Where Saint stands
2026 · Mid · Domestic games
Kang Sung-in강성인
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Saint’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 136 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 136 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 136 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 136 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 136 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| 8 of 136 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 136 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 136 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 136 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 52.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 136 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| First Stand 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LCS 2026 · Lock-In | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCS 2026 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LCS 2026 · Summer | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 67.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| Mid-Season Invitational 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| Worlds 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Anivia | Loss | 2 / 2 / 6 |
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Cassiopeia | Loss | 0 / 2 / 1 |
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Orianna | Loss | 0 / 3 / 5 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Taliyah | Win | 4 / 4 / 7 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Orianna | Win | 0 / 3 / 6 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Syndra | Loss | 1 / 3 / 1 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | LeBlanc | Loss | 0 / 1 / 1 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | Taliyah | Win | 4 / 1 / 7 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | Sylas | Loss | 1 / 2 / 2 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Tristana | Loss | 4 / 2 / 0 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Akali | Loss | 5 / 3 / 3 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Ahri | Win | 3 / 0 / 6 |
| 24 Oct 2026 | Worlds 2026 | LyonvsKarmine Corp | Series ↗ | Syndra | Win | 6 / 2 / 6 |
| 24 Oct 2026 | Worlds 2026 | LyonvsTeam Secret Whales | Series ↗ | Anivia | Win | 2 / 0 / 11 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Viktor | Loss | 0 / 2 / 0 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Ryze | Win | 6 / 1 / 5 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Twisted Fate | Loss | 4 / 5 / 1 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Syndra | Loss | 6 / 1 / 0 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Ryze | Win | 7 / 1 / 2 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | LeBlanc | Win | 4 / 4 / 6 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Sylas | Win | 10 / 2 / 8 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Syndra | Loss | 0 / 3 / 1 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Twisted Fate | Win | 8 / 1 / 9 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Galio | Loss | 1 / 2 / 0 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Syndra | Win | 12 / 0 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2022–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 723 | 82.8 | 33 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.88 | 87.5 | 33 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 68.9% | 67.2 | 33 games · 65 peers |
| 2025 | Tier 1 | Damage share | 28.3% | 95.3 | 33 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | +45 | 68.8 | 33 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.25 | 90.6 | 33 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 666 | 59.1 | 82 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.33 | 84.8 | 82 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 64.7% | 47.0 | 81 games · 67 peers |
| 2026 | Tier 1 | Damage share | 25.8% | 78.8 | 82 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +218 | 91.8 | 82 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.51 | 89.4 | 82 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. Season labels follow the competition season.
2022–2026 · All seasons · 40 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Azir | 41 | |||||
| Sylas | 32 | |||||
| Akali | 30 | |||||
| Taliyah | 21 | |||||
| Ahri | 20 | |||||
| Orianna | 20 | |||||
| Corki | 19 | |||||
| Viktor | 19 | |||||
| All games | 38 | 37 | 121 | 33 | 136 | 365 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 136. Number of individual games played in this selection. Based on 136 of 136 games. | Wins: 82. Number of games won in this selection. Based on 136 of 136 games. | Losses: 54. Number of games lost in this selection. Based on 136 of 136 games. | Win rate: 60.3%. The percentage of games won. Based on 136 of 136 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games. | Kills / game: 3.90. Average kills per game. Based on 136 of 136 games. | Deaths / game: 2.49. Average deaths per game. Based on 136 of 136 games. | Assists / game: 5.32. Average assists per game. Based on 136 of 136 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 136 of 136 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 135 of 136 games. Games without the required stats are excluded. |
| 2025 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 11. Number of games won in this selection. Based on 33 of 33 games. | Losses: 22. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 33.3%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.79. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.09. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.45. Average assists per game. Based on 33 of 33 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2024 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 79. Number of games won in this selection. Based on 121 of 121 games. | Losses: 42. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 65.3%. The percentage of games won. Based on 121 of 121 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games. | Kills / game: 4.50. Average kills per game. Based on 121 of 121 games. | Deaths / game: 2.63. Average deaths per game. Based on 121 of 121 games. | Assists / game: 6.34. Average assists per game. Based on 121 of 121 games. | Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games. | Gold / min: 454. Total gold gained per minute, averaged across games. Based on 121 of 121 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games. |
| 2023 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 25. Number of games won in this selection. Based on 37 of 37 games. | Losses: 12. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 67.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 4.57. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.43. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.00. Average assists per game. Based on 37 of 37 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2022 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 22. Number of games won in this selection. Based on 38 of 38 games. | Losses: 16. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 57.9%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 5.32. Average kills per game. Based on 38 of 38 games. | Deaths / game: 3.79. Average deaths per game. Based on 38 of 38 games. | Assists / game: 7.29. Average assists per game. Based on 38 of 38 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 442. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | LCS 2026 Spring Season | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | LCS 2026 Summer Season | Season honor | Source ↗ |
| 2026 | Finals MVP | LCS 2026 Spring Playoffs | Tournament honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 3 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Split 1 Playoffs | Lyon | 5 |
| LTA North 2025 Split 2 Playoffs | Lyon | 17 |
| LTA North 2025 Split 3 | Lyon | 11 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCS · current-honors:LCS/2026 Season/Spring Season. Saint.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCS · current-honors:LCS/2026 Season/Summer Season. Saint.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · Finals MVP · 2.4 points. Finals MVP: 15% × tournament champion value 16 = 12/5 points.
Finals MVP · 2026 · LCS · current-honors:LCS/2026 Season/Spring Playoffs. Saint.
finals · edition · selection: unknown. Base points 12/5; credited 12/5. Overlap: complement-half.
2026 · Mid-Season Invitational 2026 · 10 points. MSI 2026: champion 50 × final placement 1/5 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Spring Playoffs · 16 points. LCS 2026 Spring Playoffs: champion 16 × final placement 1 = 16 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 6.4 points. LCS 2026 Summer Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 8 points. LCS 2026 Lock-In: champion 8 × final placement 1 = 8 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · LYON (2024 American Team) | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Mid-Season Invitational 20262026 · International · LYON (2024 American Team) | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| Esports World Cup 20262026 · International · LYON (2024 American Team) | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · LYON (2024 American Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · LYON (2024 American Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · LYON (2024 American Team) | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LTA North 2025 Split 32025 · LTA North · LYON | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Finals MVPsource ↗2026 · LCS · LYON (2024 American Team) · finals mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 11 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · LCS · LYON (2024 American Team) · all pro | mid · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown. |
11 games played.
| All-Pro 1st teamsource ↗2026 · LCS · LYON (2024 American Team) · all pro | mid · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 15 games played. Selection: unknown.
|