Where Sheo stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Sheo’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 63 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 63 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 63 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 63 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 63 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 63 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 63 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 63 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 63 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 63 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · EMEA | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LEC 2026 · Spring | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 31.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LEC 2026 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 23.8%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LEC 2026 · Versus | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Aug 2026 | LEC 2026 · Summer | ShiftersvsTeam Vitality | Series ↗ | Sejuani | Loss | 3 / 5 / 13 |
| 30 Aug 2026 | LEC 2026 · Summer | ShiftersvsTeam Vitality | Series ↗ | Jarvan IV | Loss | 4 / 7 / 7 |
| 28 Aug 2026 | LEC 2026 · Summer | ShiftersvsTeam Heretics | Series ↗ | Vi | Win | 2 / 1 / 8 |
| 28 Aug 2026 | LEC 2026 · Summer | ShiftersvsTeam Heretics | Series ↗ | Trundle | Win | 3 / 1 / 7 |
| 23 Aug 2026 | LEC 2026 · Summer | ShiftersvsKarmine Corp | Series ↗ | Maokai | Loss | 4 / 1 / 4 |
| 23 Aug 2026 | LEC 2026 · Summer | ShiftersvsKarmine Corp | Series ↗ | Lee Sin | Loss | 8 / 4 / 5 |
| 23 Aug 2026 | LEC 2026 · Summer | ShiftersvsKarmine Corp | Series ↗ | Vi | Win | 2 / 5 / 12 |
| 22 Aug 2026 | LEC 2026 · Summer | ShiftersvsFnatic | Series ↗ | Pantheon | Loss | 1 / 7 / 8 |
| 22 Aug 2026 | LEC 2026 · Summer | ShiftersvsFnatic | Series ↗ | Lee Sin | Loss | 1 / 2 / 0 |
| 15 Aug 2026 | LEC 2026 · Summer | ShiftersvsG2 Esports | Series ↗ | Xin Zhao | Loss | 0 / 4 / 3 |
| 15 Aug 2026 | LEC 2026 · Summer | ShiftersvsG2 Esports | Series ↗ | Lee Sin | Loss | 2 / 3 / 11 |
| 14 Aug 2026 | LEC 2026 · Summer | ShiftersvsSK Gaming | Series ↗ | Poppy | Loss | 6 / 7 / 11 |
| 14 Aug 2026 | LEC 2026 · Summer | ShiftersvsSK Gaming | Series ↗ | Vi | Loss | 2 / 3 / 5 |
| 7 Aug 2026 | LEC 2026 · Summer | ShiftersvsGiantX | Series ↗ | Naafiri | Loss | 2 / 7 / 1 |
| 7 Aug 2026 | LEC 2026 · Summer | ShiftersvsGiantX | Series ↗ | Trundle | Win | 3 / 4 / 10 |
| 7 Aug 2026 | LEC 2026 · Summer | ShiftersvsGiantX | Series ↗ | Wukong | Loss | 1 / 5 / 5 |
| 3 Aug 2026 | LEC 2026 · Summer | ShiftersvsNatus Vincere | Series ↗ | Naafiri | Loss | 3 / 6 / 2 |
| 3 Aug 2026 | LEC 2026 · Summer | ShiftersvsNatus Vincere | Series ↗ | Nocturne | Loss | 5 / 5 / 4 |
| 31 Jul 2026 | LEC 2026 · Summer | ShiftersvsMovistar KOI | Series ↗ | Wukong | Loss | 2 / 7 / 4 |
| 31 Jul 2026 | LEC 2026 · Summer | ShiftersvsMovistar KOI | Series ↗ | Naafiri | Loss | 3 / 2 / 0 |
| 31 Jul 2026 | LEC 2026 · Summer | ShiftersvsMovistar KOI | Series ↗ | Olaf | Win | 7 / 3 / 7 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · EMEA | ShiftersvsGalions | Series ↗ | Nocturne | Loss | 5 / 2 / 4 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · EMEA | ShiftersvsGalions | Series ↗ | Naafiri | Loss | 6 / 3 / 2 |
| 4 May 2026 | LEC 2026 · Spring | ShiftersvsMovistar KOI | Series ↗ | Nocturne | Loss | 4 / 6 / 10 |
| 4 May 2026 | LEC 2026 · Spring | ShiftersvsMovistar KOI | Series ↗ | Dr. Mundo | Loss | 2 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 320 | 51.5 | 64 games · 104 peers |
| 2023 | Tier 1 | CS / min | 4.99 | 14.6 | 64 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 71.1% | 36.9 | 63 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.1% | 60.2 | 64 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −273 | 8.4 | 64 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.65 | 43.7 | 64 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 380 | 45.7 | 81 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.11 | 57.1 | 81 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 71.9% | 41.0 | 81 games · 106 peers |
| 2024 | Tier 1 | Damage share | 16.6% | 64.8 | 81 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +65 | 64.3 | 81 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.47 | 31.4 | 81 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 425 | 57.1 | 54 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.56 | 54.0 | 54 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 71.4% | 28.6 | 53 games · 64 peers |
| 2025 | Tier 1 | Damage share | 17.9% | 95.2 | 54 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −1 | 53.3 | 54 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.28 | 6.3 | 54 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 462 | 62.3 | 56 games · 62 peers |
| 2026 | Tier 1 | CS / min | 6.89 | 29.5 | 56 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 71.9% | 44.3 | 56 games · 62 peers |
| 2026 | Tier 1 | Damage share | 18.3% | 91.8 | 56 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −9 | 45.5 | 56 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.65 | 14.8 | 56 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. Season labels follow the competition season.
2020–2026 · All seasons · 38 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Sejuani | 53 | |||||||
| Xin Zhao | 47 | |||||||
| Lee Sin | 35 | |||||||
| Vi | 33 | |||||||
| Wukong | 31 | |||||||
| Maokai | 28 | |||||||
| Poppy | 19 | |||||||
| Volibear | 13 | |||||||
| All games | 3 | 21 | 95 | 83 | 81 | 54 | 63 | 400 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 21. Number of games won in this selection. Based on 63 of 63 games. | Losses: 42. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 33.3%. The percentage of games won. Based on 63 of 63 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.68. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.43. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.76. Average assists per game. Based on 63 of 63 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2025 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 20. Number of games won in this selection. Based on 54 of 54 games. | Losses: 34. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 37.0%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 1.72. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.89. Average deaths per game. Based on 54 of 54 games. | Assists / game: 6.28. Average assists per game. Based on 54 of 54 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 54 games. Games without the required stats are excluded. |
| 2024 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 46. Number of games won in this selection. Based on 81 of 81 games. | Losses: 35. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 56.8%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 2.33. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.21. Average deaths per game. Based on 81 of 81 games. | Assists / game: 7.74. Average assists per game. Based on 81 of 81 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2023 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 46. Number of games won in this selection. Based on 83 of 83 games. | Losses: 37. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 55.4%. The percentage of games won. Based on 83 of 83 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 1.84. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.24. Average deaths per game. Based on 83 of 83 games. | Assists / game: 7.58. Average assists per game. Based on 83 of 83 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded. |
| 2022 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 59. Number of games won in this selection. Based on 95 of 95 games. | Losses: 36. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 62.1%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 2.75. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.87. Average deaths per game. Based on 95 of 95 games. | Assists / game: 7.27. Average assists per game. Based on 95 of 95 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2021 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 10. Number of games won in this selection. Based on 21 of 21 games. | Losses: 11. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 3.95. Average kills per game. Based on 21 of 21 games. | Deaths / game: 3.52. Average deaths per game. Based on 21 of 21 games. | Assists / game: 8.14. Average assists per game. Based on 21 of 21 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2020 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 2.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 5.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 5.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 297. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2023 Season Finals | Team BDS | 12 |
| LEC 2023 Spring Playoffs | Team BDS | 21 |
| LEC 2023 Summer Playoffs | Team BDS | 16 |
| LEC 2023 Winter Playoffs | Team BDS | 15 |
| LEC 2024 Season Finals | Team BDS | 11 |
| LEC 2024 Spring Playoffs | Team BDS | 23 |
| LEC 2024 Summer Playoffs | Team BDS | 26 |
| LEC 2024 Winter Playoffs | Team BDS | 21 |
| LEC 2025 Spring Playoffs | Team Heretics | 25 |
| LEC 2025 Summer Playoffs | Team Heretics | 15 |
| LEC 2025 Winter Playoffs | Team Heretics | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LEC 2023 Season Finals · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Spring Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Season Finals · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Spring Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Summer Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Winter Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2023 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2023 · LEC · lec-2023-spring. Sheo.
regular · edition_role · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2026 · LEC 2026 Versus Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20232023 · worlds · Team BDS | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Versus Playoffs2026 · LEC · Team Heretics | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LEC 2024 Season Finals2024 · LEC · Team BDS | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| LEC 2024 Spring Playoffs2024 · LEC · Team BDS | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Team BDS | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2024 Winter Playoffs2024 · LEC · Team BDS | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2023 Season Finals2023 · LEC · Team BDS | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LEC 2023 Spring Playoffs2023 · LEC · Team BDS | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2023 · LEC · lec-2023-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: unknown.
|