Where Row stands
2016 · Top · Domestic games
Hoàng Duy Phương
All leagues · All positions
2016 · Top · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Row’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 43 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 43 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 11 games. Games without the required stats are excluded. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 6 games. Games without the required stats are excluded. | CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 43 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 43 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 43 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 43 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| GPL 2016 · Spring | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 13 games. Games without the required stats are excluded. | CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| GPL 2016 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| International Wildcard Invitational 2016 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| IWCT 2016 · International Wildcard Qualifier | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Saigon JokersvsDark Passage | — | Fiora | Loss | 1 / 9 / 4 |
| 29 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Saigon JokersvsINTZ | — | Poppy | Loss | 4 / 8 / 5 |
| 28 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Saigon JokersvsKaos Latin Gamers | — | Ekko | Loss | 7 / 7 / 14 |
| 28 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Saigon JokersvsAlbus NoX Luna | — | Ekko | Loss | 0 / 3 / 4 |
| 27 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Saigon JokersvsLyon Gaming (2013 Latin American Team) | — | Irelia | Loss | 2 / 4 / 1 |
| 26 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Saigon JokersvsChiefs Esports Club | — | Ekko | Loss | 3 / 5 / 7 |
| 25 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Saigon JokersvsRampage | — | Maokai | Loss | 5 / 5 / 6 |
| 14 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsBangkok Titans | — | Fiora | Win | 2 / 3 / 5 |
| 14 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsBangkok Titans | — | Maokai | Loss | 0 / 3 / 1 |
| 14 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsBangkok Titans | — | Maokai | Win | 3 / 6 / 20 |
| 14 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsBangkok Titans | — | Trundle | Win | 4 / 3 / 9 |
| 14 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsBangkok Titans | — | Gnar | Loss | 3 / 6 / 3 |
| 13 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsVestigial | — | Ekko | Win | 3 / 3 / 6 |
| 13 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsVestigial | — | Gnar | Win | 1 / 1 / 5 |
| 13 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsVestigial | — | Ekko | Win | 3 / 2 / 5 |
| 10 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsKuala Lumpur Hunters | — | Ekko | Win | 3 / 2 / 13 |
| 9 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsBangkok Titans | — | Gnar | Loss | 8 / 6 / 10 |
| 9 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsAcclaim EmpireX | — | Ekko | Win | 3 / 0 / 7 |
| 8 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsKayana Gaming | — | Gnar | Win | 5 / 2 / 5 |
| 8 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsVestigial | — | Ekko | Win | 5 / 0 / 2 |
| 21 Apr 2016 | International Wildcard Invitational 2016 | Saigon JokersvsPapara SuperMassive | Series ↗ | Maokai | Loss | 1 / 6 / 1 |
| 21 Apr 2016 | International Wildcard Invitational 2016 | Saigon JokersvsPapara SuperMassive | Series ↗ | Gragas | Loss | 0 / 2 / 3 |
| 21 Apr 2016 | International Wildcard Invitational 2016 | Saigon JokersvsPapara SuperMassive | Series ↗ | Fizz | Loss | 4 / 3 / 1 |
| 20 Apr 2016 | International Wildcard Invitational 2016 | Saigon JokersvsINTZ | Series ↗ | Maokai | Loss | 1 / 5 / 4 |
| 19 Apr 2016 | International Wildcard Invitational 2016 | Saigon JokersvsHard Random | Series ↗ | Poppy | Loss | 2 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2016 · Domestic games
LPL data missing · Percentile among 86 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.05 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 62.5% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 468 | 89.7 | 24 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.40 | 58.8 | 26 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 59.8% | 27.4 | 26 games · 107 peers |
| 2016 | Tier 1 | Damage share | 22.0% | 81.6 | 24 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +539 | 100.0 | 24 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 43 games. Games without the required stats are excluded. Season labels follow the competition season.
2015–2016 · All seasons · 17 recorded champions
| Champion | 2015 | 2016 | Total |
|---|---|---|---|
| Maokai | 18 | ||
| Ekko | 11 | ||
| Gnar | 8 | ||
| Poppy | 6 | ||
| Fizz | 3 | ||
| Rumble | 3 | ||
| Fiora | 2 | ||
| Irelia | 2 | ||
| All games | 20 | 43 | 63 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2016 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 23. Number of games won in this selection. Based on 43 of 43 games. | Losses: 20. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.00. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.16. Average deaths per game. Based on 43 of 43 games. | Assists / game: 7.02. Average assists per game. Based on 43 of 43 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 43 games. Games without the required stats are excluded. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2015 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 7. Number of games won in this selection. Based on 20 of 20 games. | Losses: 13. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 3.50. Average kills per game. Based on 20 of 20 games. | Deaths / game: 5.70. Average deaths per game. Based on 20 of 20 games. | Assists / game: 6.90. Average assists per game. Based on 20 of 20 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · GPL 2016 Spring · 20 points. GPL 2016 Spring: champion 20 × final placement 1 = 20 points. Annual GPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| GPL 2016 Spring2016 · GPL · Saigon Jokers | Champion | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
|
No results in this selection.