Where Shini stands
2026 · Jungle · Domestic games
Diogo Rogê Moreira
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Shini’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 19 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 84.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 19 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 19 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 19 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 10.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 19 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 800. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 25.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2026 · Split 2 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| CD 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Sept 2026 | CBLOL 2026 · Split 2 | FURIAvsLØS | Series ↗ | Poppy | Loss | 0 / 2 / 2 |
| 12 Sept 2026 | CBLOL 2026 · Split 2 | FURIAvsLØS | Series ↗ | Xin Zhao | Win | 5 / 1 / 10 |
| 12 Sept 2026 | CBLOL 2026 · Split 2 | FURIAvsLØS | Series ↗ | Maokai | Loss | 0 / 3 / 3 |
| 12 Sept 2026 | CBLOL 2026 · Split 2 | FURIAvsLØS | Series ↗ | Sejuani | Loss | 3 / 2 / 7 |
| 19 Sept 2025 | CD 2026 | Cusprillsvs7REX | — | Skarner | Win | 2 / 4 / 13 |
| 19 Sept 2025 | CD 2026 | Cusprillsvs7REX | — | Jarvan IV | Win | 1 / 1 / 10 |
| 19 Sept 2025 | CD 2026 | Cusprillsvs7REX | — | Pantheon | Win | 4 / 0 / 14 |
| 19 Sept 2025 | CD 2026 | Cusprillsvs7REX | — | Jax | Loss | 1 / 3 / 1 |
| 18 Sept 2025 | CD 2026 | CusprillsvsZer0 Trein0 | — | Jarvan IV | Win | 4 / 4 / 17 |
| 18 Sept 2025 | CD 2026 | CusprillsvsZer0 Trein0 | — | Pantheon | Win | 7 / 2 / 16 |
| 18 Sept 2025 | CD 2026 | CusprillsvsZer0 Trein0 | — | Jax | Loss | 5 / 4 / 12 |
| 18 Sept 2025 | CD 2026 | CusprillsvsZer0 Trein0 | — | Trundle | Win | 11 / 1 / 14 |
| 16 Sept 2025 | CD 2026 | CusprillsvsRise Gaming | — | Rek'Sai | Win | 6 / 2 / 6 |
| 16 Sept 2025 | CD 2026 | CusprillsvsRise Gaming | — | Nocturne | Win | 4 / 2 / 6 |
| 16 Sept 2025 | CD 2026 | CusprillsvsRise Gaming | — | Jax | Loss | 4 / 4 / 7 |
| 16 Sept 2025 | CD 2026 | CusprillsvsRise Gaming | — | Pantheon | Win | 8 / 0 / 10 |
| 16 Sept 2025 | CD 2026 | Cusprillsvs7REX | — | Pantheon | Loss | 1 / 5 / 2 |
| 15 Sept 2025 | CD 2026 | Cusprillsvs7REX | — | Maokai | Loss | 3 / 4 / 8 |
| 15 Sept 2025 | CD 2026 | Cusprillsvs7REX | — | Xin Zhao | Win | 4 / 2 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 345 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 4.60 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 71.8% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 17.0% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +437 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 1.49 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 216 | 41.3 | 38 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.82 | 26.1 | 38 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 76.4% | 88.4 | 38 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.7% | 41.3 | 38 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +111 | 69.6 | 38 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.03 | 50.0 | 38 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 317 | 88.8 | 67 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.52 | 94.4 | 67 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 70.0% | 56.8 | 67 games · 126 peers |
| 2019 | Tier 1 | Damage share | 17.4% | 93.6 | 67 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +298 | 89.6 | 67 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.52 | 23.4 | 67 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 311 | 78.7 | 54 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.62 | 72.6 | 54 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 66.0% | 13.7 | 54 games · 125 peers |
| 2020 | Tier 1 | Damage share | 16.4% | 79.5 | 54 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +17 | 54.1 | 54 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.53 | 38.5 | 54 games · 123 peers |
| 2024 | Tier 1 | Damage / min | 365 | 38.1 | 27 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.06 | 53.3 | 27 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 74.8% | 70.5 | 27 games · 106 peers |
| 2024 | Tier 1 | Damage share | 16.1% | 57.1 | 27 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −14 | 52.4 | 27 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.46 | 27.6 | 27 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 371 | 12.7 | 26 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.32 | 33.3 | 26 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 66.9% | 3.2 | 26 games · 64 peers |
| 2025 | Tier 1 | Damage share | 15.6% | 31.7 | 26 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +3 | 55.6 | 26 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.29 | 7.9 | 26 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 477 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 7.37 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 60.4% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 19.6% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −31 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.60 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. Season labels follow the competition season.
2016–2026 · All seasons · 31 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Gragas | 34 | ||||||||
| Trundle | 26 | ||||||||
| Skarner | 23 | ||||||||
| Sejuani | 22 | ||||||||
| Rek'Sai | 20 | ||||||||
| Jarvan IV | 18 | ||||||||
| Lee Sin | 16 | ||||||||
| Xin Zhao | 15 | ||||||||
| All games | 7 | 37 | 38 | 73 | 59 | 27 | 26 | 19 | 286 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 11. Number of games won in this selection. Based on 19 of 19 games. | Losses: 8. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 3.84. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.42. Average deaths per game. Based on 19 of 19 games. | Assists / game: 9.00. Average assists per game. Based on 19 of 19 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2025 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 12. Number of games won in this selection. Based on 26 of 26 games. | Losses: 14. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 2.42. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.08. Average deaths per game. Based on 26 of 26 games. | Assists / game: 5.65. Average assists per game. Based on 26 of 26 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2024 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 11. Number of games won in this selection. Based on 27 of 27 games. | Losses: 16. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 40.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 1.52. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.48. Average deaths per game. Based on 27 of 27 games. | Assists / game: 6.26. Average assists per game. Based on 27 of 27 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2020 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 30. Number of games won in this selection. Based on 59 of 59 games. | Losses: 29. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 50.8%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.27. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.86. Average deaths per game. Based on 59 of 59 games. | Assists / game: 6.61. Average assists per game. Based on 59 of 59 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2019 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 40. Number of games won in this selection. Based on 73 of 73 games. | Losses: 33. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 54.8%. The percentage of games won. Based on 73 of 73 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 2.52. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.73. Average deaths per game. Based on 73 of 73 games. | Assists / game: 6.71. Average assists per game. Based on 73 of 73 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2018 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 16. Number of games won in this selection. Based on 38 of 38 games. | Losses: 22. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 42.1%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 1.61. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.79. Average deaths per game. Based on 38 of 38 games. | Assists / game: 6.34. Average assists per game. Based on 38 of 38 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 4.82. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 314. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2017 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 26. Number of games won in this selection. Based on 37 of 37 games. | Losses: 11. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 70.3%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 3.92. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.95. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.24. Average assists per game. Based on 37 of 37 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2016 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 3.00. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.57. Average deaths per game. Based on 7 of 7 games. | Assists / game: 4.71. Average assists per game. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 3.83. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA South 2025 Split 2 Playoffs | LOUD | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · CBLOL 2017 Split 2 Playoffs · 4 points. CBLOL 2017 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 1 Playoffs · 20 points. CBLOL 2019 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 2 Playoffs · 8 points. CBLOL 2019 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · CBLOL 2020 Split 2 Playoffs · 20 points. CBLOL 2020 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · CBLOL 2026 Split 2 Playoffs · 6.4 points. CBLOL 2026 Split 2 Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 2 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · INTZ | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · INTZ e-Sports | Place 13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2026 Split 2 Playoffs2026 · CBLOL · FURIA | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| LTA South 2025 Split 2 Playoffs2025 · LTA South · LOUD | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
No results in this selection.
| CBLOL 2020 Split 2 Playoffs2020 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2019 Split 1 Playoffs2019 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| CBLOL 2019 Split 2 Playoffs2019 · CBLOL · INTZ | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2017 Split 2 Playoffs2017 · CBLOL · INTZ | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|