Where Roki stands
2020 · Mid · Domestic games
Hiroki Yokoo
All leagues · All positions
2020 · Mid · Domestic games
Games in this selection 7 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Roki’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 15 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 88.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 18.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 39.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2020 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Mar 2020 | LJL 2020 · Spring | Burning Core ToyamavsCrest Gaming Act | Series ↗ | Viktor | Loss | 1 / 3 / 0 |
| 8 Mar 2020 | LJL 2020 · Spring | Burning Core ToyamavsFukuoka SoftBank HAWKS gaming | Series ↗ | Sylas | Win | 2 / 1 / 2 |
| 8 Mar 2020 | LJL 2020 · Spring | Burning Core ToyamavsQT DIG∞ | Series ↗ | Sylas | Loss | 1 / 1 / 2 |
| 7 Mar 2020 | LJL 2020 · Spring | Burning Core ToyamavsV3 Esports | Series ↗ | Azir | Loss | 0 / 2 / 0 |
| 7 Mar 2020 | LJL 2020 · Spring | Burning Core ToyamavsAXIZ | Series ↗ | Zoe | Loss | 1 / 2 / 0 |
| 1 Mar 2020 | LJL 2020 · Spring | Burning Core ToyamavsDetonatioN FocusMe | Series ↗ | Ornn | Loss | 0 / 3 / 1 |
| 1 Mar 2020 | LJL 2020 · Spring | Burning Core ToyamavsRascal Jester | Series ↗ | Zoe | Loss | 3 / 2 / 12 |
| 23 Feb 2020 | LJL 2020 · Spring | Burning Core ToyamavsRascal Jester | Series ↗ | Azir | Loss | 7 / 3 / 8 |
| 23 Feb 2020 | LJL 2020 · Spring | Burning Core ToyamavsCrest Gaming Act | Series ↗ | Viktor | Win | 3 / 2 / 4 |
| 15 Feb 2020 | LJL 2020 · Spring | Burning Core ToyamavsQT DIG∞ | Series ↗ | LeBlanc | Win | 5 / 1 / 5 |
| 15 Feb 2020 | LJL 2020 · Spring | Burning Core ToyamavsFukuoka SoftBank HAWKS gaming | Series ↗ | LeBlanc | Win | 4 / 0 / 4 |
| 11 Feb 2020 | LJL 2020 · Spring | Burning Core ToyamavsCrest Gaming Act | Series ↗ | Ornn | Loss | 2 / 6 / 8 |
| 11 Feb 2020 | LJL 2020 · Spring | Burning Core ToyamavsV3 Esports | Series ↗ | Viktor | Loss | 0 / 1 / 0 |
| 8 Feb 2020 | LJL 2020 · Spring | Burning Core ToyamavsDetonatioN FocusMe | Series ↗ | Syndra | Loss | 1 / 3 / 2 |
| 8 Feb 2020 | LJL 2020 · Spring | Burning Core ToyamavsAXIZ | Series ↗ | Viktor | Win | 7 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 603 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.56 | 61.7 | 55 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 73.6% | 90.4 | 53 games · 116 peers |
| 2016 | Tier 1 | Damage share | 31.1% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | +43 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 450 | 22.2 | 36 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.38 | 4.4 | 36 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 66.8% | 35.6 | 36 games · 136 peers |
| 2018 | Tier 1 | Damage share | 21.6% | 1.5 | 36 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +25 | 60.0 | 36 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.10 | 38.1 | 36 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 421 | 20.5 | 42 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.39 | 36.1 | 42 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 62.1% | 32.8 | 42 games · 123 peers |
| 2019 | Tier 1 | Damage share | 24.2% | 19.7 | 42 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −90 | 33.6 | 42 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.97 | 26.0 | 42 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 397 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.78 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 56.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 25.7% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −59 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.00 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2016–2020 · All seasons · 30 recorded champions
| Champion | 2016 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|
| Viktor | 25 | ||||
| LeBlanc | 15 | ||||
| Azir | 14 | ||||
| Corki | 12 | ||||
| Cassiopeia | 9 | ||||
| Ryze | 9 | ||||
| Zoe | 9 | ||||
| Ahri | 7 | ||||
| All games | 62 | 46 | 42 | 15 | 165 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 2.47. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.00. Average deaths per game. Based on 15 of 15 games. | Assists / game: 3.73. Average assists per game. Based on 15 of 15 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded. |
| 2019 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 20. Number of games won in this selection. Based on 42 of 42 games. | Losses: 22. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 47.6%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.90. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.81. Average deaths per game. Based on 42 of 42 games. | Assists / game: 4.50. Average assists per game. Based on 42 of 42 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2018 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.54. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.26. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.76. Average assists per game. Based on 46 of 46 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2016 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 40. Number of games won in this selection. Based on 62 of 62 games. | Losses: 22. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 64.5%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 4.13. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.15. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.76. Average assists per game. Based on 62 of 62 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 62 games. Games without the required stats are excluded. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 39 of 62 games. Games without the required stats are excluded. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 62 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LJL 2016 Spring Playoffs · 8 points. LJL 2016 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LJL 2016 Summer Playoffs · 20 points. LJL 2016 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2016 Spring Playoffs2016 · LJL · Rampage | Place 2 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 3 games played.
|
| LJL 2016 Summer Playoffs2016 · LJL · Rampage | Champion | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 5 games played.
|
No results in this selection.