Where SPOOKY stands
2019 · Jungle · Domestic games
Also known as: SPOOKY · SPOOKY (Miroslav Gochev) · Spooky
All leagues · All positions
2019 · Jungle · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore SPOOKY’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 47 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 47 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 47 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 47 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 790. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 85.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 47 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.94. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 47 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 3.85. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 35.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EBL 2019 · Season 4 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| EBL 2019 · Season 5 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| EBL 2019 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| European Masters 2019 · Spring | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LLA 2019 · Closing | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| PGN 2019 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 11 Aug 2019 | LLA 2019 · Closing | Movistar R7vsinf | Series ↗ | Jarvan IV | Loss | 3 / 2 / 5 |
| 11 Aug 2019 | LLA 2019 · Closing | Movistar R7vsinf | Series ↗ | Jarvan IV | Loss | 1 / 5 / 8 |
| 11 Aug 2019 | LLA 2019 · Closing | Movistar R7vsinf | Series ↗ | Jarvan IV | Loss | 0 / 0 / 1 |
| 4 Aug 2019 | LLA 2019 · Closing | Movistar R7vsXTEN Esports | Series ↗ | Trundle | Loss | 3 / 6 / 13 |
| 3 Aug 2019 | LLA 2019 · Closing | Movistar R7vsPixel Esports Club | Series ↗ | Sejuani | Loss | 0 / 6 / 5 |
| 28 Jul 2019 | LLA 2019 · Closing | Movistar R7vsKaos Latin Gamers | Series ↗ | Sejuani | Loss | 1 / 3 / 2 |
| 27 Jul 2019 | LLA 2019 · Closing | Movistar R7vsinf | Series ↗ | Lee Sin | Loss | 0 / 4 / 1 |
| 21 Jul 2019 | LLA 2019 · Closing | Movistar R7vsFurious Gaming | Series ↗ | Karthus | Loss | 4 / 3 / 2 |
| 21 Jul 2019 | LLA 2019 · Closing | Movistar R7vsAll Knights | Series ↗ | Lee Sin | Win | 2 / 2 / 7 |
| 20 Jul 2019 | LLA 2019 · Closing | Movistar R7vsIsurus | Series ↗ | Gragas | Win | 3 / 2 / 9 |
| 14 Jul 2019 | LLA 2019 · Closing | Movistar R7vsXTEN Esports | Series ↗ | Sylas | Win | 1 / 4 / 7 |
| 13 Jul 2019 | LLA 2019 · Closing | Movistar R7vsPixel Esports Club | Series ↗ | Jarvan IV | Win | 2 / 1 / 11 |
| 1 Jul 2019 | EBL 2019 · Season 5 | x25 EsportsvsThe Plan | Series ↗ | Olaf | Loss | 8 / 4 / 6 |
| 27 Jun 2019 | EBL 2019 · Season 5 | x25 EsportsvsWiLD MultiGaming | Series ↗ | Lee Sin | Win | 9 / 1 / 6 |
| 24 Jun 2019 | EBL 2019 · Season 5 | x25 EsportsvsCrvena zvezda Esports | Series ↗ | Olaf | Loss | 0 / 2 / 1 |
| 16 May 2019 | PGN 2019 · Summer | MOBA ROGvsHG Esports | Series ↗ | Karthus | Loss | 11 / 7 / 9 |
| 15 May 2019 | PGN 2019 · Summer | MOBA ROGvsTeam Amelia | Series ↗ | Sejuani | Win | 9 / 2 / 13 |
| 15 May 2019 | PGN 2019 · Summer | MOBA ROGvsTeam Amelia | Series ↗ | Jarvan IV | Win | 7 / 1 / 11 |
| 14 May 2019 | PGN 2019 · Summer | MOBA ROGvsHG Esports | Series ↗ | Kha'Zix | Loss | 4 / 6 / 1 |
| 14 May 2019 | PGN 2019 · Summer | MOBA ROGvsHG Esports | Series ↗ | Ivern | Loss | 0 / 4 / 4 |
| 19 Apr 2019 | European Masters 2019 · Spring | Random 5vsVentus Esports | Series ↗ | Elise | Loss | 2 / 5 / 2 |
| 19 Apr 2019 | European Masters 2019 · Spring | Random 5vsWLGaming Esports | Series ↗ | Jarvan IV | Loss | 1 / 3 / 3 |
| 18 Apr 2019 | European Masters 2019 · Spring | Random 5vsBerlin International Gaming | Series ↗ | Hecarim | Loss | 0 / 6 / 7 |
| 16 Apr 2019 | European Masters 2019 · Spring | Random 5vsVentus Esports | Series ↗ | Hecarim | Win | 6 / 0 / 6 |
| 15 Apr 2019 | European Masters 2019 · Spring | Random 5vsWLGaming Esports | Series ↗ | Jarvan IV | Loss | 1 / 2 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2027 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 202 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.83 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 62.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 11.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −291 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.59 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2018–2027 · All seasons · 52 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Jarvan IV | 51 | ||||||||||
| Sejuani | 46 | ||||||||||
| Maokai | 31 | ||||||||||
| Vi | 30 | ||||||||||
| Lee Sin | 27 | ||||||||||
| Trundle | 22 | ||||||||||
| Nocturne | 20 | ||||||||||
| Skarner | 20 | ||||||||||
| All games | 2 | 47 | 74 | 71 | 8 | 104 | 102 | 63 | 61 | 9 | 541 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 9. Number of games won in this selection. Based on 9 of 9 games. | Losses: 0. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 100.0%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 4.89. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.78. Average deaths per game. Based on 9 of 9 games. | Assists / game: 9.22. Average assists per game. Based on 9 of 9 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 459. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2026 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 28. Number of games won in this selection. Based on 61 of 61 games. | Losses: 33. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 45.9%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.39. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.69. Average deaths per game. Based on 61 of 61 games. | Assists / game: 7.38. Average assists per game. Based on 61 of 61 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2025 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 37. Number of games won in this selection. Based on 63 of 63 games. | Losses: 26. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 58.7%. The percentage of games won. Based on 63 of 63 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.44. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.33. Average deaths per game. Based on 63 of 63 games. | Assists / game: 10.37. Average assists per game. Based on 63 of 63 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2024 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 72. Number of games won in this selection. Based on 102 of 102 games. | Losses: 30. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 70.6%. The percentage of games won. Based on 102 of 102 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 3.23. Average kills per game. Based on 102 of 102 games. | Deaths / game: 2.91. Average deaths per game. Based on 102 of 102 games. | Assists / game: 8.67. Average assists per game. Based on 102 of 102 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 102 games. Games without the required stats are excluded. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 101 of 102 games. Games without the required stats are excluded. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games. |
| 2023 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 64. Number of games won in this selection. Based on 104 of 104 games. | Losses: 40. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 61.5%. The percentage of games won. Based on 104 of 104 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 3.63. Average kills per game. Based on 104 of 104 games. | Deaths / game: 2.88. Average deaths per game. Based on 104 of 104 games. | Assists / game: 7.75. Average assists per game. Based on 104 of 104 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 104 of 104 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games. |
| 2022 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 3.50. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.88. Average deaths per game. Based on 8 of 8 games. | Assists / game: 6.88. Average assists per game. Based on 8 of 8 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 85.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2021 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 42. Number of games won in this selection. Based on 71 of 71 games. | Losses: 29. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 59.2%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.69. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.70. Average deaths per game. Based on 71 of 71 games. | Assists / game: 7.69. Average assists per game. Based on 71 of 71 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2020 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 48. Number of games won in this selection. Based on 74 of 74 games. | Losses: 26. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 64.9%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.08. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.38. Average deaths per game. Based on 74 of 74 games. | Assists / game: 6.77. Average assists per game. Based on 74 of 74 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2019 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 24. Number of games won in this selection. Based on 47 of 47 games. | Losses: 23. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 51.1%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.21. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.91. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.68. Average assists per game. Based on 47 of 47 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2018 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 4.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 4.00. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 5.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.