Where Samux stands
2019 · Bot · Domestic games
Samuel Fernández Fort
All leagues · All positions
2019 · Bot · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Samux’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 43 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 43 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 708. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.39. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 43 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 43 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 43 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 43 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 43 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 43 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.40. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2019 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 7.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| SLO 2019 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| SLO 2019 · Summer | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Aug 2019 | SLO 2019 · Summer | MAD Lions E.C.vseMonkeyz | Series ↗ | Tristana | Loss | 1 / 0 / 1 |
| 5 Aug 2019 | SLO 2019 · Summer | MAD Lions E.C.vsG2 Heretics | Series ↗ | Corki | Loss | 0 / 2 / 1 |
| 17 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vsMovistar KOI | Series ↗ | Sivir | Loss | 1 / 5 / 2 |
| 15 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vsx6tence | Series ↗ | Lucian | Win | 9 / 1 / 8 |
| 8 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vseMonkeyz | Series ↗ | Lucian | Win | 0 / 0 / 8 |
| 3 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vsG2 Heretics | Series ↗ | Sona | Loss | 1 / 3 / 0 |
| 12 Jun 2019 | SLO 2019 · Summer | MAD Lions E.C.vsUCAM Penguins | Series ↗ | Kai'Sa | Win | 5 / 2 / 11 |
| 27 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsMisfits Premier | Series ↗ | Twitch | Loss | 4 / 3 / 2 |
| 27 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsMisfits Premier | Series ↗ | Tristana | Loss | 2 / 2 / 3 |
| 20 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsSplyce Vipers | Series ↗ | Vayne | Win | 10 / 0 / 8 |
| 20 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsSplyce Vipers | Series ↗ | Vayne | Win | 2 / 0 / 2 |
| 18 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vseNsure | Series ↗ | Lucian | Win | 7 / 0 / 6 |
| 16 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsLDLC OL | Series ↗ | Sivir | Win | 5 / 0 / 4 |
| 15 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsDefusekids | Series ↗ | Vayne | Win | 5 / 0 / 2 |
| 11 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsdevils.one inStreamly | Series ↗ | Kai'Sa | Win | 7 / 0 / 3 |
| 11 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsdevils.one inStreamly | Series ↗ | Sivir | Win | 10 / 3 / 7 |
| 10 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsNYYRIKKI White | Series ↗ | Miss Fortune | Win | 10 / 2 / 10 |
| 10 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsCrvena zvezda Esports | Series ↗ | Twitch | Win | 4 / 1 / 3 |
| 9 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsdevils.one inStreamly | Series ↗ | Tristana | Win | 4 / 2 / 6 |
| 8 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsSK Gaming Prime | Series ↗ | Kai'Sa | Loss | 5 / 2 / 1 |
| 8 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsMisfits Premier | Series ↗ | Ezreal | Loss | 3 / 2 / 2 |
| 8 Apr 2019 | European Masters 2019 · Spring | MAD Lions E.C.vsDiabolus Esports | Series ↗ | Jinx | Loss | 1 / 2 / 1 |
| 25 Mar 2019 | SLO 2019 · Spring | MAD Lions E.C.vsSplyce Vipers | Series ↗ | Lucian | Loss | 0 / 3 / 0 |
| 25 Mar 2019 | SLO 2019 · Spring | MAD Lions E.C.vsSplyce Vipers | Series ↗ | Miss Fortune | Loss | 2 / 3 / 1 |
| 25 Mar 2019 | SLO 2019 · Spring | MAD Lions E.C.vsSplyce Vipers | Series ↗ | Miss Fortune | Loss | 2 / 2 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2013–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 454 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.97 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 71.9% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 22.7% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −13 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 561 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 7.83 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 54.9% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 26.5% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +224 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 506 | 47.7 | 82 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.65 | 46.3 | 82 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 65.9% | 59.0 | 81 games · 123 peers |
| 2017 | Tier 1 | Damage share | 25.0% | 26.2 | 82 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +53 | 61.9 | 82 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.43 | 21.0 | 82 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 533 | 37.4 | 28 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.97 | 71.0 | 28 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 62.5% | 13.0 | 28 games · 132 peers |
| 2018 | Tier 1 | Damage share | 28.4% | 38.9 | 28 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −161 | 29.8 | 28 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 0.97 | 7.1 | 28 games · 113 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. Season labels follow the competition season.
2013–2019 · All seasons · 34 recorded champions
| Champion | 2013 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|
| Caitlyn | 22 | ||||||
| Xayah | 21 | ||||||
| Jhin | 18 | ||||||
| Lucian | 18 | ||||||
| Tristana | 17 | ||||||
| Twitch | 13 | ||||||
| Ezreal | 12 | ||||||
| Kalista | 12 | ||||||
| All games | 33 | 14 | 7 | 96 | 28 | 43 | 221 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 25. Number of games won in this selection. Based on 43 of 43 games. | Losses: 18. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 58.1%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.79. Average kills per game. Based on 43 of 43 games. | Deaths / game: 1.81. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.00. Average assists per game. Based on 43 of 43 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2018 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 11. Number of games won in this selection. Based on 28 of 28 games. | Losses: 17. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 39.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 2.86. Average kills per game. Based on 28 of 28 games. | Deaths / game: 1.68. Average deaths per game. Based on 28 of 28 games. | Assists / game: 3.89. Average assists per game. Based on 28 of 28 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2017 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 54. Number of games won in this selection. Based on 96 of 96 games. | Losses: 42. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 56.3%. The percentage of games won. Based on 96 of 96 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 3.78. Average kills per game. Based on 96 of 96 games. | Deaths / game: 1.92. Average deaths per game. Based on 96 of 96 games. | Assists / game: 5.22. Average assists per game. Based on 96 of 96 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 96 games. Games without the required stats are excluded. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded. |
| 2016 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 5.00. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.71. Average deaths per game. Based on 7 of 7 games. | Assists / game: 5.57. Average assists per game. Based on 7 of 7 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2015 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 4. Number of games won in this selection. Based on 14 of 14 games. | Losses: 10. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 3.93. Average kills per game. Based on 14 of 14 games. | Deaths / game: 2.71. Average deaths per game. Based on 14 of 14 games. | Assists / game: 5.71. Average assists per game. Based on 14 of 14 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2013 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 10. Number of games won in this selection. Based on 33 of 33 games. | Losses: 23. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 30.3%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.00. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.58. Average deaths per game. Based on 33 of 33 games. | Assists / game: 4.70. Average assists per game. Based on 33 of 33 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 33 games. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 21 of 33 games. Games without the required stats are excluded. | Gold / min: 270. Total gold gained per minute, averaged across games. Based on 7 of 33 games. Games without the required stats are excluded. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU Regional Finals 2017 | Unicorns of Love | 5 |
| EU LCS 2017 Spring Playoffs | Unicorns of Love | 39 |
| EU LCS 2017 Summer Playoffs | Unicorns of Love | 38 |
| EU LCS 2018 Spring Playoffs | Unicorns of Love | 18 |
| EU LCS 2018 Summer Playoffs | Unicorns of Love | 10 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · EU LCS 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Samux.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · Unicorns of Love | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: unknown.
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