Where Rogu stands
2016 · Support · Domestic games
Burak Eryol
All leagues · All positions
2016 · Support · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 12 games without a complete snapshot are excluded.
Explore Rogu’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 25 of 81 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 11. Number of games won in this selection. Based on 25 of 25 games. | Losses: 14. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 25 games. Games without the required stats are excluded. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 17 of 81 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 6 of 81 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 81 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 81 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.54. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 81 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 81 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 81 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | CS / min: 0.40. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 81 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 81 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 79. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.43. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| IWCT 2016 · International Wildcard Qualifier | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| TCL 2016 · Summer | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| TCL 2016 · Winter | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| TCL 2016 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Sept 2016 | IWCT 2016 · International Wildcard Qualifier | Dark PassagevsINTZ | — | Braum | Loss | 0 / 5 / 4 |
| 4 Sept 2016 | IWCT 2016 · International Wildcard Qualifier | Dark PassagevsINTZ | — | Tahm Kench | Win | 0 / 2 / 8 |
| 4 Sept 2016 | IWCT 2016 · International Wildcard Qualifier | Dark PassagevsINTZ | — | Braum | Loss | 0 / 8 / 11 |
| 3 Sept 2016 | IWCT 2016 · International Wildcard Qualifier | Dark PassagevsINTZ | — | Trundle | Win | 0 / 0 / 6 |
| 3 Sept 2016 | IWCT 2016 · International Wildcard Qualifier | Dark PassagevsINTZ | — | Braum | Loss | 0 / 5 / 12 |
| 29 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Dark PassagevsSaigon Jokers | — | Braum | Win | 0 / 1 / 18 |
| 28 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Dark PassagevsChiefs Esports Club | — | Braum | Win | 2 / 5 / 21 |
| 27 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Dark PassagevsINTZ | — | Braum | Loss | 0 / 1 / 1 |
| 26 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Dark PassagevsRampage | — | Nami | Win | 0 / 2 / 10 |
| 26 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Dark PassagevsAlbus NoX Luna | — | Braum | Win | 1 / 6 / 9 |
| 25 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Dark PassagevsLyon Gaming (2013 Latin American Team) | — | Alistar | Loss | 0 / 8 / 3 |
| 24 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Dark PassagevsKaos Latin Gamers | — | Tahm Kench | Win | 0 / 0 / 14 |
| 13 Aug 2016 | TCL 2016 · Summer | Dark PassagevsPapara SuperMassive | Series ↗ | Karma | Win | 1 / 2 / 13 |
| 13 Aug 2016 | TCL 2016 · Summer | Dark PassagevsPapara SuperMassive | Series ↗ | Tahm Kench | Win | 2 / 1 / 8 |
| 13 Aug 2016 | TCL 2016 · Summer | Dark PassagevsPapara SuperMassive | Series ↗ | Nami | Win | 0 / 2 / 7 |
| 6 Aug 2016 | TCL 2016 · Summer | Dark PassagevsHWA Gaming | Series ↗ | Alistar | Win | 0 / 6 / 8 |
| 6 Aug 2016 | TCL 2016 · Summer | Dark PassagevsHWA Gaming | Series ↗ | Alistar | Loss | 0 / 6 / 8 |
| 6 Aug 2016 | TCL 2016 · Summer | Dark PassagevsHWA Gaming | Series ↗ | Tahm Kench | Win | 0 / 1 / 12 |
| 6 Aug 2016 | TCL 2016 · Summer | Dark PassagevsHWA Gaming | Series ↗ | Tahm Kench | Win | 0 / 7 / 2 |
| 6 Aug 2016 | TCL 2016 · Summer | Dark PassagevsHWA Gaming | Series ↗ | Tahm Kench | Loss | 1 / 6 / 6 |
| 18 Jul 2016 | TCL 2016 · Summer | Beşiktaş.Oyun HizmetlerivsTeam Turquality | Series ↗ | Alistar | Loss | 1 / 6 / 4 |
| 18 Jul 2016 | TCL 2016 · Summer | Beşiktaş.Oyun HizmetlerivsTeam Turquality | Series ↗ | Karma | Loss | 0 / 4 / 7 |
| 17 Jul 2016 | TCL 2016 · Summer | Beşiktaş.Oyun HizmetlerivsCrew e-Sports Club | Series ↗ | Braum | Loss | 0 / 5 / 5 |
| 17 Jul 2016 | TCL 2016 · Summer | Beşiktaş.Oyun HizmetlerivsCrew e-Sports Club | Series ↗ | Bard | Loss | 0 / 5 / 7 |
| 12 Jul 2016 | TCL 2016 · Summer | Beşiktaş.Oyun HizmetlerivsPapara SuperMassive | Series ↗ | Alistar | Loss | 1 / 4 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2018 · Domestic games
LPL data missing · Percentile among 84 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 115 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.56 | 5.0 | 20 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 73.7% | 70.8 | 20 games · 97 peers |
| 2015 | Tier 1 | Damage share | 6.0% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −207 | 6.5 | 20 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 145 | 57.1 | 69 games · 85 peers |
| 2016 | Tier 1 | CS / min | 0.92 | 19.4 | 69 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 67.3% | 16.8 | 68 games · 102 peers |
| 2016 | Tier 1 | Damage share | 7.4% | 64.3 | 69 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −116 | 14.5 | 69 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 156 | 17.9 | 62 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.91 | 36.6 | 62 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 71.0% | 78.0 | 62 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.3% | 15.1 | 62 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −100 | 22.6 | 62 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.19 | 30.0 | 62 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 166 | 73.2 | 51 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.48 | 29.1 | 51 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 71.3% | 68.5 | 51 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.8% | 64.6 | 51 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −161 | 7.9 | 51 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.06 | 8.8 | 51 games · 114 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. Season labels follow the competition season.
2015–2018 · All seasons · 25 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|
| Braum | 41 | ||||
| Alistar | 31 | ||||
| Thresh | 27 | ||||
| Tahm Kench | 18 | ||||
| Karma | 15 | ||||
| Morgana | 15 | ||||
| Janna | 12 | ||||
| Nami | 9 | ||||
| All games | 20 | 81 | 66 | 51 | 218 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 16. Number of games won in this selection. Based on 51 of 51 games. | Losses: 35. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 31.4%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 0.65. Average kills per game. Based on 51 of 51 games. | Deaths / game: 3.12. Average deaths per game. Based on 51 of 51 games. | Assists / game: 7.69. Average assists per game. Based on 51 of 51 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2017 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 23. Number of games won in this selection. Based on 66 of 66 games. | Losses: 43. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 34.8%. The percentage of games won. Based on 66 of 66 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 0.86. Average kills per game. Based on 66 of 66 games. | Deaths / game: 3.08. Average deaths per game. Based on 66 of 66 games. | Assists / game: 9.06. Average assists per game. Based on 66 of 66 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2016 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 40. Number of games won in this selection. Based on 81 of 81 games. | Losses: 41. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 49.4%. The percentage of games won. Based on 81 of 81 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 0.44. Average kills per game. Based on 81 of 81 games. | Deaths / game: 3.35. Average deaths per game. Based on 81 of 81 games. | Assists / game: 8.91. Average assists per game. Based on 81 of 81 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 81 games. Games without the required stats are excluded. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded. |
| 2015 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 8. Number of games won in this selection. Based on 20 of 20 games. | Losses: 12. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 0.90. Average kills per game. Based on 20 of 20 games. | Deaths / game: 3.95. Average deaths per game. Based on 20 of 20 games. | Assists / game: 10.10. Average assists per game. Based on 20 of 20 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.56. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 219. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.