Where Score stands
2019 · Jungle · Domestic games
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All leagues · All positions
2019 · Jungle · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Score’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 65 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.57. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
| 11 of 65 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.71. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 65 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 65 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 81.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 65 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 65 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 87. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 65 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 65 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCK 2019 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LCK 2019 · Summer | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 4.57. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Aug 2019 | LCK 2019 · Summer | KT RolstervsKingzone DragonX | Series ↗ | Gragas | Win | 1 / 1 / 8 |
| 17 Aug 2019 | LCK 2019 · Summer | KT RolstervsKingzone DragonX | Series ↗ | Skarner | Loss | 2 / 3 / 10 |
| 17 Aug 2019 | LCK 2019 · Summer | KT RolstervsKingzone DragonX | Series ↗ | Skarner | Win | 2 / 5 / 12 |
| 15 Aug 2019 | LCK 2019 · Summer | KT RolstervsLiiv SANDBOX | Series ↗ | Gragas | Loss | 2 / 2 / 4 |
| 15 Aug 2019 | LCK 2019 · Summer | KT RolstervsLiiv SANDBOX | Series ↗ | Gragas | Win | 1 / 2 / 6 |
| 15 Aug 2019 | LCK 2019 · Summer | KT RolstervsLiiv SANDBOX | Series ↗ | Sejuani | Loss | 0 / 4 / 4 |
| 10 Aug 2019 | LCK 2019 · Summer | KT RolstervsJin Air Green Wings | Series ↗ | Sejuani | Win | 1 / 1 / 10 |
| 10 Aug 2019 | LCK 2019 · Summer | KT RolstervsJin Air Green Wings | Series ↗ | Sejuani | Loss | 2 / 3 / 7 |
| 10 Aug 2019 | LCK 2019 · Summer | KT RolstervsJin Air Green Wings | Series ↗ | Sejuani | Win | 0 / 0 / 16 |
| 8 Aug 2019 | LCK 2019 · Summer | KT RolstervsDplus Kia | Series ↗ | Sejuani | Loss | 1 / 2 / 2 |
| 8 Aug 2019 | LCK 2019 · Summer | KT RolstervsDplus Kia | Series ↗ | Gragas | Loss | 1 / 4 / 10 |
| 2 Aug 2019 | LCK 2019 · Summer | KT RolstervsHanwha Life Esports | Series ↗ | Sejuani | Win | 2 / 4 / 13 |
| 2 Aug 2019 | LCK 2019 · Summer | KT RolstervsHanwha Life Esports | Series ↗ | Sejuani | Win | 3 / 1 / 9 |
| 27 Jul 2019 | LCK 2019 · Summer | KT RolstervsGen.G | Series ↗ | Sylas | Loss | 0 / 2 / 1 |
| 27 Jul 2019 | LCK 2019 · Summer | KT RolstervsGen.G | Series ↗ | Skarner | Loss | 0 / 2 / 0 |
| 25 Jul 2019 | LCK 2019 · Summer | KT RolstervsGriffin | Series ↗ | Sylas | Loss | 1 / 1 / 1 |
| 25 Jul 2019 | LCK 2019 · Summer | KT RolstervsGriffin | Series ↗ | Skarner | Loss | 1 / 3 / 2 |
| 19 Jul 2019 | LCK 2019 · Summer | KT RolstervsDN SOOPers | Series ↗ | Trundle | Win | 0 / 4 / 6 |
| 19 Jul 2019 | LCK 2019 · Summer | KT RolstervsDN SOOPers | Series ↗ | Sylas | Loss | 1 / 5 / 4 |
| 19 Jul 2019 | LCK 2019 · Summer | KT RolstervsDN SOOPers | Series ↗ | Jarvan IV | Win | 4 / 0 / 9 |
| 29 Jun 2019 | LCK 2019 · Summer | KT RolstervsDN SOOPers | Series ↗ | Nocturne | Loss | 1 / 4 / 2 |
| 29 Jun 2019 | LCK 2019 · Summer | KT RolstervsDN SOOPers | Series ↗ | Jarvan IV | Loss | 2 / 4 / 6 |
| 27 Jun 2019 | LCK 2019 · Summer | KT RolstervsSK Telecom T1 | Series ↗ | Xin Zhao | Loss | 2 / 4 / 3 |
| 27 Jun 2019 | LCK 2019 · Summer | KT RolstervsSK Telecom T1 | Series ↗ | Rek'Sai | Loss | 3 / 1 / 2 |
| 23 Jun 2019 | LCK 2019 · Summer | KT RolstervsLiiv SANDBOX | Series ↗ | Rek'Sai | Loss | 2 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2012–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 190 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.02 | 25.6 | 89 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 73.3% | 75.3 | 88 games · 94 peers |
| 2015 | Tier 1 | Damage share | 11.8% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −24 | 35.6 | 89 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 377 | 87.4 | 108 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.62 | 89.1 | 108 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 74.1% | 76.4 | 108 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.4% | 86.2 | 108 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +157 | 75.6 | 108 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 303 | 72.2 | 108 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.75 | 81.7 | 108 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 71.8% | 84.9 | 107 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.8% | 53.7 | 108 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +326 | 95.3 | 108 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.15 | 57.5 | 108 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 206 | 35.5 | 87 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.32 | 75.4 | 87 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 73.6% | 71.7 | 87 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.2% | 27.5 | 87 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +193 | 81.9 | 87 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.31 | 78.8 | 87 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 208 | 18.4 | 65 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.67 | 14.4 | 65 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 71.4% | 73.6 | 64 games · 126 peers |
| 2019 | Tier 1 | Damage share | 13.3% | 31.2 | 65 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −52 | 38.4 | 65 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.00 | 82.2 | 65 games · 108 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. Season labels follow the competition season.
2012–2019 · All seasons · 50 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Gragas | 76 | ||||||||
| Elise | 66 | ||||||||
| Rek'Sai | 59 | ||||||||
| Sejuani | 42 | ||||||||
| Graves | 33 | ||||||||
| Jarvan IV | 32 | ||||||||
| Kindred | 29 | ||||||||
| Ezreal | 28 | ||||||||
| All games | 10 | 72 | 48 | 99 | 114 | 113 | 116 | 65 | 637 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 24. Number of games won in this selection. Based on 65 of 65 games. | Losses: 41. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 36.9%. The percentage of games won. Based on 65 of 65 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 1.80. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.69. Average deaths per game. Based on 65 of 65 games. | Assists / game: 5.66. Average assists per game. Based on 65 of 65 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 306. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. |
| 2018 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 79. Number of games won in this selection. Based on 116 of 116 games. | Losses: 37. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 68.1%. The percentage of games won. Based on 116 of 116 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 1.90. Average kills per game. Based on 116 of 116 games. | Deaths / game: 1.83. Average deaths per game. Based on 116 of 116 games. | Assists / game: 6.03. Average assists per game. Based on 116 of 116 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 116 games. Games without the required stats are excluded. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2017 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 71. Number of games won in this selection. Based on 113 of 113 games. | Losses: 42. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 62.8%. The percentage of games won. Based on 113 of 113 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 3.12. Average kills per game. Based on 113 of 113 games. | Deaths / game: 1.83. Average deaths per game. Based on 113 of 113 games. | Assists / game: 6.42. Average assists per game. Based on 113 of 113 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 113 games. Games without the required stats are excluded. | CS / min: 4.73. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded. |
| 2016 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 71. Number of games won in this selection. Based on 114 of 114 games. | Losses: 43. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 62.3%. The percentage of games won. Based on 114 of 114 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 2.96. Average kills per game. Based on 114 of 114 games. | Deaths / game: 1.94. Average deaths per game. Based on 114 of 114 games. | Assists / game: 7.07. Average assists per game. Based on 114 of 114 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games. | CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 114 of 114 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games. |
| 2015 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 55. Number of games won in this selection. Based on 99 of 99 games. | Losses: 44. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 55.6%. The percentage of games won. Based on 99 of 99 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 1.67. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.17. Average deaths per game. Based on 99 of 99 games. | Assists / game: 7.17. Average assists per game. Based on 99 of 99 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 3.06. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 288. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded. |
| 2014 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 27. Number of games won in this selection. Based on 48 of 48 games. | Losses: 21. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 56.3%. The percentage of games won. Based on 48 of 48 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 4.17. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.04. Average deaths per game. Based on 48 of 48 games. | Assists / game: 6.21. Average assists per game. Based on 48 of 48 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 48 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 25 of 48 games. Games without the required stats are excluded. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2013 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 45. Number of games won in this selection. Based on 72 of 72 games. | Losses: 27. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 62.5%. The percentage of games won. Based on 72 of 72 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 4.90. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.04. Average deaths per game. Based on 72 of 72 games. | Assists / game: 7.00. Average assists per game. Based on 72 of 72 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 72 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 64 of 72 games. Games without the required stats are excluded. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 8 of 72 games. Games without the required stats are excluded. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2012 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 2.30. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.20. Average deaths per game. Based on 10 of 10 games. | Assists / game: 7.10. Average assists per game. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Other international
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | KT Rolster | 33 |
| Champions 2015 Summer Playoffs | KT Rolster | 52 |
| Korea Regional Finals 2016 | KT Rolster | 5 |
| LCK 2016 Spring Playoffs | KT Rolster | 46 |
| LCK 2016 Summer Playoffs | KT Rolster | 57 |
| Korea Regional Finals 2017 | KT Rolster | 3 |
| LCK 2017 Spring Playoffs | KT Rolster | 53 |
| LCK 2017 Summer Playoffs | KT Rolster | 52 |
| LCK 2018 Spring Playoffs | KT Rolster | 46 |
| LCK 2018 Summer Playoffs | KT Rolster | 41 |
| LCK 2019 Spring Playoffs | KT Rolster | 28 |
| LCK 2019 Summer Playoffs | KT Rolster | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2014 · Intel Extreme Masters Season 8 World Championship · 20 points. IEM Season 8 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Summer · 5.33 points. Champions 2013 Summer: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Winter · 2.67 points. Champions 2013 Winter: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Winter · 2.67 points. Champions 2014 Winter: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 2 points. KeSPA Cup 2015: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 10 points. KeSPA Cup 2017: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2012 · Champions 2012 Spring: No placement points or unavailable event valuation / participation evidence.
2012 · Champions 2012 Summer: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · KT Rolster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20152015 · worlds · KT Rolster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Intel Extreme Masters Season 8 World Championship2014 · International · KT Rolster Bullets | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
20 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2019 Spring Playoffs2019 · LCK · KT Rolster | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · KT Rolster | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. |
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
46 games played.
| LCK 2018 Summer Playoffs2018 · LCK · KT Rolster | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| KeSPA Cup 20172017 · LCK · KT Rolster | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · KT Rolster | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| KeSPA Cup 20162016 · LCK · KT Rolster | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · KT Rolster | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| KeSPA Cup 20152015 · LCK · KT Rolster | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| Champions 2015 Summer Playoffs2015 · LCK · KT Rolster | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| Champions 2014 Spring2014 · LCK · KT Rolster Bullets | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2014 Summer2014 · LCK · KT Rolster Bullets | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Winter2014 · LCK · KT Rolster Bullets | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| Champions 2013 Spring2013 · LCK · KT Rolster B | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| Champions 2013 Summer2013 · LCK · KT Rolster Bullets | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| Champions 2013 Winter2013 · LCK · KT Rolster B | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 26 games played.
|
| Champions 2012 Spring2012 · LCK · StarTale | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| Champions 2012 Summer2012 · LCK · StarTale | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.