Games Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.92
Win rate Win rate: 60.9%. The percentage of games won. Based on 92 of 92 games.60.9%
KDA KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.3.12
Damage / min Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.544
CS / min CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.7.61
Kill participation Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.49.0%
More statistics Totals, economy & laning +
WinsWins: 56. Number of games won in this selection. Based on 92 of 92 games.
LossesLosses: 36. Number of games lost in this selection. Based on 92 of 92 games.
KillsKills: 294. Total kills in games where kills are available. Based on 92 of 92 games.
DeathsDeaths: 269. Total deaths in games where deaths are available. Based on 92 of 92 games.
AssistsAssists: 544. Total assists in games where assists are available. Based on 92 of 92 games.
Gold / minGold / min: 397. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Damage shareDamage share: 19.5%. The player's share of team damage to enemy champions, averaged across games. Based on 92 of 92 games.
Earned gold shareEarned gold share: 20.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 92 of 92 games.
Gold diff @15Gold diff @15: +278. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 92 of 92 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 92 of 92 games.
XP diff @15XP diff @15: +133. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 92 of 92 games.
Vision score / minVision score / min: 0.89. Vision score per minute, averaged across games where the statistic is supported. Based on 92 of 92 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Scarface stands.
2024 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 507 damage per minute. Percentile: 30%. Rank: 8th of 11507
Value: 507 damage per minute. Percentile: 30%. Rank: 8th of 11
Value: 7.65 CS per minute. Percentile: 10%. Rank: 10th of 117.65
Value: 7.65 CS per minute. Percentile: 10%. Rank: 10th of 11
Value: 49.7% kill participation. Percentile: 40%. Rank: 7th of 1149.7%
Value: 49.7% kill participation. Percentile: 40%. Rank: 7th of 11
Value: 19.3% damage share. Percentile: 20%. Rank: 9th of 1119.3%
Value: 19.3% damage share. Percentile: 20%. Rank: 9th of 11
Value: 0.90 vision score per minute. Percentile: 60%. Rank: 5th of 110.90
Value: 0.90 vision score per minute. Percentile: 60%. Rank: 5th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
K'Sante16 games
K'Sante: 20.3% earned gold share and 16.2% damage share. Means across the same 16 games with both values available; 16 total champion games.16%
?
Renekton14 games
Renekton: 21.0% earned gold share and 18.8% damage share. Means across the same 14 games with both values available; 14 total champion games.19%
?
Kennen11 games
Kennen: 21.8% earned gold share and 22.0% damage share. Means across the same 11 games with both values available; 11 total champion games.22%
?
Jax9 games
Jax: 22.2% earned gold share and 20.3% damage share. Means across the same 9 games with both values available; 9 total champion games.20%
?
Camille6 games
Camille: 21.7% earned gold share and 20.1% damage share. Means across the same 6 games with both values available; 6 total champion games.20%
?
Gnar6 games
Gnar: 20.8% earned gold share and 22.7% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Gragas6 games
Gragas: 18.9% earned gold share and 18.9% damage share. Means across the same 6 games with both values available; 6 total champion games.19%
?
Skarner5 games
Skarner: 18.6% earned gold share and 17.4% damage share. Means across the same 5 games with both values available; 5 total champion games.17%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
ESEintracht SpandauEintracht Spandau: 7 wins, 5 losses in 12 recorded games, 58.3% win rate. 2024.58%
SGPSK Gaming PrimeSK Gaming Prime: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2024.33%
EWEE WIE EINFACH E-SPORTSE WIE EINFACH E-SPORTS: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2024.57%
BIGBerlin International GamingBerlin International Gaming: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2024.83%
EFEintracht FrankfurtEintracht Frankfurt: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2024.83%
MKMovistar KOIMovistar KOI: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2024.60%
AFWAustrian Force willhabenAustrian Force willhaben: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2024.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
92 games
75.0%win rate when ahead at 15 minutes 33 wins from 44 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Scarface’s 2024 performances. Select a point to open its story.
92 plotted games
WinLoss— Median in selection
92 / 92 selected games have both values.Median damage / min: 522
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 92 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 10. Number of games won in this selection. Based on 16 of 16 games.
Losses: 6. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?14 of 92 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 8. Number of games won in this selection. Based on 14 of 14 games.
Losses: 6. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 47.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 92 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 92 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 46.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 92 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 47.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 92 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 6. Number of games won in this selection. Based on 6 of 6 games.
Losses: 0. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 92 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 37.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 92 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 92 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 92 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games.
KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 83.3%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2016–2024 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2024
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
500
95.4
20 games · 88 peers
2016
Tier 1
CS / min
6.41
2.0
20 games · 103 peers
2016
Tier 1
Kill participation
60.8%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
22.3%
88.5
20 games · 88 peers
2016
Tier 1
Gold diff @15
−366
4.7
20 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2024 · All seasons · 58 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2018
2019
2020
2021
2022
2023
2024
Total
?Gangplank
38
?Gnar
31
?Ornn
30
?Renekton
27
?K'Sante
25
?Gragas
21
?Camille
20
?Aatrox
14
All games
20
28
23
39
50
64
47
92
363
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 56. Number of games won in this selection. Based on 92 of 92 games.
Losses: 36. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 60.9%. The percentage of games won. Based on 92 of 92 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 3.20. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.92. Average deaths per game. Based on 92 of 92 games.
Assists / game: 5.91. Average assists per game. Based on 92 of 92 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 25. Number of games won in this selection. Based on 47 of 47 games.
Losses: 22. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 53.2%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 1.96. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.28. Average deaths per game. Based on 47 of 47 games.
Assists / game: 5.15. Average assists per game. Based on 47 of 47 games.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 42. Number of games won in this selection. Based on 64 of 64 games.
Losses: 22. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 65.6%. The percentage of games won. Based on 64 of 64 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 2.63. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.17. Average deaths per game. Based on 64 of 64 games.
Assists / game: 5.97. Average assists per game. Based on 64 of 64 games.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 21. Number of games won in this selection. Based on 50 of 50 games.
Losses: 29. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 42.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 2.16. Average kills per game. Based on 50 of 50 games.
Deaths / game: 3.44. Average deaths per game. Based on 50 of 50 games.
Assists / game: 5.68. Average assists per game. Based on 50 of 50 games.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 20. Number of games won in this selection. Based on 39 of 39 games.
Losses: 19. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 2.56. Average kills per game. Based on 39 of 39 games.
Deaths / game: 3.31. Average deaths per game. Based on 39 of 39 games.
Assists / game: 4.87. Average assists per game. Based on 39 of 39 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 371. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 10. Number of games won in this selection. Based on 23 of 23 games.
Losses: 13. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 2.61. Average kills per game. Based on 23 of 23 games.
Deaths / game: 2.26. Average deaths per game. Based on 23 of 23 games.
Assists / game: 2.57. Average assists per game. Based on 23 of 23 games.
Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 9. Number of games won in this selection. Based on 28 of 28 games.
Losses: 19. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Kills / game: 2.89. Average kills per game. Based on 28 of 28 games.
Deaths / game: 2.79. Average deaths per game. Based on 28 of 28 games.
Assists / game: 4.71. Average assists per game. Based on 28 of 28 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 28 games. Games without the required stats are excluded.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 16 of 28 games. Games without the required stats are excluded.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 5. Number of games won in this selection. Based on 20 of 20 games.
Losses: 15. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 25.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Kills / game: 2.35. Average kills per game. Based on 20 of 20 games.
Deaths / game: 4.55. Average deaths per game. Based on 20 of 20 games.
Assists / game: 5.75. Average assists per game. Based on 20 of 20 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Gold / min: 350. Total gold gained per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded.