Where Ssol stands
2024 · Bot · Domestic games
Seo Jin-sol서진솔
All leagues · All positions
2024 · Bot · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ssol’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 42 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 42 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 864. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 2.33. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 91.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 42 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 955. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 42 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 42 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 42.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 42 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 42 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 89.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 42 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 743. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 42 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.68. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 42 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2024 · Spring | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LJL 2024 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 36.4%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Jul 2024 | LJL 2024 · Summer | AXIZ CRESTvsV3 Esports | Series ↗ | Ezreal | Loss | 3 / 3 / 4 |
| 20 Jul 2024 | LJL 2024 · Summer | AXIZ CRESTvsV3 Esports | Series ↗ | Kai'Sa | Loss | 3 / 6 / 2 |
| 14 Jul 2024 | LJL 2024 · Summer | AXIZ CRESTvsBurning Core Toyama | Series ↗ | Ashe | Win | 4 / 0 / 5 |
| 14 Jul 2024 | LJL 2024 · Summer | AXIZ CRESTvsBurning Core Toyama | Series ↗ | Zeri | Win | 2 / 3 / 11 |
| 13 Jul 2024 | LJL 2024 · Summer | AXIZ CRESTvsFukuoka SoftBank HAWKS gaming | Series ↗ | Kai'Sa | Loss | 2 / 5 / 1 |
| 13 Jul 2024 | LJL 2024 · Summer | AXIZ CRESTvsFukuoka SoftBank HAWKS gaming | Series ↗ | Corki | Loss | 0 / 1 / 1 |
| 30 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsDetonatioN FocusMe | Series ↗ | Ezreal | Loss | 3 / 5 / 0 |
| 30 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsDetonatioN FocusMe | Series ↗ | Kai'Sa | Loss | 4 / 6 / 1 |
| 29 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsV3 Esports | Series ↗ | Senna | Win | 5 / 2 / 21 |
| 29 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsV3 Esports | Series ↗ | Zeri | Loss | 6 / 1 / 4 |
| 23 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsQT DIG∞ | Series ↗ | Kai'Sa | Loss | 2 / 3 / 1 |
| 23 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsQT DIG∞ | Series ↗ | Senna | Win | 3 / 4 / 10 |
| 22 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsBurning Core Toyama | Series ↗ | Zeri | Loss | 4 / 6 / 4 |
| 22 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsBurning Core Toyama | Series ↗ | Kai'Sa | Win | 4 / 3 / 4 |
| 16 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsFukuoka SoftBank HAWKS gaming | Series ↗ | Ashe | Loss | 2 / 7 / 3 |
| 16 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsFukuoka SoftBank HAWKS gaming | Series ↗ | Ashe | Loss | 4 / 2 / 3 |
| 15 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsDetonatioN FocusMe | Series ↗ | Kai'Sa | Loss | 6 / 3 / 3 |
| 15 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsDetonatioN FocusMe | Series ↗ | Smolder | Loss | 4 / 5 / 0 |
| 8 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsV3 Esports | Series ↗ | Corki | Win | 7 / 0 / 5 |
| 8 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsV3 Esports | Series ↗ | Kai'Sa | Win | 7 / 2 / 9 |
| 7 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsQT DIG∞ | Series ↗ | Jinx | Loss | 3 / 2 / 2 |
| 7 Jun 2024 | LJL 2024 · Summer | AXIZ CRESTvsQT DIG∞ | Series ↗ | Jinx | Win | 12 / 1 / 10 |
| 18 Feb 2024 | LJL 2024 · Spring | AXIZ CRESTvsFukuoka SoftBank HAWKS gaming | Series ↗ | Varus | Loss | 0 / 4 / 2 |
| 18 Feb 2024 | LJL 2024 · Spring | AXIZ CRESTvsFukuoka SoftBank HAWKS gaming | Series ↗ | Lucian | Loss | 1 / 4 / 0 |
| 17 Feb 2024 | LJL 2024 · Spring | AXIZ CRESTvsBurning Core Toyama | Series ↗ | Lucian | Win | 7 / 0 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2024 · Domestic games
LPL data missing · Percentile among 80 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 519 | 35.9 | 47 games · 93 peers |
| 2016 | Tier 1 | CS / min | 9.02 | 82.9 | 47 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 72.8% | 79.8 | 46 games · 115 peers |
| 2016 | Tier 1 | Damage share | 29.4% | 85.9 | 47 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +31 | 53.8 | 47 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 527 | 63.6 | 62 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.61 | 95.1 | 62 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 71.5% | 95.9 | 61 games · 123 peers |
| 2017 | Tier 1 | Damage share | 29.8% | 96.3 | 62 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −74 | 46.7 | 62 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | 5.0 | 56 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 543 | 42.7 | 58 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.24 | 85.5 | 58 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 72.3% | 84.7 | 57 games · 132 peers |
| 2018 | Tier 1 | Damage share | 33.3% | 94.7 | 58 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −94 | 37.4 | 58 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.32 | 79.5 | 58 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 485 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 10.05 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 61.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 28.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −636 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.28 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 534 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 8.78 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 49.5% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 27.7% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −693 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.22 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 659 | 99.2 | 44 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.22 | 69.2 | 44 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 76.5% | 97.7 | 44 games · 131 peers |
| 2021 | Tier 1 | Damage share | 33.7% | 99.2 | 44 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +177 | 72.3 | 44 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.41 | 69.0 | 44 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 669 | 99.1 | 63 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.53 | 75.7 | 63 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 78.1% | 100.0 | 63 games · 116 peers |
| 2022 | Tier 1 | Damage share | 34.8% | 100.0 | 63 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +303 | 81.1 | 63 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.37 | 70.4 | 63 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 809 | 100.0 | 30 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.74 | 63.8 | 30 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 74.3% | 95.2 | 30 games · 106 peers |
| 2023 | Tier 1 | Damage share | 33.1% | 99.0 | 30 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +73 | 61.9 | 30 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.31 | 48.6 | 30 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 703 | 69.3 | 42 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.30 | 18.8 | 42 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 69.0% | 59.4 | 42 games · 102 peers |
| 2024 | Tier 1 | Damage share | 29.4% | 93.1 | 42 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | −289 | 22.8 | 42 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.51 | 76.2 | 42 games · 102 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. Season labels follow the competition season.
2015–2024 · All seasons · 29 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 68 | ||||||||||
| Jhin | 44 | ||||||||||
| Xayah | 41 | ||||||||||
| Kai'Sa | 32 | ||||||||||
| Ashe | 30 | ||||||||||
| Aphelios | 29 | ||||||||||
| Kalista | 29 | ||||||||||
| Varus | 29 | ||||||||||
| All games | 4 | 71 | 129 | 100 | 9 | 4 | 44 | 63 | 30 | 42 | 496 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 15. Number of games won in this selection. Based on 42 of 42 games. | Losses: 27. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 35.7%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.71. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.88. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.05. Average assists per game. Based on 42 of 42 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2023 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 16. Number of games won in this selection. Based on 30 of 30 games. | Losses: 14. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 53.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 5.90. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.67. Average deaths per game. Based on 30 of 30 games. | Assists / game: 5.97. Average assists per game. Based on 30 of 30 games. | Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 477. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 36. Number of games won in this selection. Based on 63 of 63 games. | Losses: 27. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 57.1%. The percentage of games won. Based on 63 of 63 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 4.60. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.37. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.95. Average assists per game. Based on 63 of 63 games. | Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 462. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 25. Number of games won in this selection. Based on 44 of 44 games. | Losses: 19. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 56.8%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 4.11. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.43. Average deaths per game. Based on 44 of 44 games. | Assists / game: 6.16. Average assists per game. Based on 44 of 44 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 2.75. Average kills per game. Based on 4 of 4 games. | Deaths / game: 1.75. Average deaths per game. Based on 4 of 4 games. | Assists / game: 1.75. Average assists per game. Based on 4 of 4 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2019 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 2.22. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.89. Average deaths per game. Based on 9 of 9 games. | Assists / game: 4.33. Average assists per game. Based on 9 of 9 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2018 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 42. Number of games won in this selection. Based on 100 of 100 games. | Losses: 58. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 42.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 2.59. Average kills per game. Based on 100 of 100 games. | Deaths / game: 1.82. Average deaths per game. Based on 100 of 100 games. | Assists / game: 3.85. Average assists per game. Based on 100 of 100 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 10.14. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded. |
| 2017 | Games: 129. Number of individual games played in this selection. Based on 129 of 129 games. | Wins: 62. Number of games won in this selection. Based on 129 of 129 games. | Losses: 67. Number of games lost in this selection. Based on 129 of 129 games. | Win rate: 48.1%. The percentage of games won. Based on 129 of 129 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games. | Kills / game: 3.26. Average kills per game. Based on 129 of 129 games. | Deaths / game: 2.12. Average deaths per game. Based on 129 of 129 games. | Assists / game: 4.52. Average assists per game. Based on 129 of 129 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 129 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 129 of 129 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 129 games. Games without the required stats are excluded. |
| 2016 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 26. Number of games won in this selection. Based on 71 of 71 games. | Losses: 45. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 36.6%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.30. Average kills per game. Based on 71 of 71 games. | Deaths / game: 1.85. Average deaths per game. Based on 71 of 71 games. | Assists / game: 4.15. Average assists per game. Based on 71 of 71 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded. |
| 2015 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 6.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 4.25. Average deaths per game. Based on 4 of 4 games. | Assists / game: 5.00. Average assists per game. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2017 Spring Playoffs | Kongdoo Monster | 45 |
| LCK 2018 Spring Playoffs | Kongdoo Monster | 41 |
| LCK 2019 Spring Playoffs | Afreeca Freecs | 9 |
| LCK 2020 Spring Playoffs | Afreeca Freecs | 4 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Intel Extreme Masters Season 11 Gyeonggi · 4 points. IEM Season 11 Gyeonggi: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LJL 2021 Spring Playoffs · 4 points. LJL 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LJL 2021 Summer Playoffs · 8 points. LJL 2021 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LJL 2022 Spring Playoffs · 4 points. LJL 2022 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LJL 2022 Summer Playoffs · 4 points. LJL 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Summer Playoffs · 4 points. LJL 2023 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016 · 4 points. KeSPA Cup 2016: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Kongdoo Monster | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2023 Summer Playoffs2023 · LJL · FENNEL | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| LJL 2022 Spring Playoffs2022 · LJL · Rascal Jester | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| LJL 2022 Summer Playoffs2022 · LJL · Rascal Jester | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| LJL 2021 Spring Playoffs2021 · LJL · Rascal Jester | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LJL 2021 Summer Playoffs2021 · LJL · Rascal Jester | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Afreeca Freecs | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Afreeca Freecs | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| KeSPA Cup 20172017 · LCK · Kongdoo Monster | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| KeSPA Cup 20162016 · LCK · Kongdoo Monster | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
No results in this selection.