 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 56.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 8.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −339 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 1.27 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 95 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 0.95 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 67.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 6.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −125 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 2.58 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2015–2027 · All seasons · 45 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 67 | |||||||||||||
| Leona | 53 | |||||||||||||
| Rakan | 53 | |||||||||||||
| Rell | 40 | |||||||||||||
| Lucian | 39 | |||||||||||||
| Braum | 38 | |||||||||||||
| Thresh | 30 | |||||||||||||
| Jhin | 27 | |||||||||||||
| All games | 55 | 63 | 68 | 36 | 51 | 38 | 44 | 41 | 45 | 53 | 63 | 61 | 9 | 627 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 9. Number of games won in this selection. Based on 9 of 9 games. | Losses: 0. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 100.0%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 0.33. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.33. Average deaths per game. Based on 9 of 9 games. | Assists / game: 12.78. Average assists per game. Based on 9 of 9 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 277. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2026 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 28. Number of games won in this selection. Based on 61 of 61 games. | Losses: 33. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 45.9%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 0.51. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.21. Average deaths per game. Based on 61 of 61 games. | Assists / game: 10.30. Average assists per game. Based on 61 of 61 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2025 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 37. Number of games won in this selection. Based on 63 of 63 games. | Losses: 26. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 58.7%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 0.56. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.49. Average deaths per game. Based on 63 of 63 games. | Assists / game: 12.68. Average assists per game. Based on 63 of 63 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2024 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 22. Number of games won in this selection. Based on 53 of 53 games. | Losses: 31. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 41.5%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 0.60. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.60. Average deaths per game. Based on 53 of 53 games. | Assists / game: 9.25. Average assists per game. Based on 53 of 53 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2023 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 0.53. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.20. Average deaths per game. Based on 45 of 45 games. | Assists / game: 7.93. Average assists per game. Based on 45 of 45 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. |
| 2022 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 17. Number of games won in this selection. Based on 41 of 41 games. | Losses: 24. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 41.5%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 0.56. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.05. Average deaths per game. Based on 41 of 41 games. | Assists / game: 8.71. Average assists per game. Based on 41 of 41 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2021 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 23. Number of games won in this selection. Based on 44 of 44 games. | Losses: 21. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 52.3%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 0.82. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.27. Average deaths per game. Based on 44 of 44 games. | Assists / game: 8.66. Average assists per game. Based on 44 of 44 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2020 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 18. Number of games won in this selection. Based on 38 of 38 games. | Losses: 20. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 47.4%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 1.29. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.50. Average deaths per game. Based on 38 of 38 games. | Assists / game: 9.58. Average assists per game. Based on 38 of 38 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2019 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 39. Number of games won in this selection. Based on 51 of 51 games. | Losses: 12. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 76.5%. The percentage of games won. Based on 51 of 51 games. | KDA: 6.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 1.43. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.86. Average deaths per game. Based on 51 of 51 games. | Assists / game: 11.06. Average assists per game. Based on 51 of 51 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 270. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2018 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 12. Number of games won in this selection. Based on 36 of 36 games. | Losses: 24. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 33.3%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.75. Average kills per game. Based on 36 of 36 games. | Deaths / game: 1.86. Average deaths per game. Based on 36 of 36 games. | Assists / game: 3.89. Average assists per game. Based on 36 of 36 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2017 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 27. Number of games won in this selection. Based on 68 of 68 games. | Losses: 41. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 39.7%. The percentage of games won. Based on 68 of 68 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 2.84. Average kills per game. Based on 68 of 68 games. | Deaths / game: 1.66. Average deaths per game. Based on 68 of 68 games. | Assists / game: 4.28. Average assists per game. Based on 68 of 68 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2016 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 21. Number of games won in this selection. Based on 63 of 63 games. | Losses: 42. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 33.3%. The percentage of games won. Based on 63 of 63 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 4.13. Average kills per game. Based on 63 of 63 games. | Deaths / game: 1.78. Average deaths per game. Based on 63 of 63 games. | Assists / game: 4.60. Average assists per game. Based on 63 of 63 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2015 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 33. Number of games won in this selection. Based on 55 of 55 games. | Losses: 22. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 60.0%. The percentage of games won. Based on 55 of 55 games. | KDA: 6.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 5.31. Average kills per game. Based on 55 of 55 games. | Deaths / game: 1.85. Average deaths per game. Based on 55 of 55 games. | Assists / game: 6.76. Average assists per game. Based on 55 of 55 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2016 | All-Pro 1st team | EU LCS 2016 Spring | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Spring Playoffs | Fnatic | 28 |
| EU LCS 2016 Spring Playoffs | Unicorns of Love | 21 |
| EU LCS 2016 Summer Playoffs | Team ROCCAT | 36 |
| EU LCS 2017 Spring Playoffs | Team Vitality | 30 |
| EU LCS 2017 Summer Playoffs | Team Vitality | 29 |
| EU LCS 2018 Spring Playoffs | Giants Gaming | 18 |
| EU LCS 2018 Summer Playoffs | Giants Gaming | 18 |
| LEC 2020 Spring Playoffs | Team Vitality | 8 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · EU LCS · eu-lcs-2016-spring. Steeelback.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · Fnatic | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2020 Spring Playoffs2020 · LEC · Team Vitality | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| proteamsource ↗2016 · EU LCS · eu-lcs-2016-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|