Where Smurf stands
2021 · Top · Domestic games
Dmitri IvanovДмитрий Иванов
Also known as: Smurf · Smurf (Dmitri Ivanov)
All leagues · All positions
2021 · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Smurf’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 43 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 43 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 43 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 749. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 43 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 47.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 43 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 43 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 42.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 36.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCL 2021 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCL 2021 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsUnicorns of Love.CIS | Series ↗ | Gnar | Loss | 0 / 5 / 3 |
| 22 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsUnicorns of Love.CIS | Series ↗ | Gnar | Loss | 0 / 1 / 2 |
| 22 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsUnicorns of Love.CIS | Series ↗ | Ornn | Loss | 1 / 3 / 7 |
| 22 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsUnicorns of Love.CIS | Series ↗ | Gangplank | Win | 3 / 2 / 8 |
| 22 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsUnicorns of Love.CIS | Series ↗ | Sett | Win | 3 / 6 / 5 |
| 15 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsVega Squadron | Series ↗ | Dr. Mundo | Win | 1 / 1 / 6 |
| 15 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsVega Squadron | Series ↗ | Tahm Kench | Win | 4 / 1 / 11 |
| 15 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsVega Squadron | Series ↗ | Tahm Kench | Win | 0 / 1 / 5 |
| 14 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsCrowCrowd | Series ↗ | Ornn | Loss | 0 / 3 / 1 |
| 14 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsCrowCrowd | Series ↗ | Gnar | Loss | 3 / 4 / 0 |
| 14 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsCrowCrowd | Series ↗ | Gwen | Loss | 2 / 3 / 2 |
| 14 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsCrowCrowd | Series ↗ | Tahm Kench | Win | 2 / 0 / 10 |
| 8 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsBlack Star Gaming | Series ↗ | Dr. Mundo | Loss | 6 / 4 / 8 |
| 7 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsVega Squadron | Series ↗ | Dr. Mundo | Loss | 0 / 3 / 5 |
| 7 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsCrowCrowd | Series ↗ | Dr. Mundo | Win | 1 / 1 / 3 |
| 1 Aug 2021 | LCL 2021 · Summer | One Breath GamingvsCTRL PLAY | Series ↗ | Tahm Kench | Win | 1 / 2 / 8 |
| 31 Jul 2021 | LCL 2021 · Summer | One Breath GamingvsUnicorns of Love.CIS | Series ↗ | Dr. Mundo | Win | 3 / 1 / 8 |
| 30 Jul 2021 | LCL 2021 · Summer | One Breath GamingvsDragon Army | Series ↗ | Tahm Kench | Win | 5 / 3 / 9 |
| 18 Jul 2021 | LCL 2021 · Summer | One Breath GamingvsRoX | Series ↗ | Renekton | Win | 1 / 0 / 2 |
| 17 Jul 2021 | LCL 2021 · Summer | One Breath GamingvsVega Squadron | Series ↗ | Gnar | Win | 4 / 0 / 11 |
| 11 Jul 2021 | LCL 2021 · Summer | One Breath GamingvsCrowCrowd | Series ↗ | Gwen | Win | 6 / 1 / 2 |
| 10 Jul 2021 | LCL 2021 · Summer | One Breath GamingvsBlack Star Gaming | Series ↗ | Lee Sin | Loss | 5 / 3 / 7 |
| 4 Jul 2021 | LCL 2021 · Summer | One Breath GamingvsCTRL PLAY | Series ↗ | Jayce | Win | 0 / 1 / 4 |
| 3 Jul 2021 | LCL 2021 · Summer | One Breath GamingvsUnicorns of Love.CIS | Series ↗ | Nocturne | Loss | 1 / 3 / 1 |
| 27 Jun 2021 | LCL 2021 · Summer | One Breath GamingvsDragon Army | Series ↗ | Lulu | Win | 0 / 1 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2021 · Domestic games
Percentile among 106 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 478 | 90.8 | 42 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.15 | 32.4 | 42 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 65.9% | 67.9 | 42 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.5% | 55.2 | 42 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +235 | 84.7 | 42 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 426 | 60.0 | 43 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.25 | 57.1 | 43 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 52.7% | 6.3 | 43 games · 127 peers |
| 2017 | Tier 1 | Damage share | 19.6% | 13.6 | 43 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +10 | 49.1 | 43 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.68 | 82.6 | 43 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 352 | 7.9 | 42 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.20 | 29.4 | 42 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 58.0% | 40.8 | 41 games · 126 peers |
| 2018 | Tier 1 | Damage share | 18.6% | 4.0 | 42 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −26 | 46.0 | 42 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.02 | 25.0 | 42 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 413 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.18 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 58.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 25.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +701 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.89 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 394 | 38.9 | 32 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.36 | 34.9 | 33 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 53.2% | 12.5 | 33 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.7% | 38.1 | 32 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −310 | 17.5 | 32 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.90 | 25.4 | 32 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 429 | 41.1 | 43 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.32 | 29.8 | 43 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 58.8% | 50.0 | 43 games · 125 peers |
| 2021 | Tier 1 | Damage share | 20.8% | 13.7 | 43 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +124 | 69.5 | 43 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.97 | 45.2 | 43 games · 125 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. Season labels follow the competition season.
2015–2021 · All seasons · 37 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|
| Poppy | 24 | |||||||
| Gangplank | 23 | |||||||
| Gnar | 23 | |||||||
| Shen | 21 | |||||||
| Maokai | 16 | |||||||
| Cho'Gath | 15 | |||||||
| Gragas | 14 | |||||||
| Ornn | 13 | |||||||
| All games | 2 | 80 | 50 | 42 | 17 | 33 | 43 | 267 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 28. Number of games won in this selection. Based on 43 of 43 games. | Losses: 15. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 65.1%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.56. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.05. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.42. Average assists per game. Based on 43 of 43 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2020 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 15. Number of games won in this selection. Based on 33 of 33 games. | Losses: 18. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.06. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.45. Average deaths per game. Based on 33 of 33 games. | Assists / game: 4.15. Average assists per game. Based on 33 of 33 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2019 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 2.47. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.29. Average deaths per game. Based on 17 of 17 games. | Assists / game: 3.76. Average assists per game. Based on 17 of 17 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2018 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 23. Number of games won in this selection. Based on 42 of 42 games. | Losses: 19. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.21. Average kills per game. Based on 42 of 42 games. | Deaths / game: 1.98. Average deaths per game. Based on 42 of 42 games. | Assists / game: 4.90. Average assists per game. Based on 42 of 42 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
| 2017 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 23. Number of games won in this selection. Based on 50 of 50 games. | Losses: 27. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 46.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.46. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.12. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.20. Average assists per game. Based on 50 of 50 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 50 games. Games without the required stats are excluded. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 50.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2016 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 58. Number of games won in this selection. Based on 80 of 80 games. | Losses: 22. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 72.5%. The percentage of games won. Based on 80 of 80 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 2.99. Average kills per game. Based on 80 of 80 games. | Deaths / game: 1.91. Average deaths per game. Based on 80 of 80 games. | Assists / game: 6.05. Average assists per game. Based on 80 of 80 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 80 games. Games without the required stats are excluded. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2015 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 3.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 11.50. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 5.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20162016 · worlds · Albus NoX Luna | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
No results in this selection.
No results in this selection.