Where Slyv3r stands
2026 · Bot · Domestic games
Job Goossens
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Slyv3r’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 62 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 62 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 62 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 62 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 48.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 62 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 812. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 62 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 47.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 62 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 40.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 62 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 62 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 62 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Summer | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| ROL 2026 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| ROL 2026 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| ROL 2026 · Winter | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Sept 2026 | EMEA Masters 2026 · Summer | mCon esportsvsVerdant | Series ↗ | Corki | Loss | 3 / 5 / 0 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | mCon esportsvsVerdant | Series ↗ | Ashe | Loss | 1 / 6 / 5 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | mCon esportsvsUCAM Esports | Series ↗ | Swain | Loss | 0 / 8 / 3 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | mCon esportsvsUCAM Esports | Series ↗ | Jhin | Loss | 4 / 4 / 1 |
| 15 Sept 2026 | ROL 2026 · Summer | mCon esportsvsSenshi eSports | Series ↗ | Swain | Loss | 3 / 6 / 5 |
| 15 Sept 2026 | ROL 2026 · Summer | mCon esportsvsSenshi eSports | Series ↗ | Lux | Loss | 3 / 3 / 2 |
| 15 Sept 2026 | ROL 2026 · Summer | mCon esportsvsSenshi eSports | Series ↗ | Ziggs | Loss | 2 / 3 / 9 |
| 8 Sept 2026 | ROL 2026 · Summer | mCon esportsvsFrites Esports Club | Series ↗ | Jhin | Loss | 1 / 3 / 3 |
| 8 Sept 2026 | ROL 2026 · Summer | mCon esportsvsFrites Esports Club | Series ↗ | Ziggs | Loss | 6 / 3 / 7 |
| 8 Sept 2026 | ROL 2026 · Summer | mCon esportsvsFrites Esports Club | Series ↗ | Mel | Loss | 3 / 4 / 2 |
| 1 Sept 2026 | ROL 2026 · Summer | mCon esportsvsThe Bandits | Series ↗ | Swain | Win | 5 / 2 / 11 |
| 1 Sept 2026 | ROL 2026 · Summer | mCon esportsvsThe Bandits | Series ↗ | Mel | Win | 3 / 3 / 3 |
| 1 Sept 2026 | ROL 2026 · Summer | mCon esportsvsThe Bandits | Series ↗ | Heimerdinger | Loss | 0 / 4 / 3 |
| 27 Aug 2026 | ROL 2026 · Summer | mCon esportsvsZennIT | Series ↗ | Veigar | Win | 4 / 3 / 5 |
| 27 Aug 2026 | ROL 2026 · Summer | mCon esportsvsZennIT | Series ↗ | Heimerdinger | Win | 1 / 0 / 6 |
| 18 Aug 2026 | ROL 2026 · Summer | mCon esportsvsMyth Esports | Series ↗ | Seraphine | Loss | 1 / 2 / 3 |
| 18 Aug 2026 | ROL 2026 · Summer | mCon esportsvsMyth Esports | Series ↗ | Mel | Loss | 2 / 4 / 0 |
| 11 Aug 2026 | ROL 2026 · Summer | mCon esportsvsFrites Esports Club | Series ↗ | Heimerdinger | Loss | 3 / 5 / 4 |
| 11 Aug 2026 | ROL 2026 · Summer | mCon esportsvsFrites Esports Club | Series ↗ | Mel | Loss | 7 / 4 / 1 |
| 4 Aug 2026 | ROL 2026 · Summer | mCon esportsvsThe Bandits | Series ↗ | Senna | Loss | 1 / 6 / 9 |
| 4 Aug 2026 | ROL 2026 · Summer | mCon esportsvsThe Bandits | Series ↗ | Ziggs | Loss | 3 / 3 / 4 |
| 30 Jul 2026 | ROL 2026 · Summer | mCon esportsvsSenshi eSports | Series ↗ | Mel | Win | 4 / 0 / 7 |
| 30 Jul 2026 | ROL 2026 · Summer | mCon esportsvsSenshi eSports | Series ↗ | Ziggs | Win | 7 / 2 / 7 |
| 30 Jul 2026 | ROL 2026 · Summer | mCon esportsvsSenshi eSports | Series ↗ | Lux | Loss | 2 / 3 / 3 |
| 21 Jul 2026 | ROL 2026 · Summer | mCon esportsvsOnce Upon A Team | Series ↗ | Mel | Win | 8 / 3 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | BL | Damage / min | 557 | — | Fewer than 5 qualifying peers |
| 2020 | BL | CS / min | 7.41 | — | Fewer than 5 qualifying peers |
| 2020 | BL | Kill participation | 61.9% | — | Fewer than 5 qualifying peers |
| 2020 | BL | Damage share | 26.6% | — | Fewer than 5 qualifying peers |
| 2020 | BL | Gold diff @15 | −150 | — | Fewer than 5 qualifying peers |
| 2020 | BL | Vision / min | 0.95 | — | Fewer than 5 qualifying peers |
| 2021 | BL | Damage / min | 483 | 50.0 | 46 games · 5 peers |
| 2021 | BL | CS / min | 7.43 | 0.0 | 46 games · 5 peers |
| 2021 | BL | Kill participation | 58.0% | 25.0 | 46 games · 5 peers |
| 2021 | BL | Damage share | 22.8% | 25.0 | 46 games · 5 peers |
| 2021 | BL | Gold diff @15 | +15 | 25.0 | 46 games · 5 peers |
| 2021 | BL | Vision / min | 0.95 | 50.0 | 46 games · 5 peers |
| 2022 | ESLOL | Damage / min | 456 | 14.3 | 35 games · 8 peers |
| 2022 | ESLOL | CS / min | 7.44 | 0.0 | 35 games · 8 peers |
| 2022 | ESLOL | Kill participation | 62.4% | 57.1 | 35 games · 8 peers |
| 2022 | ESLOL | Damage share | 22.9% | 14.3 | 35 games · 8 peers |
| 2022 | ESLOL | Gold diff @15 | −232 | 42.9 | 35 games · 8 peers |
| 2022 | ESLOL | Vision / min | 0.91 | 14.3 | 35 games · 8 peers |
| 2023 | ESLOL | Damage / min | 532 | 12.5 | 54 games · 9 peers |
| 2023 | ESLOL | CS / min | 7.59 | 0.0 | 54 games · 9 peers |
| 2023 | ESLOL | Kill participation | 60.0% | 37.5 | 54 games · 9 peers |
| 2023 | ESLOL | Damage share | 22.5% | 12.5 | 54 games · 9 peers |
| 2023 | ESLOL | Gold diff @15 | −433 | 0.0 | 54 games · 9 peers |
| 2023 | ESLOL | Vision / min | 0.86 | 50.0 | 54 games · 9 peers |
| 2024 | ESLOL | Damage / min | 604 | 12.5 | 35 games · 9 peers |
| 2024 | ESLOL | CS / min | 7.80 | 0.0 | 35 games · 9 peers |
| 2024 | ESLOL | Kill participation | 65.8% | 62.5 | 35 games · 9 peers |
| 2024 | ESLOL | Damage share | 23.3% | 12.5 | 35 games · 9 peers |
| 2024 | ESLOL | Gold diff @15 | −53 | 12.5 | 35 games · 9 peers |
| 2024 | ESLOL | Vision / min | 0.94 | 75.0 | 35 games · 9 peers |
| 2025 | ROL | Damage / min | 678 | 44.4 | 25 games · 10 peers |
| 2025 | ROL | CS / min | 7.81 | 0.0 | 25 games · 10 peers |
| 2025 | ROL | Kill participation | 61.6% | 55.6 | 25 games · 10 peers |
| 2025 | ROL | Damage share | 22.9% | 0.0 | 25 games · 10 peers |
| 2025 | ROL | Gold diff @15 | −54 | 44.4 | 25 games · 10 peers |
| 2025 | ROL | Vision / min | 0.89 | 66.7 | 25 games · 10 peers |
| 2026 | ROL | Damage / min | 630 | 0.0 | 58 games · 11 peers |
| 2026 | ROL | CS / min | 8.56 | 10.0 | 58 games · 11 peers |
| 2026 | ROL | Kill participation | 49.7% | 0.0 | 58 games · 11 peers |
| 2026 | ROL | Damage share | 21.2% | 0.0 | 58 games · 11 peers |
| 2026 | ROL | Gold diff @15 | −585 | 0.0 | 58 games · 11 peers |
| 2026 | ROL | Vision / min | 1.05 | 90.0 | 58 games · 11 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. Season labels follow the competition season.
2020–2026 · All seasons · 28 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Jhin | 46 | |||||||
| Heimerdinger | 42 | |||||||
| Varus | 34 | |||||||
| Ziggs | 27 | |||||||
| Seraphine | 26 | |||||||
| Veigar | 16 | |||||||
| Corki | 13 | |||||||
| Senna | 12 | |||||||
| All games | 37 | 55 | 35 | 54 | 35 | 28 | 62 | 306 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 25. Number of games won in this selection. Based on 62 of 62 games. | Losses: 37. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 40.3%. The percentage of games won. Based on 62 of 62 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 3.37. Average kills per game. Based on 62 of 62 games. | Deaths / game: 3.45. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.50. Average assists per game. Based on 62 of 62 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2025 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 17. Number of games won in this selection. Based on 28 of 28 games. | Losses: 11. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 3.89. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.11. Average deaths per game. Based on 28 of 28 games. | Assists / game: 9.29. Average assists per game. Based on 28 of 28 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2024 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 15. Number of games won in this selection. Based on 35 of 35 games. | Losses: 20. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 42.9%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 3.14. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.83. Average deaths per game. Based on 35 of 35 games. | Assists / game: 6.80. Average assists per game. Based on 35 of 35 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2023 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 26. Number of games won in this selection. Based on 54 of 54 games. | Losses: 28. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 48.1%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 3.35. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.93. Average deaths per game. Based on 54 of 54 games. | Assists / game: 6.33. Average assists per game. Based on 54 of 54 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2022 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 9. Number of games won in this selection. Based on 35 of 35 games. | Losses: 26. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 25.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 3.06. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.43. Average deaths per game. Based on 35 of 35 games. | Assists / game: 4.83. Average assists per game. Based on 35 of 35 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2021 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 39. Number of games won in this selection. Based on 55 of 55 games. | Losses: 16. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 70.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 3.36. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.60. Average deaths per game. Based on 55 of 55 games. | Assists / game: 7.42. Average assists per game. Based on 55 of 55 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2020 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 20. Number of games won in this selection. Based on 37 of 37 games. | Losses: 17. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 54.1%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 3.35. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.70. Average deaths per game. Based on 37 of 37 games. | Assists / game: 6.73. Average assists per game. Based on 37 of 37 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.