Where Scorth stands
2021 · Bot · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
All leagues · All positions
2021 · Bot · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Scorth’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 89.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 11.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.67. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 42.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| TAL 2021 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| TAL 2021 · Winter | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Aug 2021 | TAL 2021 · Summer | Dark Passage AcademyvsTeam AURORA Academy | Series ↗ | Yuumi | Loss | 0 / 7 / 7 |
| 5 Aug 2021 | TAL 2021 · Summer | Dark Passage AcademyvsSuperMassive Blaze Academy | Series ↗ | Ezreal | Win | 9 / 1 / 5 |
| 30 Jul 2021 | TAL 2021 · Summer | Dark Passage AcademyvsFenerbahçe Academy | Series ↗ | Varus | Win | 4 / 3 / 8 |
| 29 Jul 2021 | TAL 2021 · Summer | Dark Passage Academyvs5 Ronin Academy | Series ↗ | Seraphine | Win | 6 / 2 / 25 |
| 23 Jul 2021 | TAL 2021 · Summer | Dark Passage AcademyvsBeşiktaş Academy | Series ↗ | Kalista | Loss | 0 / 4 / 5 |
| 22 Jul 2021 | TAL 2021 · Summer | Dark Passage Academyvsİstanbul Wildcats Academy | Series ↗ | Kalista | Win | 8 / 2 / 12 |
| 16 Jul 2021 | TAL 2021 · Summer | Dark Passage AcademyvsGalakticos Academy | Series ↗ | Varus | Win | 8 / 0 / 7 |
| 15 Jul 2021 | TAL 2021 · Summer | Dark Passage AcademyvsNASR eSports Turkey Academy | Series ↗ | Sivir | Loss | 2 / 2 / 1 |
| 9 Jul 2021 | TAL 2021 · Summer | Dark Passage AcademyvsGalatasaray Academy | Series ↗ | Varus | Loss | 0 / 2 / 1 |
| 8 Jul 2021 | TAL 2021 · Summer | Dark Passage AcademyvsTeam AURORA Academy | Series ↗ | Seraphine | Win | 3 / 2 / 12 |
| 2 Jul 2021 | TAL 2021 · Summer | Dark Passage AcademyvsSuperMassive Blaze Academy | Series ↗ | Jhin | Win | 17 / 1 / 8 |
| 1 Jul 2021 | TAL 2021 · Summer | Dark Passage AcademyvsFenerbahçe Academy | Series ↗ | Varus | Win | 8 / 0 / 6 |
| 25 Jun 2021 | TAL 2021 · Summer | Dark Passage Academyvs5 Ronin Academy | Series ↗ | Aphelios | Loss | 2 / 5 / 3 |
| 24 Jun 2021 | TAL 2021 · Summer | Dark Passage AcademyvsBeşiktaş Academy | Series ↗ | Sett | Win | 4 / 2 / 8 |
| 18 Jun 2021 | TAL 2021 · Summer | Dark Passage Academyvsİstanbul Wildcats Academy | Series ↗ | Tristana | Loss | 2 / 0 / 1 |
| 11 Jun 2021 | TAL 2021 · Summer | Dark Passage AcademyvsNASR eSports Turkey Academy | Series ↗ | Samira | Loss | 0 / 2 / 2 |
| 10 Jun 2021 | TAL 2021 · Summer | Dark Passage AcademyvsGalatasaray Academy | Series ↗ | Jinx | Loss | 0 / 4 / 2 |
| 19 Mar 2021 | TAL 2021 · Winter | Dark Passage AcademyvsFenerbahçe Academy | Series ↗ | Ezreal | Win | 3 / 2 / 7 |
| 18 Mar 2021 | TAL 2021 · Winter | Dark Passage AcademyvsGalakticos Academy | Series ↗ | Kai'Sa | Loss | 3 / 6 / 0 |
| 12 Mar 2021 | TAL 2021 · Winter | Dark Passage AcademyvsGalatasaray Academy | Series ↗ | Seraphine | Loss | 0 / 6 / 9 |
| 11 Mar 2021 | TAL 2021 · Winter | Dark Passage Academyvs5 Ronin Academy | Series ↗ | Miss Fortune | Win | 9 / 0 / 4 |
| 5 Mar 2021 | TAL 2021 · Winter | Dark Passage AcademyvsTeam AURORA Academy | Series ↗ | Senna | Loss | 3 / 4 / 7 |
| 4 Mar 2021 | TAL 2021 · Winter | Dark Passage Academyvsİstanbul Wildcats Academy | Series ↗ | Jhin | Loss | 2 / 2 / 1 |
| 26 Feb 2021 | TAL 2021 · Winter | Dark Passage AcademyvsNASR eSports Turkey Academy | Series ↗ | Kai'Sa | Loss | 1 / 4 / 4 |
| 25 Feb 2021 | TAL 2021 · Winter | Dark Passage AcademyvsSuperMassive Academy | Series ↗ | Jinx | Loss | 1 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 483 | 14.8 | 50 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.17 | 3.5 | 50 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 70.4% | 81.7 | 50 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.0% | 21.7 | 50 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −134 | 32.6 | 50 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.08 | 13.0 | 50 games · 116 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 834. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. Season labels follow the competition season.
2021–2026 · All seasons · 29 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Kai'Sa | 41 | ||||||
| Jhin | 37 | ||||||
| Ezreal | 36 | ||||||
| Varus | 26 | ||||||
| Aphelios | 23 | ||||||
| Xayah | 22 | ||||||
| Kalista | 17 | ||||||
| Miss Fortune | 17 | ||||||
| All games | 35 | 50 | 49 | 59 | 72 | 89 | 354 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 52. Number of games won in this selection. Based on 89 of 89 games. | Losses: 37. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 58.4%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 5.12. Average kills per game. Based on 89 of 89 games. | Deaths / game: 3.03. Average deaths per game. Based on 89 of 89 games. | Assists / game: 6.37. Average assists per game. Based on 89 of 89 games. | Damage / min: 834. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 504. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2025 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 38. Number of games won in this selection. Based on 72 of 72 games. | Losses: 34. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 52.8%. The percentage of games won. Based on 72 of 72 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 5.38. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.21. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.44. Average assists per game. Based on 72 of 72 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2024 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 32. Number of games won in this selection. Based on 59 of 59 games. | Losses: 27. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 54.2%. The percentage of games won. Based on 59 of 59 games. | KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 5.27. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.03. Average deaths per game. Based on 59 of 59 games. | Assists / game: 6.08. Average assists per game. Based on 59 of 59 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. |
| 2023 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 24. Number of games won in this selection. Based on 49 of 49 games. | Losses: 25. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 49.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 5.88. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.37. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.96. Average assists per game. Based on 49 of 49 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2022 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 28. Number of games won in this selection. Based on 50 of 50 games. | Losses: 22. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 4.08. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.14. Average deaths per game. Based on 50 of 50 games. | Assists / game: 6.08. Average assists per game. Based on 50 of 50 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 13. Number of games won in this selection. Based on 35 of 35 games. | Losses: 22. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 37.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 3.63. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.57. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.37. Average assists per game. Based on 35 of 35 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.