Where Ruvelius stands
2018 · Bot · Domestic games
Mustafa Berk Baraklı
All leagues · All positions
2018 · Bot · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ruvelius’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 50 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 85.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 50 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 81.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 50 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 50 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 81.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 88. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 2.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 19.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 28.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 2.45. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 93.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2018 · Winter | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| TCL 2018 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| TCS 2018 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 27 Aug 2018 | TCS 2018 · Summer | GalakticosvsOyun Hizmetleri | Series ↗ | Kai'Sa | Win | 7 / 2 / 2 |
| 27 Aug 2018 | TCS 2018 · Summer | GalakticosvsOyun Hizmetleri | Series ↗ | Varus | Win | 6 / 3 / 14 |
| 27 Aug 2018 | TCS 2018 · Summer | GalakticosvsOyun Hizmetleri | Series ↗ | Varus | Win | 8 / 3 / 7 |
| 27 Aug 2018 | TCS 2018 · Summer | GalakticosvsOyun Hizmetleri | Series ↗ | Jhin | Loss | 3 / 4 / 6 |
| 27 Aug 2018 | TCS 2018 · Summer | GalakticosvsOyun Hizmetleri | Series ↗ | Varus | Loss | 7 / 6 / 8 |
| 14 Aug 2018 | TCS 2018 · Summer | GalakticosvsPars eSports | Series ↗ | Tahm Kench | Loss | 1 / 7 / 5 |
| 14 Aug 2018 | TCS 2018 · Summer | GalakticosvsPars eSports | Series ↗ | Tahm Kench | Loss | 1 / 4 / 1 |
| 14 Aug 2018 | TCS 2018 · Summer | GalakticosvsPars eSports | Series ↗ | Braum | Win | 0 / 0 / 15 |
| 7 Aug 2018 | TCS 2018 · Summer | GalakticosvsPars eSports | Series ↗ | Fiddlesticks | Loss | 2 / 5 / 5 |
| 7 Aug 2018 | TCS 2018 · Summer | GalakticosvsTeam Cappadocia | Series ↗ | Braum | Win | 0 / 1 / 13 |
| 7 Aug 2018 | TCS 2018 · Summer | GalakticosvsTeam Cappadocia | Series ↗ | Tahm Kench | Loss | 0 / 4 / 0 |
| 31 Jul 2018 | TCS 2018 · Summer | GalakticosvsOyun Hizmetleri | Series ↗ | Jhin | Win | 5 / 0 / 6 |
| 31 Jul 2018 | TCS 2018 · Summer | GalakticosvsOyun Hizmetleri | Series ↗ | Draven | Loss | 0 / 4 / 3 |
| 24 Jul 2018 | TCS 2018 · Summer | GalakticosvsAftershock Esports | Series ↗ | Mordekaiser | Win | 5 / 2 / 8 |
| 24 Jul 2018 | TCS 2018 · Summer | GalakticosvsAftershock Esports | Series ↗ | Xayah | Win | 2 / 0 / 6 |
| 17 Jul 2018 | TCS 2018 · Summer | GalakticosvsPars eSports | Series ↗ | Kalista | Loss | 7 / 4 / 9 |
| 17 Jul 2018 | TCS 2018 · Summer | GalakticosvsPars eSports | Series ↗ | Varus | Win | 3 / 2 / 7 |
| 10 Jul 2018 | TCS 2018 · Summer | GalakticosvsBeşiktaş Esports | Series ↗ | Vladimir | Loss | 1 / 6 / 7 |
| 10 Jul 2018 | TCS 2018 · Summer | GalakticosvsBeşiktaş Esports | Series ↗ | Lucian | Win | 9 / 0 / 11 |
| 8 Apr 2018 | TCL 2018 | Dark PassagevsYouthCrew Esports | Series ↗ | Ashe | Loss | 1 / 4 / 3 |
| 8 Apr 2018 | TCL 2018 | Dark PassagevsYouthCrew Esports | Series ↗ | Kalista | Loss | 1 / 5 / 6 |
| 8 Apr 2018 | TCL 2018 | Dark PassagevsYouthCrew Esports | Series ↗ | Jhin | Loss | 4 / 3 / 5 |
| 26 Mar 2018 | TCL 2018 · Winter | Dark PassagevsYouthCrew Esports | Series ↗ | Jhin | Win | 4 / 1 / 8 |
| 25 Mar 2018 | TCL 2018 · Winter | Dark PassagevsHWA Gaming | Series ↗ | Kog'Maw | Loss | 1 / 3 / 2 |
| 24 Mar 2018 | TCL 2018 · Winter | Dark PassagevsGalakticos | Series ↗ | Jhin | Loss | 1 / 5 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 575 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.17 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 70.5% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 28.7% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +174 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 558 | 58.7 | 63 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.26 | 30.6 | 63 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 61.3% | 3.5 | 62 games · 115 peers |
| 2016 | Tier 1 | Damage share | 27.4% | 60.9 | 63 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | −232 | 15.4 | 63 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 581 | 90.7 | 69 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.51 | 38.2 | 69 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.5% | 68.0 | 69 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.7% | 61.7 | 69 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +231 | 79.0 | 69 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.42 | 20.0 | 69 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 493 | 18.3 | 31 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.38 | 30.5 | 31 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 76.9% | 100.0 | 30 games · 132 peers |
| 2018 | Tier 1 | Damage share | 28.1% | 30.5 | 31 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −177 | 26.7 | 31 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 0.68 | 0.0 | 31 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 506 | 53.7 | 25 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.06 | 27.3 | 25 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 69.4% | 80.2 | 25 games · 122 peers |
| 2019 | Tier 1 | Damage share | 31.4% | 92.6 | 25 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +31 | 53.7 | 25 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 0.91 | 3.8 | 25 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 469 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 8.69 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 78.3% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 32.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −355 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 0.92 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 466 | 24.6 | 33 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.94 | 45.4 | 33 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 68.9% | 78.5 | 33 games · 131 peers |
| 2021 | Tier 1 | Damage share | 25.5% | 35.4 | 33 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +75 | 62.5 | 33 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.13 | 17.1 | 33 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 398 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 9.89 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 69.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 22.5% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −62 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.87 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2015–2022 · All seasons · 30 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 44 | ||||||||
| Kalista | 37 | ||||||||
| Varus | 33 | ||||||||
| Lucian | 30 | ||||||||
| Jhin | 18 | ||||||||
| Xayah | 16 | ||||||||
| Jinx | 14 | ||||||||
| Kog'Maw | 14 | ||||||||
| All games | 18 | 63 | 74 | 50 | 25 | 28 | 33 | 4 | 295 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 3.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 2.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 3.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2021 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 19. Number of games won in this selection. Based on 33 of 33 games. | Losses: 14. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.70. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.27. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.52. Average assists per game. Based on 33 of 33 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2020 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 10. Number of games won in this selection. Based on 28 of 28 games. | Losses: 18. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 35.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 3.29. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.64. Average deaths per game. Based on 28 of 28 games. | Assists / game: 4.39. Average assists per game. Based on 28 of 28 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2019 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 6. Number of games won in this selection. Based on 25 of 25 games. | Losses: 19. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 24.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 2.96. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.52. Average deaths per game. Based on 25 of 25 games. | Assists / game: 3.24. Average assists per game. Based on 25 of 25 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2018 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 22. Number of games won in this selection. Based on 50 of 50 games. | Losses: 28. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 44.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.32. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.52. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.48. Average assists per game. Based on 50 of 50 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded. |
| 2017 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 42. Number of games won in this selection. Based on 74 of 74 games. | Losses: 32. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 56.8%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.65. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.12. Average deaths per game. Based on 74 of 74 games. | Assists / game: 6.32. Average assists per game. Based on 74 of 74 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 74 games. Games without the required stats are excluded. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2016 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 30. Number of games won in this selection. Based on 63 of 63 games. | Losses: 33. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 47.6%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.81. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.78. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.03. Average assists per game. Based on 63 of 63 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. |
| 2015 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 8. Number of games won in this selection. Based on 18 of 18 games. | Losses: 10. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 5.11. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.50. Average deaths per game. Based on 18 of 18 games. | Assists / game: 6.17. Average assists per game. Based on 18 of 18 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.