Where Shmebu stands
All seasons · Support · Domestic games
Agustín Tomas Valetti
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 33 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 18 games without a complete snapshot are excluded.
Explore Shmebu’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 35 of 301 games in this selection. | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 18. Number of games won in this selection. Based on 35 of 35 games. | Losses: 17. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 34 of 301 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 20. Number of games won in this selection. Based on 34 of 34 games. | Losses: 14. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 32 of 301 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 15. Number of games won in this selection. Based on 32 of 32 games. | Losses: 17. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 25 of 301 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 11. Number of games won in this selection. Based on 25 of 25 games. | Losses: 14. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 24 of 301 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 12. Number of games won in this selection. Based on 24 of 24 games. | Losses: 12. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 20 of 301 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 13. Number of games won in this selection. Based on 20 of 20 games. | Losses: 7. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 20 of 301 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 16 of 301 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 2.57. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 9 of 301 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.73. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 83.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 301 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| LRS 2024 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LRS 2024 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LLA 2023 · Closing | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 0.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LMF 2023 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LMF 2022 · Liga Master Flow · Super Copa | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.54. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LMF 2022 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LMF 2021 · Liga Master Flow · Super Copa | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LMF 2021 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Win rate: 66.1%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. |
| LLA 2020 · Opening | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 2.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LMF 2020 · Liga Master Flow · Super Copa | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Jul 2024 | LRS 2024 | PRIMATEvsWAP Esports | Series ↗ | Rakan | Loss | 0 / 2 / 11 |
| 21 Jul 2024 | LRS 2024 | PRIMATEvsWAP Esports | Series ↗ | Nautilus | Win | 0 / 1 / 13 |
| 21 Jul 2024 | LRS 2024 | PRIMATEvsWAP Esports | Series ↗ | Braum | Loss | 0 / 2 / 5 |
| 21 Jul 2024 | LRS 2024 | PRIMATEvsWAP Esports | Series ↗ | Leona | Loss | 1 / 6 / 6 |
| 14 Jul 2024 | LRS 2024 | PRIMATEvsUndead Gaming | Series ↗ | Lulu | Win | 0 / 1 / 11 |
| 14 Jul 2024 | LRS 2024 | PRIMATEvsUndead Gaming | Series ↗ | Maokai | Win | 0 / 0 / 12 |
| 13 Jul 2024 | LRS 2024 | PRIMATEvsUndead Gaming | Series ↗ | Tahm Kench | Win | 2 / 1 / 9 |
| 13 Jul 2024 | LRS 2024 | PRIMATEvsUndead Gaming | Series ↗ | Rakan | Loss | 1 / 0 / 4 |
| 13 Jul 2024 | LRS 2024 | PRIMATEvsUndead Gaming | Series ↗ | Alistar | Loss | 0 / 4 / 5 |
| 1 Jul 2024 | LRS 2024 | PRIMATEvsWAP Esports | Series ↗ | Blitzcrank | Loss | 0 / 6 / 3 |
| 30 Jun 2024 | LRS 2024 | PRIMATEvsWAP Esports | Series ↗ | Nautilus | Loss | 1 / 4 / 4 |
| 30 Jun 2024 | LRS 2024 | PRIMATEvsWAP Esports | Series ↗ | Rakan | Loss | 0 / 4 / 11 |
| 30 Jun 2024 | LRS 2024 | PRIMATEvsWAP Esports | Series ↗ | Tahm Kench | Win | 1 / 0 / 14 |
| 29 Jun 2024 | LRS 2024 | PRIMATEvsUndead Gaming | Series ↗ | Rakan | Win | 2 / 3 / 15 |
| 28 Jun 2024 | LRS 2024 | PRIMATEvsUndead Gaming | Series ↗ | Blitzcrank | Win | 0 / 1 / 12 |
| 28 Jun 2024 | LRS 2024 | PRIMATEvsUndead Gaming | Series ↗ | Alistar | Loss | 2 / 4 / 10 |
| 28 Jun 2024 | LRS 2024 | PRIMATEvsUndead Gaming | Series ↗ | Leona | Win | 2 / 2 / 13 |
| 14 Jun 2024 | LRS 2024 | PRIMATEvsEclipse Gaming | Series ↗ | Rell | Win | 2 / 3 / 13 |
| 14 Jun 2024 | LRS 2024 | PRIMATEvsEclipse Gaming | Series ↗ | Tahm Kench | Win | 1 / 1 / 17 |
| 7 Jun 2024 | LRS 2024 | PRIMATEvsMeta Gaming | Series ↗ | Rell | Loss | 0 / 4 / 5 |
| 7 Jun 2024 | LRS 2024 | PRIMATEvsMeta Gaming | Series ↗ | Leona | Loss | 0 / 1 / 6 |
| 7 Jun 2024 | LRS 2024 | PRIMATEvsMeta Gaming | Series ↗ | Tahm Kench | Win | 0 / 0 / 13 |
| 3 Jun 2024 | LRS 2024 | PRIMATEvsMeta Gaming | Series ↗ | Poppy | Win | 0 / 1 / 9 |
| 31 May 2024 | LRS 2024 | PRIMATEvsUndead Gaming | Series ↗ | Maokai | Loss | 0 / 3 / 4 |
| 28 May 2024 | LRS 2024 | PRIMATEvsSpectacled Bears | Series ↗ | Leona | Win | 2 / 3 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 159 | 61.4 | 24 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.09 | 0.8 | 24 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 58.3% | 3.9 | 24 games · 128 peers |
| 2018 | Tier 1 | Damage share | 9.7% | 86.6 | 24 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −90 | 26.0 | 24 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.24 | 36.3 | 24 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 172 | 71.1 | 46 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.34 | 28.9 | 46 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 66.4% | 39.8 | 46 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.9% | 85.2 | 46 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +102 | 71.9 | 46 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.15 | 12.8 | 46 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 146 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 2.04 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 55.1% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 6.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +154 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 2.13 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 136 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 1.08 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 82.1% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 7.0% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −109 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.19 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. Season labels follow the competition season.
2018–2024 · All seasons · 33 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Rakan | 35 | |||||||
| Thresh | 34 | |||||||
| Nautilus | 32 | |||||||
| Alistar | 25 | |||||||
| Braum | 24 | |||||||
| Leona | 20 | |||||||
| Rell | 20 | |||||||
| Tahm Kench | 16 | |||||||
| All games | 24 | 46 | 51 | 66 | 40 | 38 | 36 | 301 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 22. Number of games won in this selection. Based on 36 of 36 games. | Losses: 14. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 0.69. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.22. Average deaths per game. Based on 36 of 36 games. | Assists / game: 10.00. Average assists per game. Based on 36 of 36 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2023 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 13. Number of games won in this selection. Based on 38 of 38 games. | Losses: 25. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 34.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 0.34. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.50. Average deaths per game. Based on 38 of 38 games. | Assists / game: 7.29. Average assists per game. Based on 38 of 38 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2022 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 24. Number of games won in this selection. Based on 40 of 40 games. | Losses: 16. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 60.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 0.88. Average kills per game. Based on 40 of 40 games. | Deaths / game: 1.98. Average deaths per game. Based on 40 of 40 games. | Assists / game: 8.63. Average assists per game. Based on 40 of 40 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded. |
| 2021 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 43. Number of games won in this selection. Based on 66 of 66 games. | Losses: 23. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 65.2%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 0.97. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.38. Average deaths per game. Based on 66 of 66 games. | Assists / game: 9.08. Average assists per game. Based on 66 of 66 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2020 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 26. Number of games won in this selection. Based on 51 of 51 games. | Losses: 25. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 51.0%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 0.80. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.25. Average deaths per game. Based on 51 of 51 games. | Assists / game: 7.69. Average assists per game. Based on 51 of 51 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 17. Number of games won in this selection. Based on 46 of 46 games. | Losses: 29. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 37.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.74. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.93. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.07. Average assists per game. Based on 46 of 46 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2018 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 14. Number of games won in this selection. Based on 24 of 24 games. | Losses: 10. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 1.04. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.38. Average deaths per game. Based on 24 of 24 games. | Assists / game: 6.08. Average assists per game. Based on 24 of 24 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.