Where Smeb stands
2020 · Top · Domestic games
Song Kyung-ho송경호
All leagues · All positions
2020 · Top · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Smeb’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 32 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 2.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 43.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.76. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 32 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCK 2020 · Regional Finals | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCK 2020 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Sept 2020 | LCK 2020 · Regional Finals | KT RolstervsDN SOOPers | Series ↗ | Mordekaiser | Loss | 1 / 2 / 1 |
| 7 Sept 2020 | LCK 2020 · Regional Finals | KT RolstervsDN SOOPers | Series ↗ | Malphite | Loss | 1 / 4 / 4 |
| 22 Aug 2020 | LCK 2020 · Summer | KT RolstervsDplus Kia | Series ↗ | Jayce | Loss | 2 / 4 / 2 |
| 20 Aug 2020 | LCK 2020 · Summer | KT RolstervsDN SOOPers | Series ↗ | Gnar | Loss | 3 / 6 / 12 |
| 20 Aug 2020 | LCK 2020 · Summer | KT RolstervsDN SOOPers | Series ↗ | Camille | Loss | 3 / 4 / 6 |
| 20 Aug 2020 | LCK 2020 · Summer | KT RolstervsDN SOOPers | Series ↗ | Jayce | Win | 6 / 1 / 6 |
| 14 Aug 2020 | LCK 2020 · Summer | KT RolstervsSeolHaeOne Prince | Series ↗ | Jayce | Win | 3 / 3 / 13 |
| 14 Aug 2020 | LCK 2020 · Summer | KT RolstervsSeolHaeOne Prince | Series ↗ | Wukong | Win | 9 / 0 / 8 |
| 9 Aug 2020 | LCK 2020 · Summer | KT RolstervsGen.G | Series ↗ | Fiora | Loss | 1 / 4 / 4 |
| 9 Aug 2020 | LCK 2020 · Summer | KT RolstervsGen.G | Series ↗ | Gnar | Win | 4 / 2 / 5 |
| 9 Aug 2020 | LCK 2020 · Summer | KT RolstervsGen.G | Series ↗ | Kennen | Loss | 2 / 6 / 1 |
| 7 Aug 2020 | LCK 2020 · Summer | KT RolstervsHanwha Life Esports | Series ↗ | Lucian | Win | 7 / 2 / 10 |
| 7 Aug 2020 | LCK 2020 · Summer | KT RolstervsHanwha Life Esports | Series ↗ | Lucian | Win | 6 / 1 / 4 |
| 7 Aug 2020 | LCK 2020 · Summer | KT RolstervsHanwha Life Esports | Series ↗ | Mordekaiser | Loss | 0 / 4 / 1 |
| 31 Jul 2020 | LCK 2020 · Summer | KT RolstervsT1 | Series ↗ | Renekton | Loss | 3 / 2 / 2 |
| 16 Jul 2020 | LCK 2020 · Summer | KT RolstervsT1 | Series ↗ | Ornn | Loss | 2 / 4 / 4 |
| 10 Jul 2020 | LCK 2020 · Summer | KT RolstervsLiiv SANDBOX | Series ↗ | Rumble | Loss | 2 / 3 / 3 |
| 10 Jul 2020 | LCK 2020 · Summer | KT RolstervsLiiv SANDBOX | Series ↗ | Maokai | Loss | 0 / 4 / 4 |
| 8 Jul 2020 | LCK 2020 · Summer | KT RolstervsKiwoom DRX | Series ↗ | Maokai | Win | 0 / 3 / 11 |
| 8 Jul 2020 | LCK 2020 · Summer | KT RolstervsKiwoom DRX | Series ↗ | Maokai | Loss | 0 / 3 / 6 |
| 8 Jul 2020 | LCK 2020 · Summer | KT RolstervsKiwoom DRX | Series ↗ | Maokai | Win | 0 / 3 / 11 |
| 5 Jul 2020 | LCK 2020 · Summer | KT RolstervsDN SOOPers | Series ↗ | Renekton | Loss | 1 / 3 / 1 |
| 5 Jul 2020 | LCK 2020 · Summer | KT RolstervsDN SOOPers | Series ↗ | Ornn | Loss | 0 / 2 / 1 |
| 3 Jul 2020 | LCK 2020 · Summer | KT RolstervsSeolHaeOne Prince | Series ↗ | Gnar | Win | 6 / 0 / 6 |
| 3 Jul 2020 | LCK 2020 · Summer | KT RolstervsSeolHaeOne Prince | Series ↗ | Renekton | Win | 1 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2013–2020 · Domestic games
Percentile among 127 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 5.78 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 60.1% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.26 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 56.6% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 426 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 7.27 | 90.0 | 87 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 72.4% | 99.0 | 87 games · 99 peers |
| 2015 | Tier 1 | Damage share | 22.4% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +108 | 71.7 | 86 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 500 | 94.3 | 90 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.80 | 90.2 | 90 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 68.9% | 88.7 | 90 games · 107 peers |
| 2016 | Tier 1 | Damage share | 22.9% | 93.1 | 90 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +313 | 92.9 | 90 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 485 | 90.9 | 108 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.79 | 93.7 | 108 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 64.0% | 81.7 | 107 games · 127 peers |
| 2017 | Tier 1 | Damage share | 23.9% | 84.5 | 108 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +414 | 97.3 | 108 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.54 | 55.0 | 108 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 468 | 89.7 | 98 games · 127 peers |
| 2018 | Tier 1 | CS / min | 9.34 | 96.0 | 98 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 64.9% | 95.2 | 97 games · 126 peers |
| 2018 | Tier 1 | Damage share | 25.2% | 91.3 | 98 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +262 | 87.3 | 98 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.25 | 94.4 | 98 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 385 | 41.1 | 54 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.37 | 76.0 | 54 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 55.7% | 41.4 | 53 games · 129 peers |
| 2019 | Tier 1 | Damage share | 24.4% | 79.8 | 54 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −230 | 22.7 | 54 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.94 | 20.7 | 54 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 457 | 81.7 | 27 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.76 | 69.0 | 27 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 63.8% | 90.6 | 27 games · 129 peers |
| 2020 | Tier 1 | Damage share | 23.7% | 68.3 | 27 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +31 | 61.1 | 27 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.91 | 27.8 | 27 games · 127 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
2013–2020 · All seasons · 54 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Rumble | 67 | ||||||||
| Gnar | 46 | ||||||||
| Maokai | 40 | ||||||||
| Jayce | 35 | ||||||||
| Kennen | 32 | ||||||||
| Shen | 27 | ||||||||
| Gangplank | 24 | ||||||||
| Renekton | 23 | ||||||||
| All games | 16 | 12 | 109 | 108 | 120 | 123 | 57 | 32 | 577 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 13. Number of games won in this selection. Based on 32 of 32 games. | Losses: 19. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 40.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 2.53. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.97. Average deaths per game. Based on 32 of 32 games. | Assists / game: 5.00. Average assists per game. Based on 32 of 32 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2019 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 18. Number of games won in this selection. Based on 57 of 57 games. | Losses: 39. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 31.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.30. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.61. Average deaths per game. Based on 57 of 57 games. | Assists / game: 3.35. Average assists per game. Based on 57 of 57 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded. |
| 2018 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 82. Number of games won in this selection. Based on 123 of 123 games. | Losses: 41. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 66.7%. The percentage of games won. Based on 123 of 123 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games. | Kills / game: 2.29. Average kills per game. Based on 123 of 123 games. | Deaths / game: 1.73. Average deaths per game. Based on 123 of 123 games. | Assists / game: 4.67. Average assists per game. Based on 123 of 123 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 123 games. Games without the required stats are excluded. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 123 of 123 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 123 games. Games without the required stats are excluded. |
| 2017 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 77. Number of games won in this selection. Based on 120 of 120 games. | Losses: 43. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 64.2%. The percentage of games won. Based on 120 of 120 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 3.08. Average kills per game. Based on 120 of 120 games. | Deaths / game: 2.40. Average deaths per game. Based on 120 of 120 games. | Assists / game: 5.89. Average assists per game. Based on 120 of 120 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 120 games. Games without the required stats are excluded. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 120 of 120 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 120 games. Games without the required stats are excluded. |
| 2016 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 78. Number of games won in this selection. Based on 108 of 108 games. | Losses: 30. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 72.2%. The percentage of games won. Based on 108 of 108 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 3.21. Average kills per game. Based on 108 of 108 games. | Deaths / game: 2.31. Average deaths per game. Based on 108 of 108 games. | Assists / game: 6.86. Average assists per game. Based on 108 of 108 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2015 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 72. Number of games won in this selection. Based on 109 of 109 games. | Losses: 37. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 66.1%. The percentage of games won. Based on 109 of 109 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 3.52. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.41. Average deaths per game. Based on 109 of 109 games. | Assists / game: 7.14. Average assists per game. Based on 109 of 109 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2014 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 2.50. Average kills per game. Based on 12 of 12 games. | Deaths / game: 3.17. Average deaths per game. Based on 12 of 12 games. | Assists / game: 4.58. Average assists per game. Based on 12 of 12 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 6 of 12 games. Games without the required stats are excluded. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2013 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 4. Number of games won in this selection. Based on 16 of 16 games. | Losses: 12. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 25.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 2.31. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.31. Average deaths per game. Based on 16 of 16 games. | Assists / game: 4.06. Average assists per game. Based on 16 of 16 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
Credited tournament finishes
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | GE Tigers | 34 |
| Champions 2015 Summer Playoffs | KOO Tigers | 53 |
| LCK 2016 Spring Playoffs | ROX Tigers | 45 |
| LCK 2016 Summer Playoffs | ROX Tigers | 45 |
| Korea Regional Finals 2017 | KT Rolster | 3 |
| LCK 2017 Spring Playoffs | KT Rolster | 53 |
| LCK 2017 Summer Playoffs | KT Rolster | 52 |
| LCK 2018 Spring Playoffs | KT Rolster | 51 |
| LCK 2018 Summer Playoffs | KT Rolster | 47 |
| LCK 2019 Spring Playoffs | KT Rolster | 29 |
| LCK 2019 Summer Playoffs | KT Rolster | 20 |
| LCK 2020 Regional Finals | KT Rolster | 2 |
| LCK 2020 Summer Playoffs | KT Rolster | 30 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · worlds 2015 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · 정규시즌 MVP (Regular Season MVP) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
정규시즌 MVP (Regular Season MVP) · 2016 · LCK · lck-2016-spring. Smeb.
regular · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2016 · 정규시즌 MVP (Regular Season MVP) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
정규시즌 MVP (Regular Season MVP) · 2016 · LCK · lck-2016-summer. Smeb.
regular · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2015 · Intel Extreme Masters Season 9 World Championship · 4 points. IEM Season 9 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016 · 10 points. KeSPA Cup 2016: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 10 points. KeSPA Cup 2017: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 2 points. KeSPA Cup 2018: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Spring: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · KT Rolster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20162016 · worlds · ROX Tigers | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Intel Extreme Masters Season 9 World Championship2015 · International · GE Tigers | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| worlds 20152015 · worlds · KOO Tigers | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
19 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Summer Playoffs2020 · LCK · KT Rolster | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · KT Rolster | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · KT Rolster | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. |
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 정규시즌 MVP (Regular Season MVP)source ↗2016 · LCK · lck-2016-spring · points mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Official POG-points program.
|
| 정규시즌 MVP (Regular Season MVP)source ↗2016 · LCK · lck-2016-summer · points mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Official POG-points program. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
20 games played.
| KeSPA Cup 20182018 · LCK · KT Rolster | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · KT Rolster | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| KeSPA Cup 20172017 · LCK · KT Rolster | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · KT Rolster | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| KeSPA Cup 20162016 · LCK · ROX Tigers | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · ROX Tigers | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · ROX Tigers | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| KeSPA Cup 20152015 · LCK · Tigers | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · GE Tigers | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| Champions 2015 Summer Playoffs2015 · LCK · KOO Tigers | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| Champions 2014 Spring2014 · LCK · Incredible Miracle 1 | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Summer2014 · LCK · Incredible Miracle 1 | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2013 Spring2013 · LCK · Incredible Miracle | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Champions 2013 Summer2013 · LCK · Incredible Miracle 1 | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.