Games Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.68
Win rate Win rate: 60.3%. The percentage of games won. Based on 68 of 68 games.60.3%
KDA KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.4.01
Damage / min Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.156
CS / min CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.1.08
Kill participation Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.68.4%
More statistics Totals, economy & laning +
WinsWins: 41. Number of games won in this selection. Based on 68 of 68 games.
LossesLosses: 27. Number of games lost in this selection. Based on 68 of 68 games.
KillsKills: 54. Total kills in games where kills are available. Based on 68 of 68 games.
DeathsDeaths: 198. Total deaths in games where deaths are available. Based on 68 of 68 games.
AssistsAssists: 739. Total assists in games where assists are available. Based on 68 of 68 games.
Gold / minGold / min: 247. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Damage shareDamage share: 6.9%. The player's share of team damage to enemy champions, averaged across games. Based on 68 of 68 games.
Earned gold shareEarned gold share: 9.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 68 of 68 games.
Gold diff @15Gold diff @15: −73. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 68 of 68 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 68 of 68 games.
XP diff @15XP diff @15: −205. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 68 of 68 games.
Vision score / minVision score / min: 2.56. Vision score per minute, averaged across games where the statistic is supported. Based on 68 of 68 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Rogue stands.
2022 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 156 damage per minute. Percentile: 51%. Rank: 55th of 111156
Value: 156 damage per minute. Percentile: 51%. Rank: 55th of 111
Value: 1.08 CS per minute. Percentile: 44%. Rank: 63rd of 1111.08
Value: 1.08 CS per minute. Percentile: 44%. Rank: 63rd of 111
Value: 68.4% kill participation. Percentile: 35%. Rank: 73rd of 11168.4%
Value: 68.4% kill participation. Percentile: 35%. Rank: 73rd of 111
Value: 6.9% damage share. Percentile: 15%. Rank: 95th of 1116.9%
Value: 6.9% damage share. Percentile: 15%. Rank: 95th of 111
Value: −73 gold difference @15. Percentile: 29%. Rank: 65th of 91. LPL data missing · Percentile among 91 players with sufficient data.−73
Value: −73 gold difference @15. Percentile: 29%. Rank: 65th of 91. LPL data missing · Percentile among 91 players with sufficient data.
Value: 2.56 vision score per minute. Percentile: 46%. Rank: 60th of 1112.56
Value: 2.56 vision score per minute. Percentile: 46%. Rank: 60th of 111
GD15 · LPL data missing · Percentile among 91 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Leona15 games
Leona: 8.7% earned gold share and 5.4% damage share. Means across the same 15 games with both values available; 15 total champion games.5%
?
Rakan12 games
Rakan: 9.5% earned gold share and 7.0% damage share. Means across the same 12 games with both values available; 12 total champion games.7%
?
Tahm Kench8 games
Tahm Kench: 10.2% earned gold share and 7.6% damage share. Means across the same 8 games with both values available; 8 total champion games.8%
?
Alistar6 games
Alistar: 8.8% earned gold share and 6.7% damage share. Means across the same 6 games with both values available; 6 total champion games.7%
?
Nami5 games
Nami: 10.9% earned gold share and 8.3% damage share. Means across the same 5 games with both values available; 5 total champion games.8%
?
Nautilus5 games
Nautilus: 7.7% earned gold share and 6.1% damage share. Means across the same 5 games with both values available; 5 total champion games.6%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
68 games
Opponent
WinsLosses
Win rate
ORORDERORDER: 9 wins, 8 losses in 17 recorded games, 52.9% win rate. 2022.53%
CECChiefs Esports ClubChiefs Esports Club: 4 wins, 11 losses in 15 recorded games, 26.7% win rate. 2022.27%
KEKanga EsportsKanga Esports: 9 wins, 0 losses in 9 recorded games, 100.0% win rate. 2022.100%
PEPEACEPEACE: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2022.44%
DWDire WolvesDire Wolves: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2022.67%
GRGravitasGravitas: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2022.100%
MAMAMMOTHMAMMOTH: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2022.83%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
68 games
82.4%win rate when ahead at 15 minutes 14 wins from 17 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Rogue’s 2022 performances. Select a point to open its story.
68 plotted games
WinLoss— Median in selection
68 / 68 selected games have both values.Median damage / min: 146
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 68 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 9. Number of games won in this selection. Based on 15 of 15 games.
Losses: 6. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?12 of 68 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?8 of 68 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 2.19. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 68 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 68 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 68 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 68 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 68 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.73. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 68 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 90.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 68 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
139
51.2
52 games · 85 peers
2016
Tier 1
CS / min
0.98
30.6
52 games · 99 peers
2016
Tier 1
Kill participation
71.5%
58.4
52 games · 102 peers
2016
Tier 1
Damage share
7.8%
69.0
52 games · 85 peers
2016
Tier 1
Gold diff @15
+17
56.6
52 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
248
93.4
79 games · 107 peers
2017
Tier 1
CS / min
0.93
44.7
80 games · 124 peers
2017
Tier 1
Kill participation
63.5%
14.6
80 games · 124 peers
2017
Tier 1
Damage share
11.2%
85.8
79 games · 107 peers
2017
Tier 1
Gold diff @15
+19
55.7
79 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.13
28.0
75 games · 101 peers
2018
Tier 1
Damage / min
154
51.2
57 games · 128 peers
2018
Tier 1
CS / min
1.44
22.8
57 games · 128 peers
2018
Tier 1
Kill participation
67.8%
45.7
57 games · 128 peers
2018
Tier 1
Damage share
7.4%
24.4
57 games · 128 peers
2018
Tier 1
Gold diff @15
+4
53.5
57 games · 128 peers
2018
Tier 1
Vision / min
2.25
38.9
57 games · 114 peers
2019
Tier 1
Damage / min
153
47.7
49 games · 129 peers
2019
Tier 1
CS / min
1.41
36.7
49 games · 129 peers
2019
Tier 1
Kill participation
65.0%
25.8
49 games · 129 peers
2019
Tier 1
Damage share
7.7%
14.1
49 games · 129 peers
2019
Tier 1
Gold diff @15
+87
68.8
49 games · 129 peers
2019
Tier 1
Vision / min
2.41
64.2
49 games · 110 peers
2020
Tier 1
Damage / min
135
22.0
49 games · 119 peers
2020
Tier 1
CS / min
1.05
23.3
49 games · 121 peers
2020
Tier 1
Kill participation
65.2%
30.8
49 games · 121 peers
2020
Tier 1
Damage share
8.1%
47.5
49 games · 119 peers
2020
Tier 1
Gold diff @15
−69
29.7
49 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.36
33.1
49 games · 119 peers
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
156
50.9
68 games · 111 peers
2022
Tier 1
CS / min
1.08
43.6
68 games · 111 peers
2022
Tier 1
Kill participation
68.4%
34.5
68 games · 111 peers
2022
Tier 1
Damage share
6.9%
14.5
68 games · 111 peers
2022
Tier 1
Gold diff @15
−73
28.9
68 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2022 · All seasons · 31 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
Total
?Braum
53
?Alistar
52
?Thresh
51
?Rakan
37
?Leona
29
?Tahm Kench
29
?Nautilus
27
?Zyra
20
All games
52
85
57
55
49
36
68
402
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 41. Number of games won in this selection. Based on 68 of 68 games.
Losses: 27. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 60.3%. The percentage of games won. Based on 68 of 68 games.
KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 0.79. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.91. Average deaths per game. Based on 68 of 68 games.
Assists / game: 10.87. Average assists per game. Based on 68 of 68 games.
Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 247. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 10. Number of games won in this selection. Based on 36 of 36 games.
Losses: 26. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 27.8%. The percentage of games won. Based on 36 of 36 games.
KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 0.50. Average kills per game. Based on 36 of 36 games.
Deaths / game: 4.19. Average deaths per game. Based on 36 of 36 games.
Assists / game: 6.94. Average assists per game. Based on 36 of 36 games.
Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 215. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 21. Number of games won in this selection. Based on 49 of 49 games.
Losses: 28. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 42.9%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 0.82. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.76. Average deaths per game. Based on 49 of 49 games.
Assists / game: 7.14. Average assists per game. Based on 49 of 49 games.
Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 224. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 39. Number of games won in this selection. Based on 55 of 55 games.
Losses: 16. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 70.9%. The percentage of games won. Based on 55 of 55 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 0.84. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.62. Average deaths per game. Based on 55 of 55 games.
Assists / game: 10.27. Average assists per game. Based on 55 of 55 games.
Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.
CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 262. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 34. Number of games won in this selection. Based on 57 of 57 games.
Losses: 23. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 0.68. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.49. Average deaths per game. Based on 57 of 57 games.
Assists / game: 9.21. Average assists per game. Based on 57 of 57 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 251. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 48. Number of games won in this selection. Based on 85 of 85 games.
Losses: 37. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 56.5%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 1.45. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.58. Average deaths per game. Based on 85 of 85 games.
Assists / game: 8.53. Average assists per game. Based on 85 of 85 games.
Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 85 games. Games without the required stats are excluded.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 278. Total gold gained per minute, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 22. Number of games won in this selection. Based on 52 of 52 games.
Losses: 30. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 42.3%. The percentage of games won. Based on 52 of 52 games.
KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 0.83. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.12. Average deaths per game. Based on 52 of 52 games.
Assists / game: 8.12. Average assists per game. Based on 52 of 52 games.
Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 253. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.